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  • danawhitaker
  • Member Since Jul 14th, 2008

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Addon and UI tips for new WoW players {WoW}

Mar 15th 2012 5:37PM QH is barely alive. Quest Helper Lite, however, is much more functional, and requires much less upkeep, and is what I recommend to all new players. The people who manage QH persist in the deranged idea that it's better to maintain their own database of quest and mob information rather than use what Blizzard has made available (which is the route that Quest Helper Lite takes). Ergo, any time new quests are added to the game, Quest Helper Lite can pretty much handle it on the fly, while QH will bork itself and shows no data for any quests added since 4.0.3a and beyond.

The people who created QH wanted people to keep running the addon and sending in data, even though the addon didn't work at all. For a period of time, the functionality for unchanged areas (BC and Northrend) was even disabled, so the addon was entirely useless. I'm actually fairly disappointed the author of this article even recommended the addon, because it's been in such a sad state of disarray and the addon authors are so stubborn about the route they're persisting in for its development that it is utterly useless. There was a time and place where I'd have recommended nothing else, but that time passed a short period after Cataclysm launched when it became clear that the addon authors were going to continue soliciting donations for development (not sure if *that* is still going on) while refusing to make the addon workable. I understand that addons are done on a volunteer basis and may be a time-consuming endeavor, but when you're soliciting money for a project you *really* should be showing some effort in making the product work within a reasonable time frame - and I don't consider reasonable to be 1.5 years and counting after the Shattering, when the addon became basically unusable.

Breakfast Topic: 'Every female WoW player has healed at least once' {WoW}

Mar 12th 2012 9:26AM I only like to DPS. I don't heal, I don't tank. I DPS. On seven characters. I don't have any plans to change that in the near future either.

Officers' Quarters: When your guild won't recruit {WoW}

Jan 2nd 2012 3:40PM Firstly, from a hacking standpoint, I'm not concerned about it because I have everything beyond the first two ranks restricted by authenticator. People cannot be promoted beyond Initiate without one, and all an initiate can do in my guild is 10g of repair a day and see the bank contents (but not access them). When people get beyond a certain point of inactivity, I demote them below the initiate level to inactive, which has access to nothing but guild chat anyway.

Secondly, I don't consider my guild a business. The core of the guild is made up of a group of people who've known each other for ten years, and most of the people we invite are people who revolve in our various circles both in and out of game. I'm not trying to pad the numbers, but when people leave the game, I feel a certain amount of camaraderie with them, and I see no reason in kicking people I consider to be my friends from the guild. I communicate with many of them out of game through other channels, e-mail, AIM, or Facebook.

And yes, while we all know that as long as you rejoin the guild you left you won't lose any ranks or perks unless you joined another guild in the interim, maybe the average player doesn't realize that, and will simply go join another guild when they realize they've been kicked out of the one they were in. I'd rather not make it harder on someone coming back to the game after a hiatus to get their bearings. I took a break for a period of a little over a year during BC and early Wrath and coming back to everything being new was bad enough without having to worry about why I wasn't in a guild, trying to find someone online from my guild to reinvite me, etc.

Looking at my guild roster is something like looking at a yearbook. It's fun to look back and see the people who used to be around a lot, even if they aren't there anymore. It's a little snapshot of guild history. To each their own.

Officers' Quarters: When your guild won't recruit {WoW}

Jan 2nd 2012 11:34AM I fully disagree with the recommendation to remove inactive players from the roster. It's disconcerting to returning players to find they've been removed from a guild. They don't need a reminder of how small the guild has become, they already seem to be aware of it and simply don't care. As a guild member in that position, I'd find booting inactive members more offensive than recruiting.

That being said, I'd recommend that you start running the Tier 11 10-man raids. Set up a time, see who shows up, then use trade chat to fill the gaps that you have. Then, approach the people who join your group for the night about possibly joining your guild. Not everyone who runs with you will be a fit, but some of the people may very well be. We gained some new members in this manner after Cataclysm, and it's worked out fairly well.

As other comments have said, recruiting doesn't have to mean immediately inviting people to be in the guild. Tiered applications and trial memberships can be a good way to weed out people who really just aren't right. It's not the method I personally choose. I usually just leave people on the lowest guild rank for a while and see what develops.

Really though, if I were in that position, and it weren't a guild I'd helped found, I'd probably be looking for a guild more suited to what I wanted to do. You're not obligated to stay with them, it seems that the members don't really care about recruiting enough people to form a raid team, and even if they give in to that, we all know that people come and go and schedules change and you'll be constantly trying to find new people. Your efforts may actually backfire on you and be seen as an attempt to usurp control from the GM, which is a dangerous position to be in, especially in a guild that seems to be fairly close-knit.

Breakfast Topic: Has the time come for Outland story updates? {WoW}

Dec 16th 2011 5:01PM Oh yes, by all means, please, revamp Outland. Screw up all the faction grinds and profession recipes that drop from mobs and content so they're no longer attainable.

Or...please leave it alone and if you want to revisit old content to update it, do it in a phased way that doesn't screw things up for collectors.

Gold Capped: This is the wrong way to do epic gems {WoW}

Dec 9th 2011 4:51PM That's assuming your guild always has exactly 10 people and you don't have to PUG anyone. I refuse to be one of those jerk guilds who invites people from trade on a raid and then won't let them have access to loot like that and instead stashes it in the guild bank.

I bought a raw lightstone on the AH for 2k and cut and resold it for 6k. The only way I'd equip a gem that cost that much would be is if I could remove the gem and put it in another piece of gear.

Patch 4.3 PTR: New jewelcrafting vendors and recipes {WoW}

Oct 16th 2011 11:43AM I've only missed one day on my JC since launch and have bought everything, and have a surplus right now of 29 tokens. You missed some along the line somewhere. That being said, I'm not terribly excited at needing to continue doing the daily. Oh well.

Gold Capped: Epic gems in patch 4.3 {WoW}

Sep 23rd 2011 9:20AM Okay, color me confused, but has there been any information as to how jewelcrafters are going to be attaining the new recipes so we can even cut stuff? While I did finish up the JC daily and have all the Cata designs (I'm back to only missing five of the Sunwell recipes), I've continued doing the daily for the eventual announcement of the location of those cuts.

I think I misunderstood the reading of their original announcement, too. At first it seemed like cut gems would be dropping rather than uncut gems, like those gems you could get in the fishing reward bags in Wrath. That seemed odd to me, and while uncut gems makes more sense, it leaves me groaning at the prospect of trying to get a whole other bunch of gem cuts.

Drama Mamas: When drama follows you to a new guild {WoW}

Sep 19th 2011 1:50PM I guess I feel like the author of the letter isn't someone I'd want in my guild at all either. Can you say stick in the mud? I'd bet I was saying worse things in my early teens than whatever comments were happening. Every guild has its own tone. Clearly her desire to get everyone to stop making those comments wasn't going to happen. It almost seems like, just from the off the cuff aside mentioning comments to her husband, that *that* is the real root of the issue. If this person is making those comments to everyone, it's probably not directed at her husband anyway and she shouldn't really be threatened by that.

In my guild, there's a lot of "That's what she said" type comments, from all age groups (14-40). So maybe I'm just so used to that type of tone in the first place, and don't see what the big deal is. It would be a whole different ballgame if people were hitting on each other or something inappropriate were going on with someone pursuing a relationship or something. But comments that are probably more innocuous than things heard on your average sitcom? Get over it. If it bothers the author that much, she and her husband should take his siblings and leave to find a more family-friendly environment. Or maybe the tone of the comments was a lot more serious than what was being indicated in the letter, and something should have been done.

We occasionally have a guild member's 13 year old raid with us, and when I asked if she wanted us to tone it down, she said that it's nothing worse than she hears at school from her friends, and that we're fine.

Loot issues are a legitimate reason to leave. I just find I have trouble caring about the innuendo issue.

Breakfast Topic: How do you dodge certain guildmates for heroics? {WoW}

Sep 14th 2011 9:32AM We always put out an open call in guild chat and then build a group from the people that respond. I'd never avoid someone on purpose. As long as they can queue (ilevel-wise), they're good to go, and it's a great opportunity to teach or provide insight onto ways they can perform better without being under the stress of a raid environment. It's better than sitting there trying to theorycraft why someone doesn't do well behind their back - it's a chance to see them in action, teach them about tactics, discuss why various abilities work better than others, and help them improve their gear. It's beneficial for everyone in the group, because it helps you get more familiar with everyone's key abilities.

It's definitely easy for small cliques to form within guilds, and that's okay to an extent, but the guild as a whole should always come first when it comes to certain things.