Mar 29th 2009 10:05PM Odd, I've been on and off all night with nary an issue.
I have the iPhone authenticator, and I found that if you try an input the umber a little too early (when the number just changes), the login field doesn't recognize the number. Maybe it's a sync issue.
So I usually wait for the timer to be about half-way and I get in just fine.
My work also uses an authenticator (one similar to the WoW authenticator), and I find with that one, if the number is close to expiring, I can fail to log in to my VPN.
Aside from that, I guess I've been lucky.
Mar 1st 2009 10:07PM All Blizz needed to do was provide a count for each zone like they did for Outlands and Northrend. Finding 400 quests across Kalimdor is not as easy as finding 37 quests in Desolace, 14 quests in Ferelas...etc.
You can then prioritize on the zones you partially finished v. the zones you barely touched, or ignored completely.
You'd still need to find the questgivers, but that's okay in my books.
Jan 18th 2009 10:15AM The only thing I "show off" in Dalaran is how far I can retain flight form as I skim through the city streets before the debuff hits.
And I wouldn't even call it showing off--it's more like a game to see where I can end up or how far back into the Horde area I can land so I can scope out what's doing before the 'port/stun hits (Horde has the best quarter, all nicely tucked away. Envious Nelf is envious. ;)
Dec 22nd 2008 7:26AM On beta, I used the name for my max-level druid. The idea was that my DK would have been a druid first before succumbing to the Lich King (there was additional backstory where she had lost someone very dear to her, and as a result, succumbed to despair and essentially did not fight hard enough when the Scourge came for her--hence her initial conversion).
I found that the DK start zone was much more profound having my toon's past life being my leveling experiences with her--but between that one particular quest in the DK start zone and extrapolating just what she had lost in being turned, it almost became too unbearable to play the toon (a little too much immersion, methinks).
In any event, I also found it impactful to return to your start zone. It really underscores the sense of alienation from your kind--even if they are not screaming at you in fear.
In the end, I opted out of playing my DK as my druid main, mostly because of that quest where you meet your future self. Since your future self is clearly whatever class you are, having that kind of switch would not be logical.
Nov 28th 2008 11:50AM Geists are the new murlocs.
Oct 16th 2008 9:29PM Blizz is not supporting dynamic shadows on PPC Macs. The feature is disabled.
Only Intel Macs will have dynamic shadow capability.
Sep 28th 2008 9:52PM Time is a matter of perception. If you are used to geologic time, then normal, mortal time passes in the blink of an eye.
Think of a very busy week you have had, where Friday comes around and for the life of you, you have no idea where Tuesday through Thursday went. Night Elves would very well perceive *years* with this mindset--wondering why their mortal friends are more frail and maybe mourn the brief time they have to spend with the "younger" races.
But as for themselves, they would perceive their own life patterns as being normal . . . well, at least up until the (near) destruction of Nordrassil. If anything, the last five years would have left them in a whirlwind daze as they begin to speed up to match the flow of mortal time.
In my mind, they would have started out very "Entish" if you will, and are beginning to learn how to be a bit more hasty. Though their haste may still be considered slow, as I believe Night Elves still live to be about 1,000+ years, even after their descent to mortality.
The best ways to think of it is remembering back to when you were very young and summers seemed to last a lifetime--that was because at that age, you really did not have a firm grasp of the concepts of time. As you grow older, you grow more perceptive of time and it's motion, and so life speeds up.
Sep 26th 2008 8:53AM I both agree and disagree with you.
While it is shiny to get a beta, the folks who leave their imprints are the ones who get in early. They're the ones who test the talents, abilities and spells and it is their feedback which molds and shapes what the final game is.
The latecomers are merely bodies to be used to stress-test the servers and possibly copy over a pre-made for shiggles.
I received a beta late, and in retrospect, I wish I had given my key to any number of guildmates who would have cut off their gaming hands for theirs. I leveled my DK to 58, dabbled with Inscription on my main (until the beta's economy made it impossible for me to level the skill), but honestly my time is better spent gearing myself up for the expansion. There is no feedback I can provide that is relevant at this stage of development.
Jul 16th 2008 6:51AM Another angle to consider is despair: A hero loses his or her beloved (or some other catastrophic personal event that leaves them bereft of purpose) and Arthas offers them, in return for their service, an escape from their grief.
Of course, deals with the devil never function as intended, so your despairing DK finds that A) now suffers from both being a DK *and* their prior grief and/or B) realizes that they cannot abandon the principles that drove them in their former life.
In any event: akin to the Forsaken except the Forsaken, being dead, have no hope. Their efforts can't make them un-Undead. DKs (or at least those that are alive), may find hope in trying to be what they once were, though they now must do so with these new powers.
From an UD perspective, I could totally see an ends-justify-the-means scenario: where an UD purposefully becomes a DK in order to acquire that power for their Dark Lady; and would fit in with their delightfully snarky unlife attitude.