Apr 21st 2010 12:35AM I'm curious on what Genn Greymane would think if he knew that the orcs fought alongside humans and night elves to help save the world from invading demons. Would his opinion change much? Would it even matter to him? =/
Mar 4th 2010 11:39AM I read the material whenever I have time to because I love the lore of this game universe, but I have to say one thing. I think that it's time that Blizzard choose not to renew whatever contract they currently have with Richard Knaak. I've had about enough of his Mary Sue characters and then have them be given super important spots ingame. That and shallow use of canon characters. What I would really like to happen is for one of his favorites to be perma-killed in some ugly manner. For instance, have Rhonin and Vereesa take a vacation to the exact spot where Deathwing rips his way into the world and let them DIAF while they're "sleeping". I also think it would have been cool if Trag Highmountain had died a bitch's death in the very first room of ICC, cleaved by Lord Morrowgar or something. Whatever. Any message from Blizzard from Knaak, "GTFO and don't come back."
Oct 8th 2008 1:14AM As someone who is planning to have a DK as his main as soon as Wrath goes live, and someone who will be taking him into a tanking perspective, and someone who has never tanked before seriously, thanks for this article. It was an eye opener I'll take it under advisement and try some of those tips when I start tanking.
Aug 7th 2008 9:49AM I really could care less if the rogue has been in the guild since before beta and they all played together in Everquest or something. Nor do I care if the hunters had joined two minutes ago. If an item drops it should always, ALWAYS go to the player who can make the most use of it.
The guild who did this just confirmed in my eyes that they're still noobs, even if they have taken out Kil'Jaeden.
Aug 1st 2008 11:07AM Hey, don't knock them just because they aren't pretty. They're there to provide support to you while you unleash your death knight badness and will probably die for it's effort.
More love to the ghouls, man!
Jul 16th 2008 10:34AM A rogue is angry because he can't survive another five or six hits when he gets reduced to 10% health. Now he can only survive up to five or six hits more with no guarantees.
Five or six hits was still plenty of time for them to come in, gouge, and score another back stab or K of damage.
Bottom line is that Cheat Death was grossly OP and Blizzard made the right call with this nerf. The rogues in PvP can just learn to live with it and fight a little smarter. This will benefit their players as well. Easy sauce might taste sweet, but it is unhealthy.