Jan 3rd 2009 6:29AM @Spork: The "Veteran Nanny" isn't needed for the "What a Long Strange Trip it's Been". Blue Post Proof: http://forums.worldofwarcraft.com/maintenance.html?sid=2000#17
@Lemons: sucks bro. Start posting stuff on the Suggestions forum and maybe one day a CM will see it.
Sep 4th 2008 4:55AM Honestly sick of the QQ posts whenever there is rogue news. Where is the QQ over the new lock talents? The current state of warriors, druids, warlocks, and the combination of any of the 3 doing anything arena related? If a rogue can stunlock you from 100-0, you need to get some resilience and develop a strategy on how to fight rogues. There is a way for every class, including the oh-so perfect, ez-mode rogue class.
Aug 27th 2008 8:13PM How about a "Glyph of Fixed Vanish"? Guaranteed to work more than regular vanish... so 50% of the time with the glyph.
Aug 27th 2008 8:10PM Is this job still available? After this column, I can't see how this writer will have any credibility in the rogue community ever again. Not to mention he'll get flamed and laughed at for the rest of his life.
Seriously, any rogue that "use[s] Feint every time it's available on boss fights" is a pure and utter fail. There is no purpose for feint what-so-ever for a rogue geared with T4 or better gear. 1 Sinister Strike negates any effect unimproved feint might actually give.
As far as the actual coverage of how these glyphs might fit into a rogue's life, there lacks decent coverage on how they will effect the PvP side of the game. Sure you mention EA and Sprint as PvP-oriented, but this clearly shows your lack of experience playing the rogue class in any upper level content. EA, as pointed out in previous posts, is essential to Druid tanking fights where warriors are not present to sunder. Especially with T6 content when armor pen is abundant in gear for not just rogues, but for melee and hunters as well. And sure, the sprint glyph might be useful in a pvp setting... if the combat tree wasn't a complete and utter fail for PvP and if Shadow Step didn't exist.
"A possibility of 33 seconds of 30% increased attack speed is a fine improvement, but nothing as special as the Rupture and Garrote glyphs."
If you honestly use 5 point SnD's you fail at DPS on a rogue. The MOST you should be using ever with a non-2 piece T4 geared rogue is 3 CPs. Not seeing the fact that this glyph allows for maximum rupture uptime is even more evidence that the author of this column has no idea how to play a rogue effectively. While yes, the shorter Garrote and longer Rupture glyphs are useful... they are not as powerful as the SnD glyph for PvE. A shorter and more bursty Garrote and longer Rupture would fall more into PvP worth than PvE, as stronger dots are always better, because those are the only finishers worth anything to a rogue anymore. (Thanks Blizz for the lack of scaling in Evis
Jul 18th 2008 6:05AM Having played a rogue for almost 2+ years now, I love helping fledgling rogues learn the ropes... Sure people make fun of rogues saying, "Oh, you have more buttons than 3? Stun, hemo and vanish!??", but surely when you play one, this is not the case. So many abilities that have to be used at exactly the right time, in such a fast succession, I find that sometimes I can't even explain what I do because it all happens so fast. Sure the rogue has been the target of massive QQ the past few months, as people are unlocking the true power of the class... but getting to that point is no small feat. If you guys have never taken the time or had the opportunity to help a person to learn how to play your class, I highly recommend it! It's so much fun to see people go.. "OH!! Thats why I hit like a wet noodle!" (and I think no, thats because Blizz nerfed Sinister Calling...) Teach a noob today!
Jul 16th 2008 12:17PM It seems like everyone above is assuming rogues wear straight PvE gear to arena in and that my friends is not true. The cheat death nerf, and the Sinister Calling nerf, were both aimed at the rogues wearing 4 pieces of T6 and 4 pieces of arena gear. Now as far as the cheat death nerf is concerned, I agree with it. I play a rogue as a main and I admit the talent was a powerful one. It gave my druid partner less to worry about as far as healing me was concerned and more time to help dps a target. However the Sinister Calling nerf in my opinion was unjustified, as they should have nerfed the T6 4-piece bonus instead of the sub tree talent. However, since this is a Cheat Death nerf column, I won't go int that any further. All in all, this nerf was an equalizer, and knowing that our class had to be taken down a peg only assures me that the rogue community is doing something right. However, if you couldn't kill a rogue before this patch, chances are you still won't be able to. S3-4 rogues with offensive gems/enchants are going to have around 80% of the old damage mitigation, which in my testing hasn't made me flinch one bit. So bring it on people, we're nerfed, pissed, and reeling for a fight!