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Blizzard: Arenas were a mistake. {WoW}

Nov 13th 2009 5:56PM Surprising? No. They've been saying for a while they've regretted how arena turned out. Don't mistake that for them admitting that they don't think there should be PvP balance. The alternative to arena was rated battlegrounds, and that would still require balance - just not the awkward balancing for 3 different sizes of close quarters combat at once that they had to do. In Cataclysm, I fully expect PvP balancing to occur that has impacts on PvE - it just won't be so often and cause some rippling effects, since the scale of battlegrounds should be more in line with the scale of raids.

Officers' Quarters: An exclusive party {WoW}

Sep 21st 2009 2:41PM Perhaps you should have attempted to join their group of friends. To be honest the situation seems pretty natural to me, if you're just the "join the guild to raid with them" guy then that is all that they want out of you, and you should expect that you either raid with your best or get left out. However, if you're actually there raiding for fun and you're friends with them, then it doesn't really matter what character you bring as long as you're not a detriment to the raid. Don't be a social retard in the future, being friendly with people isn't hard, just do it and you'll be happier as a player, and you won't be left out.

Study: Playing in a guild actually lowers stress {WoW}

Sep 14th 2009 2:56PM Playing WoW in a guild might be less stressful than playing WoW by yourself, but the study can't really say whether or not playing WoW is relieves stress, since the stress level of those who don't play WoW isn't at all taken into account. I'm tired of these bullshit surveys trying to pass themselves as real studies and then trying to say X causes Y - even if the survey was spot on all it could say is that X correlates to Y. To the guy who put this study together, to the guy who posted this on wowinsider, to the people reading this, take a stats class please.

One Boss Leaves: Loken clears Round One {WoW}

Jul 30th 2009 10:51AM Come on now, let's be serious, Algalon would roflstomp Malygos. This isn't even a discussion, Algalon would destroy Malygos in comes to hand to hand combat, and Algalon's Titan Magic is far above the powers that Malygos can control. Game Mechanic-wise, Algalon could easily out DPS Malygos, and once Algalon has Phase Punched 5 times, he's going to Ascend to Heavens for insane damage. Considering Algalon can travel through space, I'm sure he can manage to fly when Malygos tries to take to the sky or blow out the ground beneath him.

Sam Raimi to direct WoW movie {WoW}

Jul 22nd 2009 11:01AM If this guy worked on legend of the seeker, he gets a thumbs up - I loved that series (and I heard they're making a season 2), it was a perfect action adventure fantasy story. I think Warcraft can be done in a way that is interesting, as long as they stay away from telling love stories. I just think that the biggest possible fail that could occur is if they try to tell a love story in Warcraft. Please, do not put a Romeo and Juliet - Thrall and Jaina - love story in the movie, Warcraft has always been about telling conflicts and the hardships faced by certain characters involved in those conflicts and what means they have to go to attain victory etc.

Raid Rx: Settling the over healing question {WoW}

Jul 20th 2009 10:45AM "I love it when people on the comment section talk about a job they do not do. "

Totally agree with you here. Too many comments about overhealing being awesome were uprated and comments from actual healers saying that overheal isn't always beneficial were downrated - makes me think tanks or DPSers who don't understand how healing works are just downrating comments that don't agree with their view that healers should just heal them as much as they can.

Raid Rx: Settling the over healing question {WoW}

Jul 19th 2009 5:21PM "Did you finish the fight successfully? Then overhealing doesn't matter. Your healers did their job."

I don't accept that AT ALL, especially considering there are hard modes fights. That sort of logic is why lesser guilds get into trouble when they jump from normal modes to hard modes. You would tell your raid that your healers just aren't geared enough, when you could be pushing your healers to be better.

Your DPS shouldn't be weak on fights that don't have tight hard enrages, your tanks shouldn't be lazy when tank switching quickly doesn't wipe you immediately, and your healers shouldn't overheal when you don't need them to, or you will not have success jumping into the hard modes when they are tight hard enrages, when your tanks do have to trade off aggro very quickly or quickly grab adds, and when your healers do have to get a large amount of effective HPS.

Raid Rx: Settling the over healing question {WoW}

Jul 19th 2009 4:09PM "The only time when over healing becomes a problem is when your healers run out of mana. "

This should be the TL;DR of the whole article. Overhealing has its uses - In fights where the tank is going to be 2-shot (which is a fair amount of the hard modes), overhealing means that you're keeping him effectively topped off. HOWEVER, that doesn't mean you want a lot of overhealing. Optimally you would want a bit of overhealing but not a huge amount - that would mean you're keeping the tank topped off all the time, without blowing your mana and OOMing. It all comes down to the healers coordinating to ensure you keep the tank at 100% at all times, without overdoing. It makes the difference between spending weeks on a hard mode, and beating it your second attempt.

Arena teams hit 3k {WoW}

Jul 19th 2009 2:36PM I normally don't respond to troll attempts, but I will this time. Just because more people use something doesn't mean it has to get more attention - if it functions well enough, then blizzard's focus should be on the areas that actually need it, like PvP.

At this comment :"well, with certain nerfs, classes may not possibly be able to beat another class in DPS, or hold as much aggro, or heal as efficiently, purely because of PvP nerfs."

This already exists, for specific fights one class may do more DPS, one class may tank better, etc. etc. but they are beatable with those other classes, unlike where in arena if one team counter comps another (which I don't believe counter comp is intended by blizzard) they have NO chance. There's a huge difference, every single class and spec is viable in PvE, some just slightly more favored than others. The hardest boss fight in the game, Yoggsaron +0, favors Affliction Warlocks, however you see plenty of other DPS in that fight because PvE is made to be beaten. So stop, PvE doesn't need nearly the balance that PvP does. Stop crying about how PvP effects you, because it doesn't effect you nearly as much as PvE nerfs/buffs effect PvP.