Mar 30th 2011 8:26PM I'd say I'm disappointed too, but really, it's not like expected more. It's just another way to get everyone to do the same boring content over and over. There's nothing new or challenging here at all, except challenging yourself not to die of boredom.
Mar 10th 2011 8:29AM We're not really. We did the fishing one for the guild feast, but that was about it.
The problem is, they're just flat out not fun. It's "go do this boring thing a billion times". In some cases, like the guild feast, the reward was nice, so we slogged through it.
Blizzard does this more and more I feel. They make the rewards worth having, but don't bother making the activity to get the reward fun. It's just all boring, monotonous grinds.
I must be on a downer today.
Mar 2nd 2011 1:56PM The hybrid tax has no place in WoW as it stands today. Utility has both been nerfed, and what utility remains, has been spread out. The DPS tax you pay for being able to heal in a raid in a pinch, is that your DPS suffers while you're healing. Although - I don't know of any cases where, in a progression raid fight, where a shadow priest (or any hybrid) was able to switch roles and "save the day". I can see the top guilds maybe being able to pull this off, but you're talking about maybe 10-15 guilds across all of WoW where it'd matter.
Another thing to consider when looking at shadow priest damage, which this article sorely, sorely misses, is the affect of Dark Intent. It completely knocks up Shadow Priest DPS by 2-3k. We're now starting to be balanced around it, instead of Dark Intent redesigned. A priest without DI is way below a priest with it. It's a serious issue that Blizzard is either ignoring or just refusing to comment on.
Mar 2nd 2011 10:55AM It's no worse than the first time I stepped into Outland or Northrend on a non-raid toon. In both cases, the first level in those new lands had me getting the crap beat out of me, until I got a level and some new quest gear on me. Those damn spiders in Borean Tundra at the horde zeppelin spot killed me so many times...
Feb 16th 2011 3:35PM There are no haste caps/plateaus. It can be interesting to know when it will "automagically" get an extra dot tick, but the bottom line is, for all reasonable purposes, the plateaus don't exist.
Feb 11th 2011 10:08PM Wrong move as usual. A straight up 10% nerf to shadow priests....They're balancing us around having Dark Intent.
Feb 9th 2011 5:17PM Couple of notes:
-Noone should've ever waited for 3 orbs. Just 1 orb. I'd still recommend waiting for 1 orb, or at least considering it. You really don't want ES to drop off.
-Where'd you get those stat weights? I still see haste winning: http://www.simulationcraft.org/Priest_Shadow_T11_372.html
Jan 24th 2011 3:08PM Not saying I agree or condone, but the general idea when that happens is that it's the guild leadership that is bad. There are good members there, but either various rules/policies are "fail", or there's still too many "baddies" in the original guild, and the leadership isn't dealing with them, nor recruiting more "supar pro" people.
Jan 24th 2011 2:09PM I think these things are common in "smallish casual raiding" guilds. You have two different mix of people - those that are there to raid, even though it's casual, they're still pretty hardcore players.
Then you're mixed with truly casual players. They log on to raid, but aren't really running heroics to get geared themselves before raiding, getting valor points, getting all the rep gear they could. They don't want to, or simply can't afford, potions and flasks. They're not doing dailies or anything else for gold - they just log on to raid mostly, or maybe play with alts.
I don't think there's a simple solution - you have oil and water in the same guild. You can't make everyone happy. Our guild is experiencing it a little as well, and we may have to make some adjustments for progression fights, which I think is a good compromise - on farm bosses, anyone can go. On progression, the more "serious" players, the heavy-hitters, get first spot.
Jan 13th 2011 4:27PM Vanessa's achievement can also be cheesed with soulstone (or similiar ability). Wipe on the mario part, port to ship. Lockpick the door, fight that boss, then the werewolves spawn. Run up to the ship, ignoring the werewolves. Everyone dies, don't release, then Vanessa spawns. Then pop the soulstone, hit Vanessa - boom, achievement.
Sun of a... has some other tricks to help on it, but other commenters already got it covered!
The hardest one, by far, was Headed South. It can be easier though if your entire group doesn't try to get it at the same time. We did though :)