Apr 12th 2011 4:34PM @Sam
There's no reason to be in a "megaguild" to raid, what led you to that conclusion? In fact now that 10-man raids are on roughly equal footing with 25-man raids the number of guilds on my server have just about doubled. There are guilds looking for hardcore veteran players, casual raiders, people who can only play at night or on the weekends, players in the military, people leveling alts, roleplayers, and everything in between.
There's absolutely no need for a "megaguild" to pursue raiding. This is almost certainly a personal conflict or misunderstanding of yours and not a flaw in the game's design.
I play on a high population (and original) server and virtually never encounter lag in Org. Are you experiencing FPS drops or actual latency? I suppose it's possible that server performance varies, but again this seems much more likely to be a performance issue caused by your machine.
You'll also note that I said I'd prefer for there to be portals back and forth between the major cities simply for the sake of giving players the choice to use the city they prefer. I think making them round-trip portals would eliminate the Dalaran Problem of having everything AFKing in the same city just for the portals.
B Team/C Team:
What? That was nothing but hyperbole which doesn't really help you make your case.
He said "I'm still feeling like everyone else. There's just something missing." It's clearly not true that everyone feels that way. His other statements along the lines of "I can understand what people are feeling", especially when taken in content of those people being constituted of everyone, are an attempt to present his own feelings as being representative of the entire population (or at least a majority of it, which is also clearly not the case).
Apr 10th 2011 9:26PM You've made several overreaching assumptions and generalizations. There may be a group of people who have grown tired of WoW or who are simply disappointed by Cataclysm but "a part of the population" is not freely interchangeable with "everyone".
Speaking personally rather than trying to present my own views as being representative of some larger faction, none of the things you complained about are negatives to me. I'll go through them in more or less the same order you gave them:
I loved all of the new zones. Visually I thought Uldum was the weakest simply because deserts are always inherently a bit plain, but even Uldum as an experience was excellent with the amount of effort put into the quests and cutscenes. Vashj'ir was well done for what it is and while I wouldn't want to see that design used elsewhere it's a nice change of pace in the leveling curve. I thought the rest of the zones all fit in pretty much perfectly. I play WoW because I like WoW, if I wanted something radical like space goats and lasers and aliens... well, I guess I'd still be playing WoW but I'm glad TBC is well behind us and we've moved on.
I don't miss the portals at all and still enjoy actually needing to use one of the 100+ mounts I've accumulated for something other than AFKing on a mailbox. I do think there should be portals between the major cities because I, for example, prefer doing my business in Undercity. This, though, is a minor concern and due solely to my preference for one city over another and not because I want instant gratification so I don't have to push any buttons to get from one place to another.
I'm not sure how to address any of the concerns that there's nothing to do outside raiding, content gets too old too fast, or that content is too hard (which seems a bit contradictory to me, but I won't point that out. Oh wait. I did). They have to walk an incredibly fine line with their content because if they ever make the mistake of implementing anything that requires effort or, heaven forbid, TIME, then people complain that WoW is only for hardcore players with no social lives, jobs, friends, significant others, or pets. If they implement content that doesn't require much effort or time then everyone does everything pretty much immediately and then goes straight back to complaining that the content is old.
I also can't really address a complaint regarding class changes occurring during the release of an expansion. That always happens and in some cases (vanilla > TBC) to a much bigger extreme than seen here.
Regarding the all-too-common insinuation that Blizzard isn't listening, I'd argue the exact opposite. They may not be listening to *you*, *right now*, but the game is (for better or worse) what it is today entirely because they give so much weight to player feedback and demands. Personally I think Blizzard is a talented group of designers and wish they'd just make the game they envision and not continue trying to design by focus group, which is essentially where we are right now, but they do it anyway.
I'm not even sure where to begin with the Rift thing. I think it speaks for itself that you just wrote such a long diatribe regarding all the things you hate about WoW and ended by recommending that everyone go play a game that even you acknowledge is essentially a clone of WoW. As someone who played Rift extensively throughout it's beta process and has an active account I can't even begin to imagine how you could justify calling Rift "fresh" from the eyes of someone disillusioned or just burned out with WoW.
Apr 10th 2011 8:57PM It's not fair to call a class or spec "broken" because the random members of your group are lazy, stupid, slow, incompetent, poorly geared, obnoxious, or your choice of similar adjectives. For that matter the word "broken" deserves some sort of award for being the most overused and incorrectly used words in the WoW community's vocabulary.
I find myself able to compensate for a substantial amount of stupidity and incompetence in pugs on my resto druid and I have no gear not available from heroics or rep vendors. It's not my intent to be insulting or imply that you're doing it wrong, but I have to believe that given the problems you described you must have missed something in the spec's transition to Cataclysm.
Feb 10th 2011 7:20PM I agree that removing the title from people who had already earned it was a boneheaded mistake.
With that being said, regardless of what anyone might tell you it does not help you make your case to a company to threaten them with things like subscription cancellations. People don't like to be threatened and considering how insignificant your subscription actually is to them and the fact that an incredibly small percentage of people who threaten such actions actually follow through and you just end up making them indignant and causing them to disregard whatever else you say.
Jan 27th 2011 2:53PM "It's more like 'You earned the reward, but we don't want to force other people to earn the reward in the same way to be competitive in a different area of the game.'"
Right now you have the same exact situation in reverse. With no PvP weapons available people who are serious about PvP have to turn to raiding if they want to obtain to remain competitive. Why is that okay but not the reverse?
What if it had worked out the other way around and they had removed all weapons from raid boss loot tables to prevent an influx of PvE weapons into arenas and battlegrounds? I don't disagree that there's an issue here but this policy does nothing to address it. A "possibly maybe two weeks after 4.0.6" time frame puts the availability of these weapons sometime in February at the earliest - literally months after the expansion's release. I think Blizzard gets far more things right than wrong and they get a lot of unwarranted flak but there's nothing really okay about their handling of this situation.
Jan 26th 2011 8:16PM I still don't understand. If people put the time and effort required into meeting the requirements for these weapons they should have the ability to obtain and use them. If the problem is that these items are significantly easier to obtain than their PvE counterparts or that they're more useful in PvE than intended then that's indicative of another problem entirely and one that their stance doesn't address.
This kind of micromanagement, having policies that amount to "Well you earned the reward the way we intended but we feel like you probably didn't really WANT to, so we're not letting you have it yet", seems ridiculous and while I personally have no stake in it either way I completely understand why the people who are frustrated by this feel the way they do.
Jan 19th 2011 9:25AM "/golf clap for Blizz and whomever is making those awesome decisions in the game lately that everyone hates"
Everyone hates them? Weird. I don't. I love most the changes you mentioned there.
Epics shouldn't drop from 5-man content. This is among my favorite changes to the WoW design philosophy to come about in this expansion (the removal of the old portals and the way the new ones work gets honorable mention).
I also like the change to Tree of Life. I like to see what my character looks like, not a static low-res 6 year old model. Besides, you've seen what tree form looks like now, right? Would you REALLY want to look like that all the time?
Also, don't you already get guild rep for doing dungeons? It seems like having the guild tabard provide rep would be kind of redundant, or else they'd have to make it so you only got guild rep from dungeons while wearing the tabard and then you'd just complain that you couldn't farm X faction rep for free epix and get guild rep at the same time.
Did you even think what you were saying beforehand or did you just make up your mind to be mad about something and then said the first things that came to mind?
Jan 18th 2011 11:22AM Are you really just waiting around for an article here to tell you how to spec and gear? There are other places on the internets you can peruse such information until such a time as WoW Insider has posted an article that meets your demands.
Jan 3rd 2011 1:01AM burrp
Jan 1st 2011 4:36PM pie