Dec 18th 2009 9:21PM I'm glad he's in the industry. I'm glad he makes games. I'm glad he isn't not being himself. I'm glad he is a public persona.
Honestly, we could use less suit and tie PR reps who carefully wordsmith their announcements. Whether you like or don't like Cliff, be it personally or because of the games he's worked on, I appreciate his presence regardless.
Don't think we'd ever hear the hookers 'n blow line from Imperial Hot.
Dec 17th 2009 9:08PM Perhaps some people fell off the fence in Microsoft's side of the yard, but not everyone.
I bought a PS3 because I was heavily invested in the PS2 and PS1 platforms that I wanted to continue to play all my old games and the new stuff coming out with the convenience of doing it in one machine, so the choice was clear to me.
But their decision to me has weakened my brand loyalty. I was pretty fucking hardcore about GTA, owning every title except GTA(1) and the London 1969 title (pre-GTA III).
But thanks to the exclusivity to Microsoft, I don't feel as loyal to the GTA brand. Half of it is the shitty ass driving (aka trying to be more "realistic" when the reason I loved GTA was because it was "over the top") and the other half was the fact that my console of choice was being ignored due to an exclusivity agreement with the competitor.
It's business and I understand that, but it doesn't change the fact that I felt left out in the cold on the platform that the franchise really took off on anyways. Doesn't matter, though, I wouldn't buy the DLC even if it came to the PS3. I listened to a bunch of Gloria Gaynor and got over it.
Dec 17th 2009 8:21PM When Guitar Hero first came out, it was sort of the same deal, though. You had to buy a peripheral with it and it became much more of a gamble. What if I don't like the game and threw down all of that money on it only to get stuck with it or making back very little trying to pawn it off used?
I didn't get it.
Then a friend who did get it brought it over one day and I got a chance to play it for myself.
Fast forward a few years and I have like 4 guitars, a mic, a drumkit, 6 games and like $200 in DLC underneath me in just Guitar Hero and Rock Band.
If my friend didn't risk it and expose me to it, I probably wouldn't have played it and I probably wouldn't have discovered that I enjoyed rhythm games that much.
I'm not sure where you got the angle that he wants everyone to throw down $120 to try it, because that isn't the only option. Perhaps you're perpetuating this "mean-spirited" mentality?
You don't HAVE to buy it to try it. Jeez.
Dec 15th 2009 9:01PM So then Cody would be more like Lupin, which means his feigned ignorance is all a part of the rouse to deceive his opponents to measure him up as something less than he really is... I dare say the guy's a genius.
Dec 7th 2009 4:55PM At the very start I thought about how slow it was... And I imagine many other people are those who played the first one, or played the first one in preparation for the second one, so they had a frame of reference.
But the problem is they were comparing the first one to the second one. Which in my eyes is much like Star Wars. A New Hope was great but Empire Strikes Back was greater. In pretty much every way the second one was better than the first and even "tasted" different.
So, sure, the start was slow. But there was a point after Ezio had become an assassin that really gripped me. To hear him talk of murder so... nonchalantly, cold and to the point had me ask the question "Is this the same Ezio from the beginning?"
And then the whole slow start became perspective. No longer a carefree vagabond youth nailing his rival's sister, his life and personality has shifted because of events he got swept up in.
The slow start was necessary and justified. It was important for the story.
Dec 4th 2009 8:54PM So any time anyone ever says "QA didn't do their job" clearly has never worked or known anyone in QA because then you would know that every single game ever released has shipped with bugs. Every. Single. One.
You can't catch them all. You can catch a lot. You can catch almost all of them. But the bigger and more complex your game is, more exponential the possibility for bugs become. And if you are bound by a contract to deliver by a certain date... It is even more likely you're going to ship with more bugs. Especially if the development team is sweating and crunching like a motherfucker to meet beta or submission.
I'm not saying people shouldn't be upset if their game gets crushed by a playthru stopper, but I am saying people need to have some perspective. First of all, this is being blown up by the media as being more than it is. I'm not saying it doesn't exist, but it is entirely possible that the reproduction steps required to reproduce this bug are really obscure and was missed by QA because it was so obscure.
Secondly, it's pretty shitty to try and slam the developer or their QA department (and it might not even be the developer's QA, it's likely the publisher's) because a bug made it into the wild. The grounds on which dictate how severe a bug is are pretty subjective to how badly it effects gameplay and how easy or difficult it is to reproduce. If you have a bug that is a show stopper but is only reproduced one in a million times, it does not mean that QA ([or insert blame to someone else here]) didn't do their job. It doesn't mean that the game is just one big steaming pile of shit that will stop you from playing it so you might as well not buy it or play it.
In all reality, people love to hate. Especially on the internet where there is a shroud of anonymity to hide behind as well as a very real potential for other voices in the crowd to blend in with.
For every one person who finds a crippling bug and is vocal about it, there are nine hundred and ninety nine thousand nine hundred and ninety nine people who weren't vocal about not finding it.
Sorry, the "WHY COULDN'T QA DO THEIR JOB" thing is a pet peeve of mine. It's an argument really rooted in ignorance.
Nov 23rd 2009 8:01PM To be honest, Street Fighter is kind of a dead series. Sure some guys can be amazingly good at it, but it moves so slow and clumsy. And you can't block in the air. Fuck that shit.
Glad to see Marvel vs Capcom 2 march on. Hopefully it ignites the start of Marvel vs Capcom 3. And they do something about that whole Cable crutch.
Seriously, if he is a part of your tourney team, you're terrible. Get off the cheap teet and go get good at something more skillful!
Nov 19th 2009 5:22PM Sensationalist media outlet 'planned sensationalist news story'.
Nov 17th 2009 4:25PM A good thing the patch came out last night then, huh?
Nov 12th 2009 1:53PM Hell yeah!
Loved the monster raising aspect of it, for some reason. Hope it's a little more robust this go around.