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Officers' Quarters: How to fill slots {WoW}

Feb 1st 2010 1:17PM I cannot agree more that the more players you have the more difficult it is, when it doesn't entirely fill a raid. Somebody is going to get left out either way.

My guild tends to fluxuate between 25 man and 10 man with people, but the absolute worst situation is when we have 17 people who want to raid on raid night, and nobody in our guild likes pugs. We generally have to do a 2nd 10 man later with alts, but the initial raid day steam is gone.

My general approach is to try keep a core of the raid (4-5 people) that reliably supports it, i.e. great heals or tank, and then try to rotate the newer people in, so if a newguy does 1000 less dps than our regulars, one of our regulars is doing 1000 more dps to compensate.

The Queue: Deconstructed {WoW}

Sep 1st 2009 7:42PM It's my best guess that plainswalking was originally introduced to tauren primarily to address the perceived slowness of the class.

The Care and Feeding of Warriors: Warrior DPS Blues {WoW}

May 15th 2009 3:46PM Great article Matt. I think one of the problem with other class' perceptions of warriors is they can only go on what Recount tells them during certain instances, and really, unless someone is :
1. Top of meters
2. Bottom of meters
3. Competing you You for damage
It's easy to not really care or notice. So people's perceptions are that of only that one time they were outdps'ed by a warrior.

I do agree that warriors were doing *too* well previously, but I think they vastly overnerfed us. This whole hybrid/pure thing is blown out of proportion. A mage should do more damage than me, but a fresh 80 'pure' shouldnt be outdpsing 213 geared warriors.

Honestly, with the itemization of so much hit on naxx25, I'd almost prefer the 10% hit penalty back. But this comes after I'm in Ulduar, 10% hit would devastate leveling and fresh-80s.

Kisirani calls for focused testing on the Argent Tournament {WoW}

Mar 19th 2009 6:56PM I think the overlooked motivation towards this tournament is to provide lots of solo content for those who can't hit up Ulduar right away for whatever reasons. Its a good plan to help keep everyone happy all around.

WoW 3.1 PTR: Swimming mount video {WoW}

Feb 27th 2009 8:30PM I had a few questions regarding these these things that perhaps you guys encountered while testing this. It's my best assumption that this change doesn't really change anything other then no dismounting you when touch water, but I wasn't 100% sure on these :

If I were to put on my walrus people pole, can I cruise around underwater on my mount?
Do the mounts offer any sort of their original speed bonuses underwater?
Can you get on a mount underwater or only enter it?

The Queue: Extreme Edition {WoW}

Feb 20th 2009 3:27PM I'd recommend you do this based on your class.

For example if you're doing a healer/tank combo (which i'd assume is druid-warrior or druid-druid ) consider getting a profession which makes appropriate gear. Then also factor in which has the best personal benefits (benefits only the person with the profession gets and cannot share).

At a glance heres what I can remember off hand :
Blacksmithing :
- makes plate, a handful of weapons.
- can gain 2 free sockets to their own gear
Leatherworking :
- makes leather and mail
- can make leg kits for others, and very good ones for themselves
Jewelcrafting :
- makes gems
- makes lots of good trinkets, neckpieces and rings for themselves, as well as very powerful gems for themselves.
Tailoring :
- makes cloth
- makes leg enchants for all and powerful cloak enchants for themselves.
Inscription :
- makes glyphs
- makes offhand items, and powerful shoulder enchants for themselves.

Jewelcrafting and inscription will have the best long term monetary benefits as everyone always needs glyphs and gems. Every time you change spec, you need new glyphs or someone gets a new piece of gear at endgame, gems will come in handy.
The armor crafting professions however will let you make some helpful gear while leveling up.

The Queue: Extreme Edition {WoW}

Feb 20th 2009 3:08PM I'd assume it was a miscommunication between the idea people and the implementation people.

I'm guessing they figured they'd try to mirror shamans and paladins initially, but in sticking to general guidelines for gear, it came down to being unable to give shamans any sort of benefit that would close the gap between mail > plate mitigation and the stats accordingly.

All tank classes had the magical 5 talents that defined a tanking spec :
+10% armor
+5% dodge
+5% parry
+5% block
+10 defense skill (gone now)

Initially speaking, druid's weren't considered tanks at all in vanilla wow, and shamans were. And paladins redirected a lot of their tanking stats into their blocking. But also consider that in vanilla wow, anything that wasn't a warrior was an offtank at best. And that's also when tier sets pigeonholed you into 1 role. Main tanking as a paladin was probably the most feasible, but still an exercise of immense difficulty.

The Queue: Extreme Edition {WoW}

Feb 20th 2009 2:35PM While I agree it'd be nice to have those guys dismounted, keep in mind, if they made it a no-flying-mount zone, how would you leave Naxx via flying mount?

I'm not positive on this one. but there may be something like this in place. The other day I used my macro that toggles between flying and noflying mounts. Due to a large group of alliance I was rushing hoping I'd mount before someone hit me. So I mounted up and ran off, only to discover that my raptor is very poor flying mount.

Ghostcrawler: "We still are not convinced that Warrior tanks are operating at some huge deficit" {WoW}

Feb 18th 2009 3:52PM TL:DR: Warriors are not useless, they're a great class and a lot of fun. Most other tanks (DK, Druid) there feels to be a give and tank, a balance between pro and con. But when it comes to choosing between a warrior and paladin, in nearly every aspect of tanking, a paladin is superior.

My opinion is simply that :
Warriors are great!
They do not need to change, by themselves, they are fun versatile and well balanced. I really love my warrior.

When put in a raid with a paladin, by comparison, a warriors role is diminished to bringing a sunder armor debuff.

In comparing paladins to warriors :
AoE : Paladin
Avoidance : Equal, pallies have 30% more if you count block.
Mitigation : Paladin (pallies take the least damage on patchwerk by a large margin)
Maximum Health : Warrior, means little, see next.
Effective Health : Paladin (imp devo aura + ardent defender)
Spell Damage Reduction : Warriors by 1%
Flat Damage Reduction : Warriors by 1%
Threat : Paladin
Snap aggro : Paladin
Ranged attacks : Paladin
Raid buffs : Paladin
Raid Debuffs : Paladin
Overall DPS : Paladin
Offspec viability : Paladin (i.e. I'm specced prot but have a holy set)
Oh-Sh!t Buttons : Warriors

When would you become a ninja? {WoW}

Feb 11th 2009 2:43PM The first month in the ninja calendar is probably the most important.