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  • Ancro
  • Member Since Jul 18th, 2008

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Recent Comments:

The Queue: The one where Fox tells you about all the [REDACTED] {WoW}

Oct 27th 2010 2:09PM I think this has more redacted lines then something coming out of the DoD!

WoW Moviewatch: Garrosh vs. Vol'jin {WoW}

Jul 8th 2010 1:24PM I'm going to actually go comment on the video, but on the off chance he reads this: shut up about sucking at voice acting, that was effing AMAZING. Go work for Blizzard, go on, go on, go on den!

Operation Echo Isles: Transcripts and details {WoW}

Mar 3rd 2010 11:42PM Dat voice, mon. He be so familiar to dese ears... I tink our ol' friend Metzen done lent his voice to our people once again!

The Queue: Isthmus-time is here {WoW}

Dec 16th 2009 11:54PM This is all about what you want to do and how you feel about the way you play the game. If the old world is really, really old to you, then you might want to wait for Cataclysm and play through all the new content with your Warlock - Goblin, Worgen, or whatever. Remember that even though you'd be starting at level 1 you'd be gaining the new starting areas on top of everything else in the new-old world with plenty of sweet gear to get you to 85 that much faster. Blood Elves and Draenei did it pretty quickly, the level cap is really no barrier to play. However, remember that the new group finder tool means that (depending on your battlegroup), you may be able to level entirely in instances without ever having to actually step foot in Azeroth, and get some pretty sweet rewards for doing it. Is it slower? Yes, the best method is still questing. Is it more fun? I would say so.

Corehound Pups in the mail with patch 3.3 [Updated] {WoW}

Dec 8th 2009 4:33PM I'm not certain if this is "official" or whatever, but here's a post on the forums about the undocumented changes saying that the pups are indeed linked to your authenticator: http://forums.worldofwarcraft.com/thread.html?topicId=21720201897&sid=1.

Know Your Lore: Quel'delar, the Sister Blade {WoW}

Nov 26th 2009 8:45PM All this is really awesome lore writing on Blizzard's part, I can't wait to get one of my own. Plus, this gives out some lore interactions based on the Sunwell and the Blood Elves that isn't uniquely negative and carries through with the Redemption arc that started in 2.4. However, there's one thing in that write up that's nagging at me:

Kalecgos.

Where the hell did he come from to protest the Quel'darrar being returned to mortal hands? Where has he been the whole time the Nexus War has been going on, why didn't he try to reason with Malygos rather than, presumably, hiding in the Sunwell pretending to be with Anveena? If anyone was going to try to pull the Blue Dragonflight together and restore some sanity to Azeroth's leylines it'd be Kalecgos and Kiristrasza, but they've been absent the whole way through Lich King without so much as a peep. Is this a story line that's likely to be examined in Cataclysm, or has it been covered in the comics or elsewhere?

Ghostcrawler: "Players are going to freak when they see Cataclysm gear" {WoW}

Nov 20th 2009 9:52AM I think that defeating the Lich King at this point probably has enough merit on it's own to stand against "But I'm not going to use the gear!" We don't even really know what the gear is going to be like, since we don't know what the ratio to, say, intellect to spellpower or even what mastery will end up doing for most classes and their itemization. Plus, it's going to be MONTHS between the time Cata comes out and when the first guilds start clearing the Lich King on 10 and 25 hard modes, so its not like we aren't going to have something to keep us occupied.

Know Your Lore: Highlord Darion Mograine {WoW}

Nov 18th 2009 9:22PM There was something in the Aspect of the Hare blog about a month ago when thinking about RP that really resonated with me and my idea of my character, I'll see if I can't explain my twist on it.

The concept is that if you don't think your character did X and did Y instead, that's exactly what they did. The idea behind the questlines available in the game is to provide a linear progression with story elements that you can either accept or deny at your own pace so long as that story is at least self-coherent - for example, in my mind you can't stop Drakuru from taking over Zul'drak if you didn't help him escape from his captors and take over Drak'theron. The best use of this line of thinking is what AotH used, which was discussing the torture questline in Borean Tundra with the captured Blue Dragonflight mage who knows where a high value member of the Kirin Tor is being held. In AotH, she resolves this by basically saying "I did that quest, but that's not a part of my narrative", in effect allowing her to participate in the quest and get the XP without ruining her own storytelling. For me, I just revised the way that this information was gathered - my Paladin called on the Light and delved the captured Dragon's mind noninvasively (this technique was used in Beyond the Dark Portal), my Hunter tracked down a group of blue dragons holding the captured mage, and my Death Knight simply intimidated the captive enough to get the information without torture.

But how to apply this to the Death Knight questline? A fairly simple task - the undead exist naturally in Azeroth, and the source of Death Knight's power is not simply based on their connection to the Lich King (errata sources speak of powers that are granted through their blade, much like Frostmourne except without Ner'zhul). Simply combine the two - your naturally undead (race) came back for (reason) and has discovered the power of the Death Knights to be bent to their own use. You can then do the LK questline (for technical reasons), but still be able to play your own character. Besides, you might find the normal Redemption storyline of the Death Knights to be compelling having played it.