Oct 6th 2009 9:57AM That was probably one of the finest videos I have ever seen. I especially liked Scourgelord Tyranus. YUSS.
Oct 1st 2009 4:45PM I think it's mostly to bring MD into like with Tricks of the Trade (although not exactly the same, given that one is at range and the other lasts a little longer but is only in melee). Having just recently leveling my Hunter up, I kept wondering why the two abilities were so disproportionate to each other, especially given that TotT also increases the damage its target does by 15% for the duration of the ability without the three-swing limit. A very good change, I feel.
Sep 30th 2009 7:36PM Is that just me, or is the guy in the Marine suit under the Blood Elf Paladin... Jim Raynor? What the heck is HE doing in a Marine suit?
Sep 16th 2009 4:10PM I think my guildies would enjoy me getting a new headset.
Sep 14th 2009 12:43PM As someone who both loves animation and World of Warcraft, I believe the only appropriate response to this movie is this:
Aug 30th 2009 4:54PM Don't be too certain that the cloth caster DPS isn't going to be rolling off against Priests and Druids just yet, reforging will allow them to remove stats they don't like (Hit) into stats that they do (Spirit). It may not always result into the best piece they could be wearing at any given moment, but it may end up being better than what they currently have. The positive upshot of this is that you can do the same thing backward - take Spirit and translate it into something else.
My understanding of Haste was that the change is mostly directed at non-Mana resource using classes - for example, Energy for Rogues. My guess is that Haste will end up doing what it currently does in a more limited fashion (i.e. increasing attack speed) as well as being the passive regen resource for DPS classes (the more haste you have, the less you have to Evocate, possibly).
Aug 23rd 2009 3:15PM I completely agree, I hadn't even considered the idea. Forcing the Elements into binding deals that are beneficial for both sides (or at least has the appearance of being beneficial...) is a perfect way to deal with elements that might not otherwise cooperate. Excellent lore based explanation, perhaps next the Troll Druids could be explained in such a matter (ex. Trolls have always been drawing on their loas, ZG and Gun'drak are perfect examples).
One thing that I wanted to point out about the racial stuff is that I seem to remember them mentioning that they wanted to bring the old racials up to be as beneficial as the new ones are (Best Deals Anywhere, anyone?), and with shapeshifting racials now becoming a major part of the game, perhaps Dwarfs could chose better elemental forms as part of their Path of the Titans? Oh - and they need to give all Shamans Stormhammers now. Come on, who wouldn't want to play one of the dwarves from Aerie Peak and not want to have a giant, lightning charged hammer?
Aug 12th 2009 12:59PM Two things:
1) The answer to faction "maturity" sounded awfully defensive. While it's hard to quantify which side is more mature, there are some reasonable discussions to be had about which side attracts players that are more of what I would call "internet mature" - that is, the ability to completely type out words and phrases, to counter arguments with rational responses instead of wild personal attacks, etc. While it's true that each server is different and anecdotal evidence is never scientific, I find that more Horde players, on average, are slightly more internet mature than the Alliance I've played with. Take that as you will.
2) In each Mage training area of major cities (key examples being Orgrimmar and Stormwind), there are now portals that will take you directly to the Blasted Lands where the Dark Portal is open and waiting. Also, the portals that the mages open on either side of the Outlands-side of the Portal now take you directly to the mage training areas of those cities (again, Org and SW).
Aug 6th 2009 9:27PM Ah, but you forget the circumstances by which Epoch travels back in time: rather than going back and doing the obvious thing (slaying Arthas as a child, or if you read the books, when he was alone in the snow when Invincible dies), he has the rather stupid idea to travel back to when Arthas was at his pinnacle of power as a Paladin. I think this has to do with the way that time travel works in the Warcraft lore: you can travel back to important dates and times to the world as a whole due to buildups of what can only be described as Loreons (pronounced similarly to protons). Assuming that Taldaram was a rather powerful High Elf Mage at the time that he made the decision that led to him becoming a member of the Scourge (or even that this event would produce the required amount of loreons), the abilities of Taldaram might be just Arcane modified versions of his current abilities. If not, then the Chrono-Lord is in trouble, as his time control abilities are similar in nature to what the Darkfallen use already (see Prince Keleseth's address to the Forsaken of Howling Fjord), and are likely to be countered by the pure might of the Scourge.
The result: A draw, due to quantum entanglement of loreons in the local atmosphere producing a lore collapse event in which lore comparisons, and indeed, this whole popularity contest is irrelevant to what Metzen would actually say would happen. :P
Jul 22nd 2009 2:57PM Actually, yes, there is a fairly easy way to do that. GuildOx(.com) let's you see the Global, National, and Server %s for each achievement including Glory of the (Ulduar) Raider type achievements.
10-man GotR: 9%
25-man GotR: 2.48%
10-man GotUR: 4.92%
25-man GotUR: .34%