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  • DirtyPriest
  • Member Since Jul 18th, 2008

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Wrath or rise of the Which King? {WoW}

Nov 3rd 2008 1:33AM Um... it's fairly common in fantasy to have a guy in armor hold their sword like that. I doubt it's a copy of anything. You know unlike that trace work from before.

World of Warcraft hits 11 million subscribers worldwide {WoW}

Oct 29th 2008 2:05AM @Raven
"Do you realise how much the hardware to support 11 million users costs? Here's a hint, Blizzard are a business and have costs as well as income. blah blah blah blah blah... so on and so forth"

Blizzard has said themselves they've spent 200 million TOTAL on WoW since 2004. They do have other projects. What people are saying is they'd prefer if they sent more of that WoW's way.

And yes, sometimes, money isn't the only resource you need. You also need talent and that's a scarce resource. Rob Pardo has said himself that their personnel are spread thin. It's not as easy as to grab a bum off the street. You've probably heard this before but "it's hard to find good help." So yeah I agree with you there.

World of Warcraft hits 11 million subscribers worldwide {WoW}

Oct 29th 2008 1:56AM It's not suprising to see this near expac time. Same happened with BC. With BC it just jumped from 6 to 9. Then edged to 10.

This kind of things just sorta tells Blizzard "hey you're doing something right." PvP is absolutely broken on beta and will likely go live that way.

And on the other hand PvE has never been more accessible. So you can see where all the dev time went. Once again, no suprises there.

Ghostcrawler: Healing is next for an update {WoW}

Oct 23rd 2008 9:31PM The changes to tanking aren't some huge sweeping change to mechanics. All they did was make tanking easier, and that specing to tank didn't take up all your talent points and you can pick up DPS talents along the way. So basically playing as a tank spec no longer should mean you do the worse DPS. That is the real reason no one specs tanking. Playing as a DK its the same as playing DPS except you're the one getting beat up instead.

VE nerf, DPS buff for shadow priests in beta {WoW}

Oct 14th 2008 11:42PM Good. Wonderful.

Now spriest are effectively replaceable by ret pallies or survival hunters. Though if I had the choice I'd pick a ret pally. Judgement of Wisdom + Replenishment + Blessing of Wisdom? Why ever bring a shadow priest over a ret pally? Unless you already have another pally in the raid. A ret pally certainly brings a lot more.

So if everyone is supposed to have equal DPS, then we are easily outmatched by those classes that bring more utility (for PvE) or have better suvivability (for PvP). We are superior no longer in one category and have never been hard to kill.

Yeah, our damage is getting buffed. We've only been told that 1000 times. Who cares. It doesn't matter if you instagibbed in PvP. Oops I mean instagibbed after 6s every 3 minutes, and instagibbed otherwise.

And for gods sake stop whining about VT not return % damage as mana. They are homogenizing the raid buffs and thats THAT. Get used to it.

Shadows of Doom: 3.0.2 for Shadow Priests {WoW}

Oct 14th 2008 9:11PM Differences between ice block and divine shield with dispersion.

Both last twice as long.

Both dispel everything.

Both absorb damage by 100%.

Ice Block can be done TWICE with talents.

Divine shield still allows you to use instants.

Pallies have plate+shield and BoF to fall back on.

Mages have frost nova, blink, ice armor, etc to fall back on. An advanced mage tactic is to use ice block to buy time for your other abilities to cool.

Both these abilities tend to stop assist trains from targeting you and if forced to stop them in their tracks. This seems to be the goal of blizzard for spriest in arenas. But is 6 seconds enough?

The reasons why spriest are targeted: they don't go anywhere. Even after a mage ice blocks, and try to kill him again he'll blink, frost nova, silence, or just ice block again. Making him a very slippery target. Even after a pally bubbles he has tons of armor with plate+shield. And can BoF away while friends snare melee. So pallies are a very tough target to kill.

Priests are not slippery nor are they hard to kill. A 6 second delay to death is not going to help us. Maybe if it allowed us to cast it might be good. Maybe if it dispelled everything and made us immune. It wasn't good when it even gave health, but they nerfed it anyway.

I've been PvPing on the murmur beta server and to put it bluntly it SUCKS. There are 10231293192 reasons why this sucks. I go on forever on why it sucks.

Phasing is the new instancing {WoW}

Sep 16th 2008 12:17PM There is a quest where you ride on top of a storm giant and go on a rampage. That too is use of phasing.

Phasing has it's limitations and also phasing also means tat sometimes you don't see other players so it's semi-instanced. Such as the quest above you are phased out of the regular world and only see yourself and your enemies you need to kill. The phasing tech even includes other players and even yourself (other players can't see you on your giant).

So they need to use this very carefully as there could be problems with it. But used right it has a lot of potential. In small cases, some quest NPCs will be visible/gone (the problem with this might be when a player says NPC X is at Y, but the other player doesn't see anything). In larger cases, like above, you are phased out into your own private "instance" for a special event.

One more example of phasing (I think it's phasing) is when you receive a "vision" in a grizzly hills quest. There is some loading, but only because the area you're phased to is far away.

Do the developers' personal preferences affect class balance issues? {WoW}

Sep 16th 2008 5:42AM Also, proof that no one, in any significant developer position, plays a priest.

Look at Psychic Scream. An ability that since release has been unchanged. Yet fear mechanics have changed, CC mechanics in general have changed, diminishing returns, PvP trinkets, the whole game around it has changed.

My point is, at release, it was balanced to have a priest have only 1 escape tool because that one tool was really good. No diminishing returns. No trinkets. It was good.

Now we have all of these and priests still depend on a single escape tool that is not what it used to be.

When it turned out warlocks had problems escaping because of fear nerfs. What did they do? Gave them death coil. What did priests get? The one with a fear that's actually on a cooldown unlike locks? Absolutely nothing to compensate for the lack of fear potency.

So the priest class PvP wise has not adapted to changing game world around them.

It doesn't take an a genius to see that a class once balance around 1 powerful cooldown ability is no longer on par now that ability is not as powerful anymore.

Do the developers' personal preferences affect class balance issues? {WoW}

Sep 16th 2008 5:34AM Of course they may be biased. They're not perfect. They have a team of developers so that might help stave off bias. I'm sure they all would love to give a small edge here or there to their characters. To say they don't have any at all is highly unlikely. That would require someone to be completely apathetic i.e. a non-gamer. Blizzard on all their job openings require you to be passionate about gaming.

Blizzard tosses Priest racials out the window {WoW}

Sep 16th 2008 5:14AM I can understand the rage coming from dwarf priests since I bet many only chose it for racials and not the aesthetics.

Undead has the complete package. Great racials. Great priest racials. And downright sexy. So no loss for me.

Dwarves? I know many who only chose it for racials.

At least if you're a female dwarf priest you still got the biggest boobs out of all the races. Hehehhee