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  • paul.marsico
  • Member Since Jul 18th, 2008

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Recent Comments:

Blood Pact: Some advice for newbie affliction warlocks {WoW}

Apr 3rd 2012 8:02PM Nikalia, read the link above that Joshua posted.

Then realize that the poor target swapping and general mechanics of locks make them much more difficult than other dps classes in heroic content.

Then read this:

http://us.battle.net/wow/en/forum/topic/4175418217

It's truly a very well-thought out thread.

I love my lock, I don't want to give him up, but I am also very competitive.

Let me put it this way:

If I am going to buy a solid luxury car, I'll immediately go to Mercedes (Mage). But I can be unique and go get a Volvo, spend the same money but not get the Shiatsu seats.

I want to play the class that I started with, but unfortunately, I am in a rough spot here.....My raid wants me to play my Shaman because he does just as much damage, brings the same buff, is easier to play, and has saved lives with emergency heals.......

Shifting Perspectives: The joy of panic {WoW}

Apr 3rd 2012 7:51PM @DavidsneikreP:

I just mean that waiting in between actually using abilities is pretty lame stuff. If mistiming Maul usage can cost you SD uptime, then it just got a whole lot more boring to tank with a bear. Especially since encounter incoming damage is most likely going to be based around SD or equivalent abilities being up. When threat doesn't matter, the timing of both long and short cooldowns to stay alive is going to make tanking much less forgiving.

@Neiren
"The changes in wrath and cata were cleaning up outdated gameplay mechanics. Having to strategically place your spriests in a group with your healers and organizing your shamans for optimal totem use wasn't fun, it was just time consuming."

To a point, but having DPS not be any different from each other is an extreme response in the other direction. Granted, buffs should be raid-wide and chaining heroisms wasn't really great gameplay mechanics, but this is stuff that could've been fixed without doing things that made WoW more RPGish like removing school-specific loot, making not getting 4 piece Tier an actual option, or having some specific synergies between, say, casters, then physical dpsers.

"Having buffs belong to a single class or single spec wasn't fun, it just forced people into specs or onto alts they didn't enjoy as much (shaman stacking for Sunwell, anyone?)."

Completely redesigning classes didn't push people away from certain classes? Have you seen lock rep? Class stacking is dumb, but that doesn't, again, mean that every class has to do the exact same thing but just have different mechanics doing so. Especially DPS. As a BC Lock and Elemental Shaman I loved the buffs I brought on the Shaman and how I could toss out a heal in emergencies. I didn't love spamming SBolt on my lock, but I liked it a lot more than the collision of procs and dot refreshes due to procs that I have to deal with now.

"Healers having infinite mana wasn't fun, they just spammed whatever was their best heal. Tanks being insta-gibbed by crushing blows and by a lot of Wrath bosses wasn't fun, people want to feel like they at least have a chance to prevent their death. Who actually thinks those things made WoW better?"

VT was overpowered. Replenishment changed that and healing sorta needed to be in a middle ground of where it is now and where it was in Wrath. But yeah, I thought crushing blows and having big differences between tanks was fun. It gave classes identity.

"As for homogenization, well, bears have always been warrior clones. In vanilla we played differently in that druids just weren't viable tanks, but for BC and Wrath we were just lesser versions of warriors for most intents and purposes (25 man Sarth 3D being an exception). In cata we got to see some actual differences in playstyle, though. I'd actually argue the current bear is less homogenized than the bear of pre-2.4"

First off, we had a bear tank in vanilla. It did work. Two words: Warden Staff.

In BC Bears were the preferred tank in many cases in Sunwell. Threat gen was strong, scaled well, and bears were physical damage sponges. Wrath I thought nailed how Bears were supposed to play. They gave up some warrior cooldowns, but brought more raid utility in BR's, Tranquility, and the ability to deal some damage in cat form. Bears were unique, not copies of Warriors.

Utility and support do have valuable purpose. And to simply dismiss that as Blizzard did in patch 2.4 is unfortunate. I do see some bizarre talents in MoP coming up like letting druids go from resto, kitty, or balance to emergi-tank, but I honestly think that's a cop out.

When I took most of this expac off, I played Rift. Rift not only had classes whose descriptions said they were support, they made them desirable. People loved playing Bards, Archons, and the numerous hybrid cleric builds that dealt damage and healed simultaneously (with 25%-75% of a pure damage dealer or healer's effectiveness).

It's a shame Blizzard feels it's so necessary to homogenize everything.

First it was healing and spell damage and now at this point there's basically no raid comp strat whatsoever other than a very few buffs.

Shifting Perspectives: The joy of panic {WoW}

Apr 3rd 2012 4:28PM What attack rotations? They removed threat......

Shifting Perspectives: The joy of panic {WoW}

Apr 3rd 2012 4:27PM I meant up to patch 2.4, not 2.3. 2.3 was fine.

I am honestly looking for some clarity here. Is there any reason why everything has to just keep being homogenized?

I get that it wasn't OK for only Warriors and Pallies to tank Illidan, but I mean, what was wrong with Wrath's model?

At the beginning of this expac, it was absolutely horrid to tank on anything, but what made it like that? The devs did in an effort to further homogenize.

Then try to come up with a lore-based reason why your bear, while gaining power from level 80 to level 85, suddenly couldn't swipe more than once every 6 seconds.......

Why is Blizzard still OK with gender inequality in World of Warcraft? {WoW}

Apr 3rd 2012 4:24PM Simple:

Nerds don't get laid. Even if WoW is a viable dating tool, it doesn't hurt to pump up the hetero player base's libido for part of the fun!

Shifting Perspectives: The joy of panic {WoW}

Apr 3rd 2012 4:07PM I really wish somebody could enlighten me as to why everything has to be homogenized.

I mean this game has been out since 2004, why such massive, sweeping changes from patch 2.3 onward?

Maybe somebody can enlighten me. I'm not trying to troll here or flame, I'm just asking a simple question.

Who honestly thinks this is making WoW better? What market is this appealing to that they don't already have?

Raid Rx: Priest thoughts and the 100k mana club {WoW}

Apr 3rd 2012 3:29PM More homogenization please.

K, thanks.

Shifting Perspectives: The joy of panic {WoW}

Apr 3rd 2012 3:28PM As somebody who came back hopeful after a Scroll of Resurrection, Blizzard needs to stop homogenizing, and stop confusing challenging with annoying.

Honestly, I am appalled by what I'm reading. It's all so boring.

Shifting Perspectives: The joy of panic {WoW}

Apr 3rd 2012 3:26PM Who honestly thinks this is a good idea at Blizzard? This doesn't sound fun at all.

The removal of threat wasn't fun, this isn't fun.

Of monks, mains, and the ability to change {WoW}

Apr 3rd 2012 9:27AM Glaras, to be perfectly honest, it's pointless complaining. Just ignore the fanbois who think Blizzard can do no wrong. Most don't know how great WoW used to be.