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  • jbarwick
  • Member Since Jul 18th, 2008

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Phat Loot Phriday: Hand of the Deciever {WoW}

Sep 26th 2008 7:26PM This weapon is purely for Shaman only, in terms of best-in-slot. The Warglaives are superior DPS for rogues or fury warriors due to the Haste proc set bonus. So no, it is not the best mainhand for fury warriors as the poster above said.

This weapon does NOT rival the warglaives for a Rogue, regardless of spec.

Encrypted Text: Combat in Wrath {WoW}

Aug 21st 2008 7:14PM it should be noted that Prey on the Weak is currently bugged and affects both white damage and yellow damage. Calculations by Vulajin (a mainstay of the ElitistJerks roguecraft threads) predict this to be roughly a 16% increase in damage in its current state. Pretty massive.

We don't yet know if the talent itself is bugged, or if its state is intentional and the tooltip wasn't adjusted to account for it.

It's also pretty safe to say that Stay of Execution is meant to work in conjunction with Prey on the Weak.

Encrypted Text: Assassination in Wrath {WoW}

Aug 13th 2008 4:58PM The Blood Spatter talent is actually pretty terrible, first of all. Rupture accounts for (generally) at best 10% of your damage, which comes to a 1% increase to damage per point, which when compared to Opportunity, the first talent in Subtlety, it's terrible dps-to-talent point ratio.

To clarify, Mutilate accounts for 25-30% of a rogue's raid damage, a 20% increase (at 25% of your dps, the low end), would make it equal in dps-per-talent point to Blood Spatter, and be more valuable if you also want to PvP, for having huge Mutilates in conjunction with DW Spec.

I have as of yet not seen any theorycrafting comparing eviscerate (or more likely Envenom) spamming in conjunction with Cut to the Chase versus not taking CttC and using a 41/25/5 build which incorporates the new formula used for envenom and eviscerate. For those not in the know: eviscerate and envenom's damage was drastically increased in wotlk due to an upwardly scaling portion of a rogue's attack power used as additional damage per combo point: i.e. you get a larger portion of your attack power added to the move with more combo points. All signs point to a huge increase in damage, and combined with hit rating giving us spell hit as well, should result in fewer (or none) resisted envenoms.

It is possible that a 51/20/0 build using Envenom as the sole finisher and stacking Hunger for Blood could be extremely effective, assuming the rogue's crit chance with Envenom were high enough that he would never need to spend energy on Slice and Dice, and focused attacks could provide enough energy to refresh Hunger for Blood every 10 seconds and maintain a full 3-stack.

Unfortunately most of the new rogue talents are either NYI or partially broken (Hunger for Blood currently only removes single-stack bleed effects, and no magic effects, and does not refund energy), so it is impossible to truly test the viability of the new talents versus traditional combat swords.

The Eye of Sauron makes an appearance in Wrath of the Lich King {WoW}

Jul 31st 2008 12:05PM It's just the Eye portion of C'thun with a different shader on it.

Wrath Beta patch notes: Shaman {WoW}

Jul 18th 2008 2:19PM The change to WF totem is likely a DPS boost to rogues. Don't forget for dual-wielding classes this gives them 20% haste for both weapons, instead of a 20% chance on their mainhand to proc the windfury effect.

This gives increased combat potency procs, increased poison procs (huge for deep assassination rogues - which is now seen as a contender for the top DPS spec in wotlk), increased chance you'll land a critical hit (because you're swinging more), which is a buff for ass. rogues again because of focused attacks.

What this change is truly for is sword spec MS arena warriors partnering with a resto shaman dropping WF totem. It kills their insane burst potential, especially when combined with the 6sec. internal CD on sword spec proccing for warriors.

Don't forget this allows the effect to benefit hunters as well now.

And the change to SoE giving the GoA effect is a convenience only, any enhancement shaman worth their salt has a macro for totem twisting already, this is simply Blizzard dumbing down the play for the masses, similar to the steady shot change to no longer interrupting auto shot.