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  • Erik
  • Member Since Jul 18th, 2008

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Recent Comments:

The OverAchiever: Why Icecrown was less fun than Sunwell {WoW}

Aug 25th 2011 2:53PM I think this is exactly right for players that are focusing on hard modes. I think from the comments so far that players who are focusing on normal modes don't experience the same issue. Which makes sense, because the problem that Allison is pointing out is that defeating the same boss multiple times is inherently less exciting. If your goal for a raid tier is to defeat every boss on normal mode, you don't have that problem. It's just like the BC progression for you, where each boss is a fun new achievement.

However, when you're at the hard mode level, it's hard to enjoy either mode sometimes. You outgear or outskill the normal mode encounters, so defeating them just seems like something that you should be doing, not a challenge to be all that excited about. And then you get to hard modes, and it's the same boss but on annoying mode. They tend to be tedious execution fights, where by the time you actually kill the boss, you sometimes think "finally, we should have had that 2 days ago" instead of "Wow, we all played really great there and stepped up to the challenge." Achievements add another hurdle for groups that care about them.

For me at least, this article hit exactly why I've been less excited about raiding lately.

Totem Talk: Gear for elemental shaman in patch 4.2 {WoW}

Jun 24th 2011 4:15AM People like Connor are why I've had a nice spreadsheet for about a week with all of this information for my own use, and haven't posted it on any blog or forum (even though I have a moderately trafficked Shaman blog).

If you disagree with something, learn to do it without the condescending tone and needless nitpicking; it just makes people feel like they wasted their time trying to post something informative. Pro tip: saying you guffaw at something makes you come off poorly. And as a writer, it's just seriously annoying. You don't like something you read, I guess that's fine; this is the internet and I suppose you can complain about free content. But real people spend valuable time writing this stuff, and your type of commentary does nothing to improve the quality or frequency of their work.

Addon Spotlight: Little helpers {WoW}

Jun 23rd 2011 1:31PM Just wanted to say this was some great writing about a not that exciting topic. I laughed out loud a few times; well done.

Rediscovering the discovery factor {WoW}

Jun 11th 2011 3:13AM "when the wife and I duo'd C'thun" has some real potential as an internet meme. Someone get on that.

Totem Talk: Ask a restoration shaman {WoW}

May 31st 2011 7:52PM Yep, because it costs a GCD, macroing Unleash Elements into all your spells would be clunky and not the best idea. I suggest using something like Power Auras so you can easily keep track of the cooldown and use it often.

Raid Rx: How to combine Spirit Link Totem and Power Word: Barrier {WoW}

May 27th 2011 8:25PM You're clearly a 25 man healer. A 10 man healer would never envy shaman. Maybe a particularly good shaman, but not the shaman class in general, where we are extremely weak.

Ready Check: Who pays for raiding supplies? {WoW}

May 27th 2011 8:18PM Er, if healers are using SPIRIT flasks that is. :)

Ready Check: Who pays for raiding supplies? {WoW}

May 27th 2011 8:17PM If healers are using Int flasks, they are probably doing something wrong, or their raid takes way too much damage and/or time to kill the boss. Int has such a large impact on mana pool, regen, and throughput that it's hard to justify getting that huge spirit boost instead.

You can also reforge into Spirit, which you cannot do for Int, so it would seem like a wiser move to reforge for extra Spirit if needed (losing stats like Haste/Crit/Mastery), and then still getting a nice chunk of Int from your flask.

Patch 4.1 dungeon finder change places players from realms together {WoW}

May 1st 2011 2:56AM IgnoreMore addon. Get it, love it.

Officers' Quarters: How to replace an absentee guild leader {WoW}

Apr 11th 2011 2:11PM Our guild leader decided to stop playing, and made a forum post explaining that he would promote me (an officer) to GM so I could continue running the guild. He then disappeared for over a month and couldn't be bothered to log on for 5 minutes to pass me lead. Several other folks quit, and what was a progression raid turned into 4-5 folks who had been abandoned.

After some massive recruiting, we found a great group of players on another server and essentially merged them into our guild. It took a lot of work, but we built things back up and we're back to progression and have a decent rank on our server. As a nail in the coffin, our former GM sabotaged our old forums as a final act of awesome "leadership."

So, existing GMs, if you're burnt out, please make a graceful and smooth exit. Don't make it harder for the people who still want to play the game!