Sep 14th 2011 11:29AM Strange to point out to the guy asking about low level Dungeon Finder instances: if you're going with your guildies, why not just head on in to the dungeon itself?
May 3rd 2011 5:53AM Two thoughts:
In-game I can now join a guild, see news updates and read through the info box, join scheduled events, and manage communications with my peers fairly easily. What out-of-game features are still so compelling for guilds to demand their members participate there as well as in-game? Are the days gone when we can stop using out of game comms channels (websites, forums, codes of conduct etc)?
On the toggles, it'd be nifty if the they were instead "select two". It'd force guilds to have to focus their recruitment efforts; levelling guilds would select Quests/Dungeons or Quests/PvP. Top guilds might select Raiding/Dungeons, Raiding/PvP. Roleplaying guilds obviously could select a secondary focus as well. All the two-type combinations kind of work, and give context to applicants.
Mar 27th 2011 9:31AM ...or make the wording & functionality positive, so that it doesn't freak out newbies:
"Slipstream: Your movement speed is increased by 10% and your damage dealt by Frost spells is increased by 10%. If you cast [Control Spells], you will lose this effect for 10 secs."
Mar 27th 2011 9:13AM How about a temporary debuff applied after casting a control spell? Apply it as a passive for choosing the Frost tree.
"Chilled: When you cast Frost Nova, Ice Block, Ice Barrier, Ring of Frost (etc), all damage you deal is reduced by 10% for 10 secs".
That would give some interesting play in keeping with the Frost kit- use your control spells at the right time, and return to being a glass cannon when you don't need them (ie. in many PvE environments).
Nov 13th 2010 8:32AM Death Grip (with Unholy Command's refresh on killing an enemy target). Nothing more satisfying than levelling while chain-pulling mobs. Unfortunately, back when I levelled my DK, I didn't discover the refresh (then a glyph) until I was already 80, and I almost screamed "How the hell did I live without that?!". Now it's still fine, although the loss of Vendetta in 4.0.1 made me a sad Frost DK.
Nov 8th 2010 6:24AM This was supposed to be a reply to the thread above, bah.
Nov 8th 2010 6:20AM @Sisterpam Heal is slow, but it's not meant to react to damage - it's in anticipation of it.
Heal = Maintenance (the tank is above 80% health but is in combat & getting hit)
Greater Heal = Catch up (you need to get the tank from under 50% up to 80%)
Flash Heal = Emergency (you need to get the tank from under 30% up to 50%)
Guardian Spirit = Do or die (you need to get the tank from under 15% up to 30%)
Heal is not the Holy Bomb that Pallies had, which was the solution for everything. Mana matters, so the Heal+Renew combo is the solution to counter boss auto-attack damage. You'll still need GHeal, FHeal, and PoM/PoH/CoH to counter the boss' abilities, or for when you've had to run around / focus on other things.
@Stilhelm I don't raid, so my gear is Ulduar level (ie. whatever I've been able to get through emblems and Icecrown Heroics) - something like an average 233 ilevel. I'd never recommend using Flash Heal to top anyone off - I'd recommend it to save their asses from death.
@LittleHamster Try reading the last line of my post again - I'm asking Dawn to give it a try since she's 85.
The crux of the issue is this: Dawn says "I find that I'm using very little Renew, despite all the buffs it's been getting", which strikes me as a critical flaw in her 5-man healing playstyle. Heal Chakra refreshes Renew whenever Heal is cast, so if you don't have Renew up on the tank for the entire duration of the fight (refreshed by Heal), you're probably doing about 30%-50% less healing than you should be. It's also frustrating to hear about all these supposed mana issues when Heal - the spell that doesn't dent mana at all - isn't being cast constantly.
However, I'm not 85 yet and can't test it myself, so I tried to suggest as nicely as possible to Dawn that she try healing again, this time with Heal Chakra + Renew refreshing on the tank. If Dawn posts in response saying "tried it out, didn't work" then that's fine, but I cannot accept that a convoluted Smite build is the acceptable way to heal when Renew isn't a major player in the repertoire.
Nov 7th 2010 11:43PM Honestly Dawn, I'm finding these articles frustrating and I think it's because you heal as Holy very different than I do. I focus on five mans and don't raid at all so here are my thoughts - and I'd really appreciate if you could give this playstyle a try and report back.
- Get on your Heal Chakra
- Put Renew up on the tank
- Spam Heal *constantly* on the tank, as if it's your auto-attack. Your Renew duration will be constantly refreshed, the crits will give the -%dmg buff, and your Mastery hot will keep ticking.
If one other party member takes damage, get a Renew up on them, maybe hit them with a Heal, then go back to your tank Heals. Maybe flick in a PoM or CoH if there's a bit more group damage.
- don't Flash unless the char is under 30%, and don't Greater unless the char is under 50%
I'm finding that my regen at 80 is high enough that I can spam Heal constantly without mana going down at all, so it irks me that you suggest using the more expensive heals to give yourself a cushion for evangelism/archangel - it just seems counterproductive. Sometimes I can keep Renew tcking on three party members just by sharing the Heals around, which is much cheaper than a fresh Renew cast and usually plenty to keep non-tanks up.
Please give this a go, I really want to hear how it goes at 85.
Oct 1st 2010 7:15AM For the Knuckle Sandwich achievement, stack haste.
Sep 8th 2010 8:48PM As an outsider looking in, it appears that Blizz is attempting to give all classes some ramp up time - lessen burst damage, as it were. Paladins need to build up Holy Power to hit hard with Templar's Verdict, Rogues have always had the combo point system in place so they're re-emphasizing some of that damage, and now Spriests can't hit hardest with their nukes unless they've been using other spells first. It's like they looked at Arcane Blast as a good template (one spell buffs another) and have applied it across the board, which also mixes up rotations (Frost Mages in the house!).