Jan 26th 2012 3:23PM I agree Grumpy. The Rhok'delar quest line was my single most favorite time playing my hunter in his 85 levels. It was truly a defining moment of my play time with that character and taught me the finer points of movement and the infamous jump shot. The unique bow was a huge bonus as well. :)
I wish they would bring this back into the game.
Jan 24th 2012 3:06PM Q for the Q?
How long before Blizzard allows cross faction real-id grouping for 5-mans? What if it was limited to a full group of real id friends, no pugs? What about real-id friends with guildemates of either?
It seems with all this cross server grouping they are adding there comes a point that they, meaning Blizzard Dev's, will have to seriously ask themselves why they wont let real life friends playing on opposing factions to group up for five man content.
Gone are the days of one faction having Shaman and one having Paladins so symmetry of Faction Classes has been achieved. At this point for the purpose of just running 5 man dungeons, with the exception of story driven 5 mans like the 5 man's of ICC that hosted Jaina for Alliance and Sylvannas for the Horde, there is no reason I can perceive to not allow this. What are your thoughts?
Jan 1st 2012 10:11AM so want
Dec 29th 2011 10:35AM comment
Dec 28th 2011 4:26PM comment
Dec 24th 2011 11:52AM Guard dog needs a revamp and should work as a damage share, like warlocks have with pets and aggro share in the same way dividing aggro. This should also work like redirect where you assign a target for this buff/ability between the pet and an assigned target. What healer would not like to be assigned a guard dog in a raid to increase their, and potentially the raids, survivability? This would also put pets on the healing radar. :)
Dec 15th 2011 1:08PM comment
Dec 6th 2011 4:02PM If I am not mistaken what you are seeing is the after affect of the old PvP ranking system from Vanilla WoW. When you killed a player with those PvP ranks your combat text told you about it. My guess is you are killing people who have the title grandfathered into their toon as a title; like I do on my Paladin who made it to Master Sergeant.
Odd's are in order to have the title they had to set the pvp rank in the code. Those ranks used to drop off with in activity so one day's Commander was another days grunt.
Dec 6th 2011 2:49PM "But, this is what happens when you have a game as old as WoW. There's really nothing that can be done."
One word, Phasing. There was no reason during the overhaul of the game that phasing was simply not used more to allow players to exist in different time lines within the game.
Would it prevent players from being able to assist newer players with higher lvl toons? Sure. It would make interaction between old and new very difficult but at the same time Blizzard would not need to add a whole new continent for every expansion. They could literally re-write the zones over and over again based on each players lvl and previous questing.
How cool would it be to be able to walk out of Ogrimar or Stormwind to see the opposing enemies full army arrayed at your door? Bad for lvl 10's, awesome for lvl 90's. Maybe it's not feasible, but it is far from impossible.
Nov 25th 2011 3:50PM I think everyone has to remember that from Blizzards point of view WoW is just a chapter in the over all story of the warcraft universe that they have been telling for many years.
In WC 1 the player comes in AFTER the horde decimate much of Azeroth and humanity and the focus is all on the alliance pushing the horde back.
In WC 2 it's the same thing only let's add a civil war with the Orc legions as well.
WC 3 the story takes the story into a role where the players learn "Hey, Orc's ain ALL bad" and all the races take on a Bigger Bad. That game direction then flows right into....
WoW. And we all know that WoW jumps us into a future where we fight more common baddies while skirmishing against each other.
Each chapter of the game has had the Horde as aggressors until the Humans, Dwarves, Elves and Gnomes go OK, that's enough and team up to kick some green ass. As soon as the Horde is repelled each alliance race goes their own way like at the end of a poker game in which they all feel like they have lost. Alliances grow bland because there is nothing to fight against. They live in peace simply because none of them wants the whole world; only their part in it.
Blizzard is simply stoking the horde war machine again to once again make them the big bad aggressors of the game that they were in WC 1. That doesn't make them more important; it makes them the bad guys.