Aug 12th 2009 10:13AM You mean like a resto druid using balance spells or a resto shaman using elemental or a holy/disc priest using shadow?
Even though they'd have decent dps itemization, they'd lack the talents to really make it work - similar to the other healing classes now in the game - they all have gear with lots of spell power, etc (not perfect for their dps counterparts, but good enough).
Aug 10th 2009 3:06PM I had noticed the cockroach icon change and loved it.
I had initially hoped that my cockroach pet would look a little more magical himself, but it's probably best he doesn't - it would probably go to his head.
Aug 5th 2009 10:34AM @ Chicamokid,
It seems you're including Int from gear in your base mana calculation. Actually, base mana is your mana pool if you're not wearing any gear. I think you'll come to the same general conclusion though - the frost cost reductions are somewhat larger than the nerf to replinishment. As Christian pointed out in a recent article though, the fire talent doesn't seem to adequately compensate - especially with Ignites being reset with each new crit.
Aug 4th 2009 2:22PM I think you're probably right, but we shouldn't discount different jed/sith classes. For example, in KOTOR, people could be a Consular or Guardian Jedi - Consular focused more on force powers while Guardians focused more on light saber fighting. While that will probably be handeled within skill trees for the single Jedi/Sith classes, there's always the chance that they may entirely separate classes.
Jul 23rd 2009 9:27AM 2 small comments that weren't mentioned in the article:
1) Dark Rune Evoker's shields can be stolen/purged/dispelled
2) Disarm Dark Rune Champions - they can't whirlwind if they're disarmed
Nice article - thanks.
Jul 21st 2009 9:34AM @Eisengel,
I'm surprised you say that. I'm in an Ulduar guild that is progressing nicely through hard modes (XT, Hodir, Thorim, Iron Council all down). Our priests are amazing and I don't think anyone feels they're gimped. Our Disc priest makes a MAJOR impact on tank survivability, our shadow priests aren't on top of the meters, but they're always in the top half and often the top third (part of that is gear - they're slightly behind some of the rest of us), and our holy priests are decent healers (but they're not dominating).
Gimped? Certainly not in PvE. Maybe in PvP, but I can't speak to that.
Jun 26th 2009 10:11AM @Nasgul,
Did you just say that you haven't cleared Ulduar on normal mode?
And then did you say that you were a hardcore player?
Maybe I misunderstood. I hope so.
Jun 1st 2009 11:04AM This is an AMAZING wand for mages.
I've got gemmed wand of the nerubians now, but I'm WAY over hit cap, even with no hit talents (fire/TTW spec).
I'd definitely spend dkp on this wand. RAWR has it as a signficant upgrade from GWotN for me.
Of course, priests (and other mages and warlocks with good gear) will be gunning for this too.
May 28th 2009 5:38PM That sounds problematic. Block is still a RNG-based ability - under this solution, block becomes more like a weak dodge than a weak armor. It will sometimes reduce damage by a [significant] percent, but if you miss 2 or 3 blocks in a row when a boss is throwing huge hits, you'll likely go down. Warriors and paladins don't have the health pools to be the damage sponges that druids and DKs do right now.
Of course, it does sound like it would at least better than how block works now...
I think that making block more of a cooldown may be something that they may look at?
May 15th 2009 9:44AM @Domilol:
This is a buff to rogues. You need to take your argument 1 step further.
Yes, rogues were wearing these items to deal with other rogues in arenas.
Now rogues won't wear these items. They will wear something that will be less powerful vs. rogues and more powerful vs. other classes.
As a result, they'll have somewhat better stats in return for the loss of that stealth detection.
Those improved stats will make them harder to defeat for other, non-stealth classes.