Jul 14th 2010 9:33PM Nope, look at it like this:
5 mans: 1 tank, 1 healer, 3 dps.
10 mans: 2 tanks, 3 healers, 5 dps.
25 mans: 2-3 tanks, 6-7 healers, 15-17 dps.
No healers or tanks are expendable.
Some dps are expendable. Healers can/must choose which ones. Recommend to the DPS not to give the healers a reason to discriminate against them.
Jun 18th 2010 12:46PM More disturbing is that I think the sound cuts were from Seikon no Qwaser.
Do not google it. It is a bad thing. If you seek to gaze into the chaos behind the event horizon, then do look further.
Jun 11th 2010 2:58PM There are two defining moments in Wrath of the Lich King. Everybody knows the first one. It is the Wrathgate cinematic.
The second one is for those people who play with the music on.
The first time you step in to the Antechamber of Ulduar and stare down the staircase before Kologarn, that strong Russian-themed music playing...
That, to me, is the crowning moment of awesome in the whole game. There has been nothing like it before, and nothing like it since. And I have been all over the damn place, from the ruins of Anh'Qiraj, the darkest parts of Outland, and before the Lich King in Icecrown Citadel.
It's perfect. I can't really put it into words. You've either been there and lived it, or you haven't. That music and that vision is what set me to decide that there might be more to this 'raiding' than I had believed; and whetted my appetite for more.
I'm not dis-satisfied, but I am hungry for more of this kind of thing. The something that made me feel, "Today I am doing something important." No matter how many times I ran through Ulduar, that staircase was always special. It still is.
Jun 8th 2010 11:09AM Zzzzzzz~
It always amazes me that dps can instantly notice if they are missing a buff for even half a second, but can't move out of fire in the entire time it takes for their health bar to burn down.
I'll buff you with the 30 minute might/kings/wisdom/whatever just so I don't have to see my screen filled up with MIGHT PLZ KINGS PLZ WIZ PLZ every nine minutes thirty seconds.
Jun 5th 2010 11:33PM I once met a quiet old man by the banks of Thondroril river. You might know him as Tirion Fordring.
I wonder what the Draenei have to say about this man?
He was one of the first non-Draenei paladins.
He was exiled from Lordaeron for helping and protecting an Orc.
He was banished by Terenas and Arthas, and by the end of Lich King, personally redeemed one and put down the other.
He spent a large portion of his years living peacefully in the corrupted wilderness of Eastern Plaguelands, living out a humble existence away from his friends and family.
He lost his only son to the Scarlet Crusade, a charade brought about by agents of the Burning Crusade. But his heart was not filled with anger.
We don't see him through all of Burning Crusade. But the hushed whispers about the Ashbringer finally come to a conclusion at the start of Lich King, and it is he who now bears it. I have read that at its heart is a baby Naaru. This weapon can tell you a tale of suffering and redemption longer and more heartwrenching than any other. Is it not the same for the bearer of the weapon also?
At the Battle of Light's Hope, Arthas was willing to throw away his entire legion of Death Knights just to get one man - Tirion. For what reason did he fear the old Paladin? It was a fear well justified. Tirion put together the Argent Crusade and, together with the Knights of the Ebon Blade, helped bring the greatest triumph of the light since the events at Sunwell.
And what now? With the Lich King, defeated, the Ashen Verdict will need a new purpose. Death Knights have lived for revenge only for so long; but now that revenge is fulfilled, what will they find to live for? At the start of Icecrown Citadel, Tirion reminds us of the virtues of the light, extolling the purgation of darkness and fear from our hearts. A'dal taught as much to the Draenei, indeed, there is a Draenei who passes on this very message in the heart of Shattrath.
There is much in common with the Argent Crusade and the Draenei. There will never be a more fate-filled meeting than the one between Velen and Tirion. Perhaps that is why it has not happened yet. Perhaps that is why, the Draenei did not appear in Northrend. This is a long story, and this chapter is about the Fall of the Lich King. Now, the Draenei know Tirion's quality and the color of his spirit, and they can approach him to consider a greater enemy than the Scourge.
Can you think of a better weapon to take against Burning Legion than the Ashbringer?
May 24th 2010 11:22AM Just tonight, while tanking Lich King in ICC 25, I got a bit enthusiastic chasing down the Val'kyr (you know how it is, when you're tank healer is in a valk and the ONLY STUN LEFT IN THE WHOLE DAMN RAID is the pally tank), and ran clear out over the edge, plumetting to my doom.
On the upside, I did get my stun off >.>;
May 12th 2010 7:39PM Those are fair points, let me address them -
I am considering that with the three healers + Paletress' quite significant NPC heals, the Brand would have a much greater impact than the usual party of five + 1 PC healer. I am also considering that with six dps instead of the usual three, the Brand would have a much greater (double, in fact) impact than would ordinarily be expected.
As to the life of the Memory, I agree it is usually the longest phase in the fight (mostly because dps don't know to switch targets sigh) however 'long' is a matter of perspective. I usually tank Lich King on 25 man, and when I pug heroics, I'm set with equally geared players by the dungeon finder (for the most part). Like everything in the instance that is not the mounted faction champions, the Memory disappears in a blaze of white and yellow numbers.
May 10th 2010 3:30AM Maybe you should have a look at Protection spec paladins? They have a talent called "Touched by the Light" that scales their spell power by 60% of their strength (most end game tanks have about 2k unbuffed strength) and increases their critical heals by 30%.
Remember, in Burning Crusade, Holy Paladin and Protection Paladin gear was largely identical. It was only in Wrath that Protection swapped to Strength/Stamina instead of Spellpower/Stamina.
Mana regen stat - Yes, it is just base on your gear, like every other healing class that will benefit from Spirit in Cataclysm. I think that, instead of using Spirit, Holy Paladin's should use Stamina for their mana regen stat.
Yes, I think it's very easy to swap the stats over. Stamina works fine, you just aren't familiar with exactly how much stamina is on stamina plate. Converting melee gear to healer gear is easy. Stats like expertise and hit would contribute to (for example) haste or other healer-specific stats, but less efficiently than stacking the pure stat. You would identify good healing gear by looking at plate with strength/stamina on it and the lack of stats like defense or armor penetration. Holy Paladins don't use spell hit, but with my earlier suggestion of heals based off of their offensive casts and giving them worthwhile offensive casts, hit could translate directly to spell hit.
I feel it is easily resolved by a paradigm shift away from spell plate to Strength plate, and as I stated earlier, it's not a step Blizz is likely to take - but should.
May 9th 2010 11:35PM I'm pretty sure that a 'superpower customizable priest' was the basic idea Uther the Lightbring had when he decided there should be paladins, so yeah. That's exactly what I was thinking.
Squishies with cloth shouldn't be getting into melee. But Holy Paladins are wearing plate. They should have a reason to use it other than artificial mastery bonuses.
Give them strength/stamina gear in the same way that Prot pallies have - spellpower scaling with strength, crit/mp5 scaling with stamina. Really, it's not hard to understand how it would fundamentally work out with basic adjustments. But a lot of people will instinctively recoil from something new or different, because they are afraid.
At the very least, clothies can stop complaining about Pallies rolling on their gear for upgrades.
May 9th 2010 7:24PM They need to make Holy Paladins mana/mana regen based around Strength and Stamina, not Intelligence and Spirit, in the same way that they changed Protection Paladins to be Strength/Stamina instead of Intelligence/Stamina.
This rewards a Holy Paladin that gears correctly with increased dps options and utility.
Paladin heals should be instant cast tactical nukes but with cooldowns (so not spammable), so that while the cooldown is occuring, the Paladin can do other things (dps, move around, reset a Judgement, etc etc).
There's also some room for making the Holy Paladin a plate wearing dps offensive caster, and depending on the attacks made, indirectly heals the raid. For example, their Judgement of Light could heal attackers that strike the target for 2% of the targets maximum hit points. Holy Shock could heal all allies within 10 yards of the target, Holy Light would be an offensive spell that healed the most wounded ally in proximity to the target, etc etc.
Really, there is a lot of scope for making Holy fun and interesting, but it requires a fundamental shift in Blizzard's approach for Paladins, and I don't think they are prepared to make it this late in the development cycle.