Nov 12th 2008 7:16AM I recall hearing at one of the events this year that they were investigating charging for Battle.net's use. I wonder if they would be decent enough to waive such a hypothetical charge if we are already paying a WoW subscription.
Nov 9th 2008 7:16AM Hot foot it to Fort Thud!
Good luck all!
Nov 9th 2008 7:06AM In answer to your question by not actually answering it, Spirit was a dead stat as soon as they invented mp5.
No one relies on spirit for health regeneration, it doesn't work in combat and food is used as soon as it is needed. So it is principally a mana regen tool.
Casting halts spirit based mana regeneration without added measures such as Mage Armour or talents like Arcane Meditation whereas mp5 regens mana regardless.
Taken down to unmodified functionality, mp5 has eclipsed spirit in its core purpose. It is only by adding on various mechanics, like the warlock's new Fel Armour, that the designers attempt to make spirit relevant.
Hopefully, one day they will see the light and lay to rest the spectre of spirit, either completely abandoning it or adopting mp5 as it's mechanic.
Oct 17th 2008 4:47AM True enough, it's an extra 300 hp we didn't have before. But when you compare that against the benefits of picking up another crafting profession (as was the impetus to giving bonuses to gathering professions), it could be considered pretty weak.
Extra health is always good, it's just not 'OMG I'm so glad I drop mining after all' good.
Oct 11th 2008 3:38PM The answer Netheara, is yes. They fused, Arthas is the Lich King. If you kill him, actually kill him, then yes, you've killed him.
If they pull off yet another retcon and make it so that the Lich King pops up possessing someone else is will be ludicrous beyond compare.
And yes, Arthas the Lich King is a cool baddie, easily the best of Warcraft thus far. When we face him, we'd be lucky to finish the fight alive, nowhere near kill him. Help from Jaina or not.
Myself, I'd see Arthas return in the future.
Oct 7th 2008 6:44AM It can certainly be understood why they took this route. Remember they don't 'have' to livecast coverage on t'internet, they didn't have to for any of their previous events. They did it as a fan service, a courtesy. And look what it got them. Forum threads declaring Blizzard rubbish alternately for the bad technical errors and coverage competency or for choosing the Octoshape client.
I can well understand why they chose not to do free coverage, if all it gets them is flaming when it went wrong. If the coverage they get by having viewers pay to watch, justifying a better set up, is of a better quality I'd say it was a good choice. A shame for we who do not have the means to watch but probably a good choice. If it goes well.
A pity though, the Diablo 3 announcement at the invitational was the best bit of 'television' I've seen in years.
Oct 7th 2008 6:36AM But no Starcraft or War3 tournaments? A crying shame that, a well executed Starcraft match is a lovely thing to behold.
Oct 7th 2008 6:31AM Resist/Immune fights were an annoyance back in the day and an annoyance now. There was never a measure of challenge about them to make them a rewarding change of pace in dungeons or raids, it was simply another cause to farm and an unnecessary hurdle.
There is enough of a challenge to choose a spec that suits the player's taste and meets the requirement of the task at hand, enough of a challenge balancing the regular stats from gear for certain encounters to do precisely the right sort of damage/healing/threat/mana regen/damage mitigation as to finish a fight successfully and efficiently. This on top of having the skill to take part in a raid anyway.
The bagspace pressures are thankfully being reduced, now we have mount, pet and (am I right in thinking we have a tabard tab or did I imagine that?) tabs. But still when you potentially have gear that caters to a healing spec, a mitigation tank set, a threat tank set, a damage set for one spec lets say haste oriented, another damage set for crits, then you potentially have to have 5 resist sets. The slots disappear like mad. I know I'm overstating it and taking it to the extreme but it is a consideration.
I loved Ragnaros dearly and as a warlock I never had to worry about enemies being shadowbolt immune. But resistance fights are certainly a thing belonging to the past and we should be well shot of them. Immunity fights? Well see...
Oct 7th 2008 6:08AM It's worth noting that quests in a race's starting zone mostly award rep exclusively to that race (unless they represent a faction such as steamwheedle, or as in Durotar/Dun Morogh they give 2 sets of rep).
When you strike out into the second zone, most quests award rep to the race who gave the quest and a portion of that rep to all faction races. For example, Silverpine quests would give 250 Undercity rep and an extra 25 (don't know the number) to Silvermoon, Orgrimmar, Darkspear and TB.
Oct 3rd 2008 1:43PM They really are desperate for money sinks these days aren't they?