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  • Legather
  • Member Since Jul 22nd, 2008

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Ask a Beta Tester: Raid zones, plot, and more on phasing {WoW}

Oct 2nd 2008 2:31PM If one is determined to pick up mining as the gathering profession, does blacksmithing or engineering seem to be more rewarding in Wrath?

As a future Deathknight miner, my thinking has been that being a blacksmith would be handy for crafting resistance sets, maybe a weapon, and making slots. But engineering's flying machine, item enhancements and (I believe?) ability to gather motes/crystals has made me wonder.

Ask a Beta Tester: Soundtracks, trinkets, and travel {WoW}

Oct 2nd 2008 6:06AM Further on the blacksmith vein; if one is determined to pick up mining as the gathering profession, does blacksmithing or engineering seem to be more rewarding in Wrath?

As a future Deathknight miner, my thinking has been that being a blacksmith would be handy for crafting resistance sets, maybe a weapon, and making slots. But engineering's flying machine, item enhancements and (I believe?) ability to gather motes/crystals has made me wonder.

Riding Crop in flux {WoW}

Sep 3rd 2008 5:03AM I would utterly hate to see yet another stream of itemisation to muddy the water.

In response to Slayblaze' nod to reality, would it really be necessary in the context of a system where we have the potential for innumerable mounts stored 'somewhere', accessed through a menu and summoned from the ether?
A passive 'talent' learned through a riding crop need not necessarily mean that one has permanently learned to increase their mounted speed without thwacking their mount with said crop. Merely that they have the permanent use of a crop when summoning their mount, they do all have riding harnesses after all, it's not as if we carry those in our bags.

A passive buff named Riding Crop granting 10% speed increase while mounted seems perfectly acceptable to me. Or a similar learning use of the crop that grants a (+#) to riding skill that translates to the same. We really don't need to introduce yet more itemisation here.

Ask a Beta Tester: Draenei, titles, and more glyph discussion {WoW}

Sep 1st 2008 11:17AM Are we seeing (m)any 2h weapons that are more inclined towards DK tanking: a 2h axe or polearm with parry rating or a 2h sword with defence rating for example? Or are DK tanking stats being mostly awarded through armour?

Does a DK dual wielding 'traditional' 1h tanking weapons experience an advantage in this regard?

Around Azeroth: Halaa, alone {WoW}

Aug 28th 2008 12:15PM How chuffed was I all those years ago when I first summoned my blueberry and beheld the mighty..."Helphog"?

Very.

I've yet to encounter a better demon name.

WotLKWiki offers interactive Northrend map {WoW}

Aug 27th 2008 4:36AM "Blizzard really sticks to their mythology"

Methinks a 3 letter acronym is appropriate here lads.

Blizzard announces Pre-Wrath content patch {WoW}

Aug 26th 2008 6:20AM Hmm, didn't realise I'd written so much. Ah well.

Blizzard announces Pre-Wrath content patch {WoW}

Aug 26th 2008 5:44AM On the early DK issue, I would suppose that there are considerations either way.

For:

There has been a noted sense of dread about the coming flood of DKs. With an early release of them, players would have time to get the 'zomg' out of their systems and decide whether to stick with it or return to their mains.

Blizzard showed an eagerness to get players to experience their new high-end content with the xp changes in TBC. Those who stick with the DK may also share in this and have the time before the Wrath release to advance through the TBC content, ready for the new end game.
If the DK turns out to be a hit with many adopters, the early release may mean that those players hit 70 in time for wrath and there is no noticeable discrepancy in population for considerations like groups, raids and pvp. Although it would have to be Vastly popular for this to occur so probably will not be a concern.

It may also help with the notorious 'tank shortage', though probably only slightly.

In the unlikely event that Blizzard are worried about the popularity of WAR, a new class with a different playstyle may add a reason to keep flakers' attention on WoW.

Against:

Talents and hairstyles are one thing, inscription may be a necessity because of the practical consideration. A whole new class and core selling point of an expansion is another. It would be not a small amount of content to 'give away'.

Blood Elves and Draenai weren't given in 2.0. A new race is mostly a cosmetic change, even considering a few racial abilities. They had their own starting areas and quests. The Deathknight will bring a whole new balance with it in addition to their own starting area and quests. It doesn't seem like the kind of thing to 'let slip'.

'Giving away' Deathknights early on our perception of a threat to marketshare seems a fairly weak business stance. Perhaps they are concerned, it doesn't do to be shaken down for it though.

Personally, I would love to get my hands on the Deathknight early. It has been the class I have waited for since I heard about WoW. It would be an amazing Blizzcon revelation and not entirely beyond doing.

A few posters have mentioned that they could be time locked with a cd-key needed to fully activate them. I say do a Spore creature creator: I would pay £5 or £10 to get the DK early, hell I'd pay £20 to get the DK and nothing besides. Why not give the player the opportunity to lay down some of the cost of the expansion ahead of time, get their DKs and start playing them through TBC. When it comes to Wrath release, the players who activate a WotLK cd-key on their account get the cost of the DK purchase refunded to them through gametime.

I'd love it.

Ask a Lore Nerd: Books, boats and Blood Knights {WoW}

Aug 24th 2008 3:55PM Of course most of this is personal taste... apart from the Draenai botch and the Knaak criticism.

Ask a Lore Nerd: Books, boats and Blood Knights {WoW}

Aug 24th 2008 3:53PM Knaak is a bit too self serving for my taste, using his own (rather humdrum) characters from his first warcraft foray and injecting them into a major lore event, rewriting it so that he could do so. His dragons were a bit lacklustre as well, they became generic 'people with power' rather than inhuman behemoths tied to the world.
His work usually heralds changes in the lore as we know it, my least favourite was when the Trilogy of the Sunwell revealed that the sunwell had not in fact been simply corrupted but blew up. One heard a clumsy retcon a-coming that day.

Christie Golden is more acceptable in this way, writing about already established characters in notable events. However her style is a touch 'literal'. When describing a warlock summoning a demon, she actually goes into the whole channelling a spinning purple cube.

The Last Guardian fares better, few noticeable jarring changes.

To be honest though, the best bits of Warcraft fiction to be found thus far have been the information on backgrounds, units and factions found in the RTS and WoW manuals. The timeline hosted on the WoW site was also pretty good, before the Draenai botch occured.