Apr 5th 2010 10:07PM "Do they just want DPS classes to not offer extra utility, or what? That makes DPSing more boring for me."
No, you can easily drop out of shadowform to do this.
The point is to make dispels more expensive and strategic, and less knee-jerk. They don't want people thinking debuf-dispel-debuf-dispel, they want you to see what the debuf is, and react properly. They want you to make decisions. They don't want to give you a spell that will tick over and over again to completely negate one class (DKs) and they don't want to have to give DKs a counter to the counter (Unholy Blight changes).
In fact, I'm willing to bet DKs lose their disease protection once Abolish Disease and Cleansing Totem are gone. Once there are real consequences for mindlessly dispelling, like OOMing or something, strategy comes back into play.
Apr 5th 2010 9:48PM Although, on reflection, one's offensive and one's defensive. Meh.
Apr 5th 2010 9:47PM " Someone mentioned that without dispel a retadin is just a warr with pretty lights. this might not be true exactly, but it was a step that sure made them closer dont you think?"
You know that warriors do have a dispel magic ability?
Shield Slam: http://www.wowhead.com/spell=30356
Granted, it's more of a prot thing, but any warrior can use macros to swap in a shield, switch to defensive, and use it.
Taking it away from retadins actually DISTINGUISHES them further from warriors, rather than bringing them closer together.
Apr 5th 2010 9:45PM If we're using logic or lore here, why can mages decurse even though they can't curse? Why can hunters dispel magic?
There's lots of stuff like this.
Apr 5th 2010 9:43PM "but now we don't have anything"
Not so. You've lost diseases and poisons in favor of magic.
You've lost ground against hunters and DKs, and gained ground against locks, mages, other shammys, and anyone else that uses magic.
Assuming you are resto. If you're not, you're in the same boat as pallys, they're losing tools too. It's a balancing act.
Currently you have everything but magic. And everything but curse is available to all shammys. And disease and poison don't take any thought, just drop a cleansing totem. God forbid you actually have to think about your dispels.
Apr 5th 2010 9:38PM "Paladins will be able to dispel defensive magic, diseases, and poison."
"Protection and Retribution paladins will lose their current ability to dispel magic."
"...and basically any dispel mechanic not mentioned above is currently planned to remain as it is."
My guess is, yes.
Apr 5th 2010 9:37PM My guess is that Purge will be able to be cast on friend or foe, like a priest's Dispel Magic, since they've said that Shammys will retain their offensive dispel.
Apr 5th 2010 9:35PM Of course, shamans already had it AMAZINGLY GOOD, considering that they had a totem that, for nearly the same mana cost (8% base instead of 7%) would continuously cleanse the same thing as their single cast ability every three seconds, for five minutes, for all party members in range.
That's mindless, right there. Sure it takes the place of another water totem, but in effect being able to cast a 5 minute buff on all allies that keeps them free of poisons and diseases is something that nobody else even comes close to.
When you also add the fact that resto shammys could dispel curses, and all shammys could purge two magic buffs offensively at once, it becomes obvious that some balancing has to be done.
Mar 20th 2010 11:45AM Wow, I knew I'd see something like this. Every time GS gets mentioned on the WoW Forums, it turns into a 10 page thread on why it sucks so bad and all the things it doesn't do and wah wah wah it's such a horrible addon ruining the game AAAAHHH!!!!!!
I use GS for two things. First, when I tank randoms, it's nice to know IN A VERY GENERAL SENSE what the people I'm tanking for are capable of. Can I take really big pulls without losing aggro or not getting heals? That sort of thing.
And I've used it for putting together a 25 man PUG. I don't have time to armory every single person who whispers me, and we all know that the only way to determine player skill is to actually play with someone. Since I haven't played with 90% of the people on my server, I'm stuck. My options are (1) invite everyone that whispers. (2) armory everyone that whispers, and have it take so long that people start dropping. (3) use GearScore as a VERY GENERAL judge of ability. Sure, I know people can pad their score, but I'm not a douche saying LFM 5.5kGS MIN. I don't ask for a minimum, and I don't even ask for you to PST me with it. I use what's cached, and if you're not in there, then I armory you. And again, I'm not looking at a minimum, but if I'm putting together a ToC 25 run, people with a GS in the 3000s simply don't belong in there. They can't.
I'm fully aware of its problems, but what I use it for, it works well.
Mar 12th 2010 9:27AM Trust me on something:
If you feel like your guild is holding you back, and refuses to do anything about it, leave. There are other, better guilds out there that are recruiting. Join one of them.
I spent months in a guild that was falling apart, because I felt obligated to them as the raid leader. But I wasn't happy. I knew that I could see content that lots of these people never will, but I wouldn't be able to in that guild. I was making excuses not to log in. *I was dreading playing a game that I pay for.*
So finally, I let the officers know what's up, apped with some other guilds, and left. And I couldn't be happier, since I landed in a much better guild.
So, the number one thing to remember, you're paying for this game. Do what you enjoy, don't force yourself into a crappy situation.