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  • Shanic
  • Member Since Jul 22nd, 2008

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Recent Comments:

Shifting Perspectives: The dual-specced Druid part 2 {WoW}

Feb 18th 2009 4:17PM Since my interest in PvP is about as high as yours Allison, this choice became easy.

Boomkin/Bear(kin).

The reasoning is simple: it's actually somewhat easier to acquire Bear gear than Resto in my guild (for silly reasons), Bear is better for soloing elite content (see also: Shanic needs Anzu/Phoenix Pet), and tanks, despite DKs, are still sought after compared to healers.

It also helps I hate healing. :)

The only other consideration I had was an AOE/solo Moonkin build and a raid single-target build, but then I remembered that Cat(Swipe) is incredible :)

Achievement junkie {WoW}

Jan 10th 2009 10:02AM In general I only go out of my way for Achievements when I am truly bored. However, I will state it has given life to things like the Wishing fountain in Dalaran, and city raids, so I approve of the awarding achievements at the very least.

...and also because, well, its kinda boring once all the content is cleared. It makes Naxx encounters more challenging too, which helps get the guild more ready to raid the likes of Ulduar.

We missed "Make Quick Werk of Him" by 10s :(

The wishing fountain {WoW}

Jan 8th 2009 1:53PM "I wish there was a Greater Spirit for all of the Forms of Druids in Moonglade."

Updated patch notes for patch 3.0.8 {WoW}

Jan 7th 2009 10:28AM Typical Blizzard logic is that if the talent tree -LOSES- talent points, such that it can cause things like "having the 51-point talent without 50 points in the tree", a refund is granted.

Talent swaps, even those from one tree to another, do not necessitate a refund. A past example, namely highlighting my little exception there, is that Warriors had Death Wish and Sweeping Strikes swapped with no talent refund.

Blizzard adds advertising to the official forums {WoW}

Dec 19th 2008 11:10AM Don't forget the forum thread taking boss quotes from the game and adding commentary about the adds in there. ;)

The Queue: Bloody rare {WoW}

Dec 9th 2008 1:00PM Simply put, the buff on the screen is a misrepresented tooltip because it would mean redoing the tooltips for all improved buffs of all buffed ranks. It sounds like you have improved Thorns, and if you do, that is why the spell you have is correct and the buff you have isn't.

Spellpower effects generally aren't displayed on-screen.

As for the 1 hour duration, that only applies to yourself. Glyph of Aquatic Form will update the speed (and Glyph of Rebirth will update the Reagent cost, etc.) but because the Thorns ability only lasts an hour when you cast it on yourself, it won't update.

Why "easy raids" are a good thing (for now) {WoW}

Dec 9th 2008 12:32AM As an addendum, after only one week of three-day-a-week raids.

Why "easy raids" are a good thing (for now) {WoW}

Dec 9th 2008 12:30AM Hi guys. Unlike most of the people posting here, my guild hasn't cleared Naxx.

Maybe it's because of the fact we run an improper set-up.
Maybe it's because we run with people who are not enchanted, or gemmed, or flasked, or in most cases, multiple of those at the same time.
Maybe it's because we 23-man many bosses because of the constant D/C issues many members of our raid has.

But we have cleared every wing but Abom, and that sickens me slightly.

Name one thing you'd change about your class {WoW}

Dec 8th 2008 8:43PM As an addendum, I would also contend that some of the "mid-early" Feral Talents could be amended to be useful for Moonkin Form (increased run speed, decreased stealth detection for Cat, Thick Hide/Survival Instincts) and be well out of reach for Resto Druids who wish to get Moonkin Form and be a healing spec.

Name one thing you'd change about your class {WoW}

Dec 8th 2008 8:33PM As a Balance Druid, the vast majority of our talent tree conforms to increasing damage. Many of the talents within the talent tree revolve around:

1) Increasing mana stability.
2) Increasing damage done.

While this is a good thing for PvE, the problem is that there are almost no top-end PvP talents for increasing my survivability, except for Moonkin Form and Balance of Power. On a PvP server, what this loosely translates into is that if a Rogue jumps me, and my PvP trinket isn't equipped or on CD, he can quite literally stunlock me from 100% to 0% without much gear or effort, even if I outgear him by a sufficient amount. Even if I start in Moonkin Form and use Barkskin. While a PvP trinket changes the situation (in most experienced Moonkin players, to a win), a class should never be balanced around always having the trinket equipped.

Not having the capacity to even slightly fight back is more than a little annoying. The ability to spec for more damage reduction would greatly please me.