Jan 14th 2009 9:58AM It's already quite doable. Went in with five naxx10 geared players, only thing we had to do is respec resto shaman to elemental shaman (so do it with 1 tank + 4 dps setup) and ensure we had curse of tongues/mind numbing poison to slow down the cast. Then it was all about trying until the casts lined up with the burrows.
Make it easier? Well, put timer at 2:30 or 2:45. That would let you do it with just one burrow skip. Current 2 mins requires you to do it twice (take him from 75%->sub-50% before he burrows, then take him from 25% to 0 before he burrows again - and one of those has to be done without a lust, so lust is NOT MANDATORY - tho it gives you additional margin if the casts do not line up perfectly)
Perfect fix would've been that he would ALWAYS cast one of his two spells prior to burrowing - that would take out the RNG, but keep the (manageable) DPS check - all you would have to do is put out enough DPS while he casts the pre-burrow pounce.
After this change it's free achievement. Everyone will hit it on the first try. Cue proto drakes for the semi-bad people. Then all the fail-people start whining about the other "hard" achievements because they are now blocking their welfare drake. Things like AN first boss or Gundrak's impale thing "requiring you to stack tanks" (they don't, but they ask for some playskill if you don't do it) or HoS last boss being too harsh on healing or... trust me, people find other things to whine about once this one has been nerfed. Heck, they are already whining about Old Kingdom's last boss, which is currently tuned just perfectly - quite doable, not too easy, requires five people with a clue bag, can't take freeloaders due to Insanity.
Nov 24th 2008 8:17AM I like this daily, and I'm a Horde. Fly down to the deck of the zep, pop thunderstorm and everyone gets to swim to the shore. Kill any stragglers. If things get too hot, hop down, waterwalk, fly away...
Perfect for little griefing on PvP servers.
Nov 7th 2008 2:11PM Giav authenticator.
Nov 6th 2008 3:52PM Only 3700 replies or so? Ah well, never tell me the odds... giav bear.
Oct 11th 2008 5:40PM The top 1% can be very loud. They also tend to be the ones that push the envelope. If it's all soft, fuzzy, easy and accessible to all, *what is the point?*
I'm personally in a guild that has cleared all but KJ in TBC. We are a month away from expansion - if we don't get KJ this week, we'll get it the next week with the nerfs coming to SWP. For us, SWP was perfect - it was hard, it required practice and it required perfect execution in the last few fights. Once we finally do get KJ (even if it needs a nerf first), then we are "done" with TBC content.
IF at that point any new content would be 6+ months away, vast majority of my guild would cancel their accounts. Why subscribe when you've seen it all? We already have people on extended leaves because they thought that fighting M'uru and KJ was kinda pointless, because what loot they would drop would be useless - there would be no further ladders to climb with those items, and you could level with kara/badge gear no problem.
What if, say, 25% of playerbase suddenly is burned out because they have cleared every bit of content in the expansion one month after launch. If they hit cancel, Blizzard is in deep doo-doo.
Everything doesn't have to be attainable. It's not the goal that matters, it's the way there. Epics are mere tools for inching towards goals. If you get to the goal too easily, and there are no further goals, the whole thing becomes pointless.
Oct 11th 2008 5:19PM And for the record, I think it's good that the need for tightly class-optimized raids with constant need to swap people between bosses (SWP) is gone. It still doesn't mean that everything has to be so easy that a flock of monkeys bashing their head at the keyboard can complete it all in couple of weeks.
Oct 11th 2008 5:18PM Well, if all of WOTLK is even *easier* than Sunwell... that's somehow good?
Oct 11th 2008 4:59PM "A: "You'll see more difficult encounters as you go on. We won't get to the level of difficulty of SWP.""
This is stupid. People are already revolting that the 5man and heroic 5man content is so easy that a group of retarded monkeys bashing their head at the keyboard could complete them. If same trend continues to raids, WOTLK will be the most epic failure in the history of failures.
MMOs have ZERO point if there is zero challenge. Things you _can't_ do, until you do the time (gear up, practice). SWP was the best instance since Naxx40 because it required actual skill. SWP was the first instance where we couldn't just pick random_people from our large guild roster and "try them out" - even just 2-3 sub-performing people would turn the raid into a wipe-fest. So we trained the people in Hyjal/BT that is much more forgiving.
If WOTLK has no challenging raid content, hardcore raiders will raise holy hell 0.0005 seconds after all the available content has been smashed through. It doesn't matter if it's the top 1% - the next 2-5% will show up to the same point a few weeks later, and very soon the negative publicity will be something epic to watch.
Jul 23rd 2008 9:38AM Don't think so, but nobody can be sure.
Most likely effect is that your key comes with the next wave automatically (whenever that is), but if you want to be sure, you'd have to either hunt until a Blue poster says something either way, or call Billing Support and ask them.
Jul 23rd 2008 12:54AM EU players with Blizzcon 07 card got equally hosed. Our key is US only...
I recall last time it took tons of complaints before Blizzard traded the keys (Blizzcon 05 keys for EU TBC beta keys). Why oh why they had to repeat this problem?