Feb 4th 2010 12:41PM To be honest I can appreciate the humor in the rant being a carbon copy of Tigoles rant from his days in Everquest. What intrigues me more about this though is the question of where the line is for exploits. Yes, Ensidia might have some shady stuff in the past, BUT that doesn't mean that they are necessarily cheating here now. I am nowhere near the cutting edge of raids, but I find it reasonable that they might not have realized what was going on during the fight. In a few raids I have done you could have run a giant pink bunny on the screen and I might not have noticed it, instead focusing on the enemy.
Also, I will say that the lack of PTR tests are probably to blame here too, which might also be why Blizz is temp rather than perma banning.
Oct 28th 2009 12:47PM My issue with this is that the paladin seems to be on a bit of a rollercoaster. The paladin frankly sucked until Wrath came out in terms of PvP viability. Yeah, it got OP out of the gate but the reaction was so out of proportion it was funny, on some level I think some people were butthurt that they weren't able to still treat the paladins as a joke. Some of these changes smack of them not being sure what the paladin is supposed to do. The inability to use Lay on Hands on yourself, for example, gets rid of a big advantage when solo levelling.
Mar 17th 2009 5:30AM Well, Ner'zhul was running off with relics, maybe he got bound into those, or he was placed into totems/similar items that he shaped through force of will while in his icy prison into weapons and armor. Or perhaps the items were meant to serve as focus pieces. Some of the issue was also that Ner'zhul grew faster than anticipated...that might imply that the frozen throne drew power from the old god and thus let him sort of artificially inflate his own powers.
Mar 9th 2009 5:49PM Yes, I know how annoying it must be to be beaten by a deathknight when we all know that they should be torn apart like paper mache with whatever you hit them with. Seriously the deathknight hatred is sort of funny but it's more obnoxious. My Deathknight is still in outland, I'm working on my other characters, I have seen deathknights fall to range classes fairly easily. Is it that you're angry that the new class can beat you, or is it that you aren't sure how to counter them?
Mar 1st 2009 12:36AM On the one hand I can see the argument that the developers have to keep themselves somewhat above the players, a player might not see the game the same way the dev does, hell most players don't see eye to eye all that well. But on the other, the game is meant as a consumer product that we play a subscription fee for. What this means is that customer feedback is important, if people don't like something they can change it, if people want something they can add it. The idea is to make a game that is fun and appealing as well as offering something enjoyable for everyone involved.
It also brings up some simple questions, why is the game lessened by a lower cooldown on Hearthstone? Why is the game lessened if engineers get some form of self buff (limited though it is) especially in light of the changes that their ability to make ammunition means due to hunters no longer being at one less bag slot.
It isn't a bad thing to make a game accessible and fun for people, and while you might not be able to make everyone happy you should try to make the majority happy. And remember, plenty of the changes that we have now, that we take for granted, weren't in the original version. Caving to QQ is also a game adapting to a market and looking at what others do and what works.
Jan 2nd 2009 6:39AM As a bit of a fan of Norse Mythology it looks like they're leaning heavily on that for their inspiration for this. Among them being the giant worg, one of the sons of Loki.
Nov 16th 2008 5:30AM I think you probably make the best point. It's also worth noting that a lot of the raid nerfs were made in part because a lot of the old tactics, 20 people beating drums to give various buffs, shadow priests giving nigh infinite mana, and the chain chug, were made obsolete in Wrath. The thing is that we're looking at the best of the best, they know their stuff and they blitzed the raid content. Now, I do admit I'm surprised they're still walking around in sunwell gear for this, but other than that, well I guess I'll say good for them and hope that I can enjoy the content.
It really should be a question of why you're raiding. Are you raiding for loot, because it's fun, or because you want to be seen as someone great?
Nov 15th 2008 2:19PM Befoer we complain about how 'easy' the content was, we have bosses in Naxx that have existed since pre-BC. As a resul tthe tactics for them were readily available, the gear check surprised me a bit though, apparently the required baseline isn't as high. But whatever the case, some of it is this, they didn't have to spend days or weeks learning fights and bosses, it's been done for them for over a year. That is the fundamental difference, it's easy to do a raid if I know which way we all have to jump and react, if we're talking Malygos and some of the other bosses that we haven't seen yet..well I think that will be a different story
Oct 14th 2008 9:57PM People have a right to complain when a company keeps rolling back the time for when they think the servers will be up, especially as we are paying customers. Yes, this is a big patch, yes we realize this, but since they already dealt with this once before in Burning Crusade it seems strange that we're having such problems again. It's not unreasonable to feel that Blizzard should be able to do what they say they will to their customers.
Yes, things go wrong, but if McDonalds serves someone a fried rat tail, that person has a right to complain. If my cars radio suddenly shorts out as I drive out of the dealership lot I have a right to complain. Someone saying that something is wrong and needs to be fixed is not QQ, and the tone you have is self-righteous and arrogant.
Oct 12th 2008 9:45PM Most of the forsaken were those born of the Lordaeron plague the plague itself was meant to target humans, non-humans were raised with necromancy, Sylvanus being one example.