Oct 8th 2008 4:58PM When was this time you speak of? Every raid had to do with theorycrafting in order to ensure the fewest wipes and thus fewest repair bills. Theorycrafting also means that you can figure out what to use a class for if you really wish to raid
Oct 6th 2008 9:32PM I'd like that too, but resistance fights seem more like math fights than skill fights. Your goal is essentially to hit the magic number than continue as usual. Someone mentioned earlier the idea of doing things to alter the battle, like the cubes for Mag. Why not have something similar with the resist gear as an alternative instead of the only way?
Oct 6th 2008 9:27PM The problem isn't a matter of difficulty, a fight that is challenging is a difficulty, a fight that feels like it's there to stall and just serve as a block to progress feels more like a kick in the jimmies. The issue is that resist fights might make some sense, but the problem is that said resist fights are generally one time deals. Yes, you'll go back to hit the place later for more gear but the resist gear will usually not be recycled in a later raid.
People don't mind replacing tier gear because it has a clear progression and the new stuff will remain useful, resist gear feels more like a chore than a challenge because the resist gear is basically just bag space fillers after said resist fight. Resist fights don't feel unique, they feel like putting a new coat of paint on that rusty car on cinderblocks. The issue is that resist gear isn't a matter of skill or coordination, it's just a time sink or a gold sink.
Immunity fights are an issue as well, but if the dual spec thing becomes a reality at least that option is there and we can say that at least this option exists for us. The thing is this, complaining about something getting easier might be legitimate but you have to ask what the nature of the change is. They aren't saying that bosses will be inhumanely easy to kill, the idea is more that you aren't jumping through arbitray hoops. Getting gear for spell damage, spell hit, etc. feels like honest progression, grabbing gear with craploads of resistance for a couple fights seems more like forcing a kid to eat his liver and brussel sprouts or he can't have anything he likes.
Oct 5th 2008 10:11PM That is actually fairly possible. The thing is that the Naaru might simply agents of the light, but they likely have some of their own motivations as well. It isn't impossible that the Naaru also wanted the Eredar to serve as their soldiers and warriors, simply they only got one.
The other problem is that the Naaru are going to look at this differently than the Draenie will, who look at it differently from the humans and other inhabitants of Azeroth. For the Naaru the loss of any soldier might be 'saddening' but their ultimate goal is the destruction of the legion and the chaos that it cultivates. The Draenie might be their chosen heroes but that doesn't mean that the Draenie are going to be pampered princes for the Naaru either.
Oct 5th 2008 12:56PM How do you make every spec viable? The issue is that no matter what the specs are going to have set strengths and weaknesses and will be more efficient for one thing than another. If a shadow priest could heal nearly as well as a holy or even discipline priest through vampiric aura and the like it would probably fast become the only real spec for anything because of the level of utility.
People look for the most efficient or powerful design, there is no way to somehow subvert that. Not to mention that some specs are by their nature more necessary than others, tanking and healing for example.
Oct 5th 2008 12:51PM The idea is sort of interesting, I'm thinking some of the appeal might just be to make the game feel more immersive. That being said, I wonder what they do if you get healed, massage you?
Oct 1st 2008 3:49AM It was originally used in a rather crappy movie called Dungeonmaster. The movie had no coherent plot but some of their special effects were decent.
Sep 22nd 2008 3:03AM Well, my view on the subject is that the idea is that with Kil'Jaeden beaten the legion is effectively being pushed off of Outland. The idea is that the Naaru are likely going to take the time to rebuild, and during the patch apparently there will be an event where the scourge attacks. This might be part of the impetus for the march north. Not to mention that the Lich King isn't exactly a being of sweetness and light, his existence can pose a great threat as well. The events in Outland were important, primarily for the Burning Legion fights, currently they've been defeated, and eyes turn north towards a persistent foe.
Sep 17th 2008 12:06AM My question is are they lifting the attunement or removing it, IE are they just saying you can go in if you want now or are they basically locking the place off?
Sep 16th 2008 5:49AM I'm of two minds on this. On the one hand I think it migjt make it so that suddenly racial decisions don't become an albatross. On the other hand...I liked the flavor of different forms of worship giving different results. That and I thought it was cool that it made your racial decision matter a bit more.