Dec 15th 2009 7:25AM Need/Greed issue...
Had a brainspark of an approval mechanism?
If any Need roll is made, all other players have to approve the winning roll? Should only take a couple seconds, similar to a ready-check. If failed, a re-roll is initiated.
I could see a problem with an arrogant or selfish ninja rolling need over and over again.. this would allow the group to vote-kick the player. While it might hamper the pace or progress of the group, it would put a checks/balance system in place to deter the ninja and would likely provide a better environment for the remaining 4 anyhow.
I'm sure this idea will be blown over this low in the thread, but hey.. it is what it is... an idea at 6am while on meds. :)
Mar 6th 2009 1:26PM Selling things 1 item at a time isn't a bad thing in many cases. It's just determined by what items are being sold. Dust? sure sell it in stacks of 5/10/15/20, but sometimes crafters need things in stacks of 2, or 4 for commonly crafted items. Knowing when to adjust and when not to can prove quite profitable.
My biggest beef with Auctioneer is when the power and simplicity completely dominates and destroys common sense.
Example: I'm a scribe and am always pushing glyphs on the AH. When I see high end glyphs moving at 20/30 silver and sometimes even less... it kinda turns my stomach. The herbs/pigments/inks are worth WAY more than the glyphs themselves. The end result is a handful of rookie scribes selling everything they have and undercutting each other. This renders the possibility of profit impossible and keeps prices below manufacturing cost for a long time, if not permanently. I'm savvy enough to adapt and move different products, but I find myself often buying glyphs from the AH when I'm a scribe myself... just because I can buy them cheaper than I can make them. I'll use my inks on other stuff.
To sum up my point. Auctioneer and similar addons are very powerful, but when put in the hands of the simple minded... it can be disruptive. If you get the tools, learn the tools.
Feb 26th 2009 7:56AM 3 words for you...
This is all you have? Have you not read how unhappy people are about the random factors that are influencing their goals in game?
This isn't a matter of "Oh, I don't like this one" and Blizzard decided to appease it. It's a matter of a HUGE number of people that didn't get needed results from a random generator.
I could write a huge post explaining, but I don't think it would phase you're ignorant opinion.
Feb 21st 2009 4:18PM @oldwisemonk
nah.. not that simple at all. Present to any miner a "tip" for the mined ore and you'll get laughed out of the group.. same with herbs and skinners. The effort and mechanics in collecting these materials and end value are so diverse, it's dependent on people to treat them independently unique.
If a shard cost, say 50g for the sake of argument, then that miner would need at least 2.5 STACKS if the ore is moved at 1g each on the AH. So the 5 Cobalt Ore a Miner just got is a rather insignificant (1/10th in this simple presentation) comparison to most shards/dust. Not to mention, as far as treating them as mat's alone... Where 1-6 shards might be needed for certain chants, much more ore is needed for JC's to get their gems... BS to make their items.. and whatnot. Shards/Ore/Herbs/Skins are similar, but entirely different.
I usually pass the shards right on to my friends. Even if rolls were made, I'll sit on the shards and when it's needed, I'll hand em over. If I don't have shards at the end of a run, I could care less.
The PROBLEM is the general mentality of folks feeling they're entitled to be taken care of. If you're that hung up on Shards/Ore/Herbs/Skins.. then you're probably even moreso hung up on gear drop issues or rare pet/mount drop issues.
If you want a seemingly endless supply of shards/dust. Play nice, share, and get over yourselves. When you do this, people will start to run with you on a consistent basis. They'll likely have no issues with you stocking up on shards/dust because it will come back to them in the end.
I hate the "OMG they got something easier than me!" mentality. It's an MMORPG (Implies playing WITH others), not an AFMAEEITTGMWIWRPG (All For Me And Everyone Else Is There To Get Me What I Want Role Playing Game.) Get over yourselves.
Feb 20th 2009 9:47AM Got it...
Turns out it's part of a meta-achievement that allows you to use all but the violet proto-drake.
This achievement was put in place for those who've not earned...
Liquor before Beer, Never Fear -
Don't join the "Brew of the Month Club". Instead, Assume that meta achievement awards might be obtainable within the remaining life/interest of the game. Don't worry!
Feb 18th 2009 4:56PM Thottbot? I stopped using that regularly during the "Hunter Item" phase.
Thottbot is nice, but I tend to find more information faster with better results with WoWhead. It's more commonly linked to sites like MaxDPS and other theorycrafting sites/tools. With the filter/search features and with integration addons like lightheaded, wowhead becomes even moreso the "go-to" site.
Is one better than the other? Meh.. user preference. But I'd be willing to bet these are some key reasons thottbot has sort of slid by the wayside.
Feb 16th 2009 1:00PM same... 1 candy left. /facepalm
and not due to lack of effort. Last night i damn near passed out at my keyboard tryin' to stay awake for .. one.. more.. hour.
Was upset... and still am. I don't know what bothers me more... the disappointment for putting this much effort to only be thwarted by randomness, or the fact that I took it even remotely seriously. :(
I enjoy the seasonal events because they bring a lot of folks out to interact with each other. It's fun. Unfortunately, when random factors end up killing the grand year long achievement, it takes the wind out of my sails for doing anything for the rest of the year. /shrug
I got 5 baskets in a row though! /sigh
Feb 11th 2009 6:21PM @Delano
I agree... Sites like MaxDPS are good tools to help, their ranking should often be taken with a grain of salt. You think that one is bad, you should check out wowheroes. It's got a lot of fun and useful information, but if you take it as scripture, you're doomed to be face down, eating dirt.
I do use MaxDPS a lot as a good start point... mainly because they did a gread job with presentation and made it easy. Their stat rating really isn't too bad.
Another site, lootrank, has a fully customizable tool to where you can use your own multipliers to make your own scoring scheme. Great site, good presentation, but often too complex for the average joe. I'm continualy updating my numbers because I can't come up with results I want.
I like wow-loot to see what items per boss are ideal for different classes I'm less familiar with, but with recent itemization... it's almost not needed anymore.
Y'all know of any other gear sites that have trusted stat prioritized rankings? I'd love to see what else was out there.
But more on topic, it's my opinion, having been Tank, Heals AND DPS... DPS is the easiest. It's a matter of just keeping your nose clean and not getting in the way of the healers and tanks. Assuming they do their job right... things should seem effortless to the dps. As stated, avoid damage as best you can... don't blow up the healers... whatever. Noone but you care if your dps dips, as long as it's present, steady and enough to kill the target.
Tanks = The machine. Moving parts and heavy equipment are useless in and of themselves.
Healers = Fuel/lubrication/protectants within the machine. Running out of Fuel or not having oil will disable the machine and render it useless.
DPS = The engines of the machine. 500hp or 266hp? Don't matter.. get enough umph to get where you're going and make sure you last long enough to get there.
When the parts don't work together, they're useless. When they DO work together, it's almost effortless.
Feb 9th 2009 5:42PM Like the guy from 30 Rock...
"She told me she was 16, but I just knew she was lying!"
Feb 6th 2009 9:56AM We still have Blessing of Sanc? :O