Jan 8th 2008 4:01PM "Information is information, and it is correct information, end of." If that were truly the case, then image consultants, lobbyists, politicians and their myriad advisers would all be out of work. You're delivery is contentious to the point of being rude - I merely suggest you work on it....for your own benefit I might add.
I'll just go ahead and walk away from this one knowing you are all in-the-know about some part of our shared, little, arguably-meaningless, virtual world, and an absolute idiot all in the same stroke. Irony comes when one least expects it I suppose. Cheers.
Jan 8th 2008 3:24PM For both Omegi and TotalBiscuit: I've read through the article as well as the "bashing" posts and I think both of you need to take a huge breath and step away from the keys. Surely a 25-man raiding mage would know more about Icy Veins and the new Theory-crafted specs in order to eek out half a second more damage via macro'd abilities roped to Cold Snap and the [Total Trinket of Magi Uberwocky], but I seriously doubt that audience is the purpose of the Buildshop series. I'd much prefer someone come to my groups or guild with a cursory knowledge of why a talent build works a particular way rather than zero knowledge at all and I believe this is the user that Buildshop is aimed at.
Constructive criticism is great, but you seriously need to work on your delivery. It may be great information, but laden with vinegar rather than honey isn't going to make it well received. I agree with your points, but your comments came across as inflammatory, curt and pretentious, and there's an abundance of that already over on the official WoW forums.
Oct 10th 2007 10:21AM Interesting that you didn't find the time to actually follow the Informationweek.com link and RTFA. Engadget was merely quoting the source, contrary to all the fanboi bashing that's going on.
If you want to get pissy about someone trotting Apple out on a pedestal, at least focus your hate towards the right source (It was linked above but I'll go ahead and add it for good measure):
Sep 13th 2007 11:50AM @Pimpzilla: "...a two year old Windows Mobile device is far more capable (3g anyone?), and far more open."
With the exception that it's a "Windows Mobile device". I can't stand Windows Mobile as a platform, personally; it's too much like...well, Windows Desktop. I don't like the way that it operates, but that's just my personal preference. The fact that I'd prefer Apple's interface and UI/browser over microsoft's is in no way, however, a reflection on whether I'm an intelligent user or not. Quite the contrary, I'm fully capable of making an informed, technical decision, and I'll happily choose the iPhone because it fits my lifestyle in ways that are leagues apart from what Windows Mobile can provide.
Broad, sweeping generalizations FTL?
May 15th 2007 5:26PM Totally Akama in the voice over....hello?
The Akama questline was also wicked sick showing Maiev Shadowsong herself jailed. Tragic irony or poetic justice?
May 11th 2007 10:39AM This is a really timely topic, imo, due to others over the past couple of days. I really wish that PvE offered something similar to the rings from Brood of Nozdormu or the Violet Eye - the rep gains aren't bad any longer, but you can't completely outfit every character to go raiding purely from rep rewards. I frankly didn't even mind the token/rep system in AQ20 for that 3-piece set, with the exception that running the ruins of AQ was a complete and utter pain in the arse. :P
With the PvP patch in 2.0 and the addition of the arena system, PvP players are rewarded eventually via their honor/arena points. It might take a seriously long while for a casual player, but at some point they'll get some solid gear upgrades from their time spent in game...and it isn't based solely on a percentage chance for a drop. Those who have high play-time in PvP will see those rewards, and benefit accordingly, far quicker than a casual player will.
Similar benefits for PvE wouldn't suck, given the amount of time spent. There will always be new carrots added to the game - this patch we get 2-3 new rep and quest areas as well as new 25-man and 5-man instance content, so I don't believe this would truly degrade monthly subscriber numbers. Tiered gear could still be kept as-is, with drops for shared classes at random from bosses. Would be nice for the PvE game not to be a huge slogfest thrown to chance among the gods of random numbers.
Course, I know plenty of people who hated the ZG coins and tokens when they were first implemented. I liked the changes that were patched in later and we even started clearing ZG in our raiding guild every 3-days because there were slick drops, nice rep gain, and the enchants were great. Perhaps something similar could be implemented on a larger scale to reward time invested in the PvE game? /shrugs
May 10th 2007 8:01PM @Asynchronous:
I'll agree with that sentiment, but that doesn't mean that the arena or the battlegrounds systems are necessarily flawed. I'd be more inclined to say that the raiding model is flawed. I personally prefer some take on the AQ20 system of rewards in terms of a compilation of reputation and dropped tokens for getting gear. I like the rep-based, upgrade path of rings and such given by Brood of Noz or the Violet Eye. At least you've walked away from a night of raiding with something a bit more tangible than reputation gains...which have a cap.
More of this type of loot reward would go a long way to reward the chronic time commitment of the raiding community. I didn't enjoy having to wait on drops and amass DKP when I was raiding...because it felt like a really long time and slogging through progression nights wasn't enjoyable until we got the first boss kill. But PuGging BGs and sitting in a low-ranking arena team requires just as much time/effort/patience as when I was raiding. When someone is on the losing end of a BG or arena match, they get very little honor/points...but you're right, they do get something in the end, even if it's small. But technically, if a raider is in a DKP-based guild (or similar system), they're getting something as well. They'll stockpile those points to spend on gear when it is available...just like in PvP. So they're not that terribly different.
With the consumables argument, I think you're right in terms of it having a larger impact on the task at hand, but I also believe Blizzard is augmenting that with the new potion system...and I believe this to also be a change for the better. This coming from an alchemist who took Elixir Mastery for my guild.
All of that said, I still think the raid system needs work more than the PvP system...in terms of gear progression/payout.
May 10th 2007 6:13PM @Argent:
I understand where you're coming from, but if you don't enjoy spending hours and hours farming, ask Blizzard to change the raiding system...which they're already doing with the elixir/flask changes - it's not much but it is a change. I farm for the same hours and hours for my potion and elixir mats because I'm on a lower population server and they're not always readily available on the AH. I pop pots and elixirs like candy for BGs and laughable world PvP because I'd prefer to win and do whatever is in my ability to contribute to that end. So, from my seat, I farm just as much and put in just as many hours as I did when I was raiding BWL, AQ and Naxx...it's just consumed with a different activity.
Comparing your experience as a PvE raider on your particular realm with your particular guild or arena team, against my experience on my realm, with my arena team as a PvP player is equally obtuse. I play the game with personal friends who may or may not contribute to the best class matrix or best game play. I still enjoy the experience because I enjoy the company. If enjoying this experience comes at the expense of not being on a top-seated 5v5 team, then so be it...and I'll take my gear as I can get it: very, very slowly.
But don't demean the equal amount of time, energy and patience that someone else might be putting in because you believe your time is more valuable due to raiding...you're simply putting it into a different part of the game.
In both cases here, broad generalizations FTL.
May 10th 2007 5:37PM @Krooked
I find your perspective hilarious as well.
Here's the deal, you simply believe no one else should be entitled to the gear you, as a raider, can get...unless they raid. You have gotten a couple of pieces of gladiator gear. I'll pay no mind that you don't divulge how long it took you to achieve this in relation to night after night of time spent in a raid instances - you simply state that it was a "very short time".
You COULD get lucky tonight and get 2-3 different drops, depending on your luck or DKP, and which zones you run. You also potentially have the option of running 25-man content, or heroics for badges, or karazhan, or whatever else is available in this primarily PvE game. PvP is much more limited in its environs.
This "very short time" you speak of is dependent on team rating and points are paid out weekly dependent on said rating. Many players will spend their entire season, basically wiping against other groups, and they might achieve nothing more than a 1200 rating. It will take them just as much time to achieve their PvP set as you to achieve your PvE set...and primary weapons are also quite expensive in terms of point cost. This payout also doesn't include rings, neck, cloak, or 3 pieces of gear that need to be obtained outside of the arena. You, as a raider, have full access to from drops for these slots WHILE running PvE content to complete your set.
PvP players run the same instances (BGs and arenas), over and over again to achieve their gear in similar fashion, it's just more tuned to their preferred activity. So tell us all again why it is that you deserve your gear more than PvP players? Because you raid PvE? Hmmmm...I don't think it holds much water but thanks anyways for playing.
May 10th 2007 3:53PM @Jeroboam
No they don't. If you don't want to put in the time of the raiding activity and are only doing so to stroke your e-peen and have OMFGWTFBBQ1337EPIXYAY!!, then you should find something new to do with your time...something that you actually enjoy doing within the game. Your comment reeks of, "I just raid to get the best gear in the game and no one else deserves it." Um, piss off much?
Some people enjoy raiding and hanging out with a large group of their online friends. Others would rather solo, farm and play the AH. Others still would rather play small group content, while there's a good chunk of players that prefer the PvP game. Just because you enjoy your particular activity in no way, shape, form or function invalidates someone else's time in the game.
I personally don't care if you choose to spend your time as a second job playing WoW, that's your prerogative. But if you just enjoy PWNING NUBS with your uber PvE gear in battlegrounds because you happen to have more time, gtfo. You're enjoying content that the vast majority of Blizzards paying customers don't have access to - that's your reward.
As for the PvP rewards, I'm glad that some more information is forth-coming, but I'm not spending another single arena point until I find out what the next season's gear is shaping up to be. We got a late start so I've only gotten a few of the items, but I'd much rather start the new season right off the bat with a couple of updated items, if they're upgrade worthy.
It's great they're giving us some news, but there are still a ton of questions looming. Most obvious, what are the stats and set bonuses for the new gear? How do they compare to tier 5/6? Are the costs on the items going to be comparable to the current seasons? Will the season 1 gear still be available if someone chooses to complete that set for it's specific bonus(es)? Are the season 2 items simply upgraded weapons, armor or both? Are the Battleground items also going to be upgraded or new items offered to complement the new season gear?
Lots left to chat about. ;)