Sep 26th 2009 6:14AM Damn right. I thought the whole point of badges was that you could obtain gear outside of the normal "drops from bosses" system. The generic tokens does help with wasted loot in the long run, but when it's combined with a priority-based loot system it means that some people are going to be waiting a long time before they see any tier loot. I'm sitting on over a hundred EoTs right now, it could be a lot more if I had the time to do the heroic daily more often. Obviously, I'm saving them for the TotCr25 token drops (I've already bought the ring) which means I can't spend them on the non-tier armour pieces. Now I'm in the position of waiting around for drops from bosses, just like I would on previous tiers, but now I'm competing against every single member of the raid. I'm pretty sure that we're going to see some people in full 9.5 before some people in the guild get any pieces at all.
Sep 25th 2009 4:47AM I can't use Landsoul's due to not having access to Excel (why people don't code these things for Open Office instead, I don't know.) I do use Rawr and there was a definite DPS upgrade. If a weapon has significantly higher DPS and top-end damage, it's going to be an upgrade. Colossal Skull-Clad Cleaver isn't going to perform better than Sharpened Obsidian-Edged Blade, to use an extreme example.
Sep 24th 2009 12:34PM I welcome the sword spec change, because I just happened to have a sword that was enough of DPS upgrade on Edge of Ruin to make up for the crappiness of sword spec. Now that sword spec has been buffed, it's actually a nice DPS increase for me.
I'd still prefer an axe though, being an orc and all.
Sep 18th 2009 9:06AM It's not the trash in itself, but the whole sense of adventure that comes from a well-constructed dungeon. I've been on some boost runs in Blackrock recently and struck me how much I miss that kind of content. The feel of exploring a real place with inhabitants that do something other than wait around to be killed. It brought back fond memories of pen 'n' paper RPG dungeon crawling, which is exactly the kind of vibe I want from MMO instances. Of all my raiding experiences, I think I enjoyed Karazhan the most for this exact reason. Ulduar and TotCr are dull by comparison as they are literally places filled with mobs that are just waiting for you to turn up and fight them.
I know some people are just in it for the epics, but maybe some way of guaranteeing an epic drop between each boss would help on that front.
Sep 12th 2009 11:39AM The Manipulative Queen letter is a hard one to call based on the information given. Yes, it could be a case of a girl using her gender to get what she wants, but it's also possible that she's just friendly and outgoing and that's being misinterpreted by other guild members.
Let's face it, there are a large number of young, socially inexperienced guys playing WoW. For many of them, any kind of positive attention from a woman will cause them to become instantly besotted. You see it all the time.
My wife is about as flirty as they come, however she always makes it very clear that she's happily married and sat in the same room as me. That doesn't stop guys thinking that "Hey honey!" means "I love you, please give me presents and I will leave my husband for you!" She calls EVERYONE honey, online and in real life, but this completely escapes them.
There's also the lewd joke factor. If you have a guild full of guys cracking rude jokes, no-one thinks anything of it. As soon as a woman does it, it's considered a come-on and apparently the correct response is to start sending her inappropriate whispers.
The solution to all this is for male WoW players to stop thinking with contents of their tighty whiteys. Yes, female WoW players exist. Yes, some of them (like my wife) are actually hot. Yes, some people do actually hook up online and have successful relationships. However the chance of this happening is incredibly slim (Perfect Courser Antlers have a better drop rate, all you old-school hunters know what I'm talking about.)
It's much easier and simpler all round if you just treat the girls playing WoW exactly the same as you treat the guys. You won't get the wrong idea and you won't get taken advantage of. Go out in to the real world and find a nice lady to bring into the game with you, just like I did.
Sep 11th 2009 9:44AM Amen to that! I remember having to help my wife do it years ago and now I'm going it on my own shammy. To be fair, it's a little less painful as I'm doing it at 36 (yay for RAF bonus levels) with a mount, but it's still a pain in the arse.
Also; weapon skill.
Sep 10th 2009 6:54AM When I did this for the first time, I somehow ended up leading the raid. I quickly looked up the tactics (no-one in the raid had seen him before,) went back to raid chat and announced "Don't stand in the fire and nuke him hard." Raid chat went silent for a bit until someone asked "And?" to which I replied "There is no "and," that's it."
Sep 6th 2009 4:10AM I wonder if arms warriors will be better off gemming for str instead of ArP now. I'll have to replace a few gems, but at least those gems will be useful for both DPS specs.
Sep 6th 2009 4:05AM I know what he means, but I think arms feels like a barbaric "mashmashmash" tree while fury is a little slower and more considered, while it should be the opposite.
Sep 4th 2009 6:02PM "although I think I still prefer Fury's rggggrgrgrgaaagh kill kill kill style over the You've left me an opening! feeling of Arms. With the Overpower and Execute procs, though, Arms definitely feels like you're faking out your target into exposing itself to a huge overhand smash as opposed to just Bloodthirst/Whirlwind/Bloodsurge frenzy of blows."
I don't get this. I'm arms/fury dual-specced and arms feels like a much faster, more aggressive playstyle to me. With arms, you're hitting a button every single GCD, plus HS. Fury is like watching paint dry in comparison; if I'd wanted to wait for cooldowns, I would have kept on playing on my ret pally. My avatar may be moving faster, but I'm not.