Apr 30th 2010 7:12PM @Zenith .. extra NPCs on boss fights in 10s? That's brilliant. That would be a great way of bringing some of the epic large scale back, you still have an army to do these things.
Apr 26th 2010 5:04PM Spot the player who has never stepped into and completed a 25-man raid.
They're harder to complete than 10s, logistics of getting 25 people to actually be around, logistics of the fights being adjusted to suit larger numbers of players, in some encounters in ICC it's just physically more difficult to stay within the mechanics of the fight (eg, distances).
There's no automatic about it.
Apr 14th 2010 7:17PM I'm not convinced they'd need to do anything special for that encounter and life grip than already exists. Mages can blink while under the effects of the green ooze, they're still rooted in place when they land, but the root doesn't stop them from blinking away.
I have used that to great effect buying more time to get the ooze down before it goes bang.
Apr 7th 2010 10:31PM @Physicsguy89 You see no conspiracy, I see nothing in those threads which is news today. Downrank me all you like, with wall to wall iPad coverage is anyone surprised this is now being posted?
(Disclaimer: I have an N1. I don't have any of the problems listed. But I'm also not on a US carrier.)
Apr 7th 2010 10:27PM @amrkvati Settings -> Sound and Display -> Brightness. Untick 'Automatic Brightness".
Also, it's useful to note that the brightness button on the little widget thing on the home screen one right on a default UI will switch between dark, mid and bight levels quickly. No extra widget needs to be installed!
Mar 22nd 2009 5:53PM Mage QQ, ah how so little changes. I've played a mage since open beta in 2004. Cleared every end-game instance since (except Naxx-40 and Sunwell, but hey, not a lot of people did).
Understanding where all this QQ comes from you have to understand how the class has evolved. It started out as one of the three lead DPS classes (along with Hunter and Rogue), and that was certainly how the meters looked in MC and BWL etc. We didn't have the aggro dump that Hunters or Rogues had, but that just meant we weren't easy-mode. The glass-cannon model worked okay.
BC changed a lot of that. Instead of being a glass cannon, we were just glass. Most other classes with damage got buffed, or we got nerfed. Sure, we had a lot of things fixed (no longer was I spending 20 mins outside an instance summoning water, 4 at a time!) but pretty much any class which did damage was now an equal.
Wrath really finished off the homogenisation of the class down to just one of any class you like. There's little CC needed any more (again, a mage-specific role), the trees were mucked around with but the same old rules really remained (frost sucks, and I only remain a frost mage because I refuse to cookie-cutter it into the spec-of-the-week), and we remain glass but no cannon. That's fine, make us less glass like the classes beating us, or give us our cannon back. Or find something unique to play about the class.
I still enjoy playing my mage, it's remained my main for four years. It probably always will. But Blizzard has a history of ignoring any large problems and fixing small stuff. There's a joke from a long time ago that while other classes get buffed, the patch notes for Mages will just say "Added new talent to give you 1/2/3/4/5 new spell icons", in reference to a patch notes that did nothing but change an icon for mages.
Blizzard could do with a good dialogue with Mages about how they fit in, and where they fit in. Maybe that's just one of many, maybe it should go back to the glass cannon, but mostly it seems like we're pretty consistently under the nerf stick or being ignored, and no longer allowed to shine in mage-specific ways. I miss fights that depends on a mage doing CC well. I miss having to walk the threat line hard because the damage output was just that steep. Those things made the class fun and different from other classes.
In terms of the spirit change, I don't know what the QQ about the +spi needed is about. I have almost all T7.5 kit, and 544 spirit. Going forward into 3.1 spirit will only improve. And if you're in a guild that refuses to give you upgrades because it has spirit, change guilds. Seriously, because there are no longer hard and fast rules about "healer" loot or "dps" loot. It's all very mixed. I have mp5 gear even.. (well, it was either grab it or it be DEd, and it was still an upgrade in other ways..)
Your healers aren't going to get any deeper loot if they're refusing to let anyone else get an +sp upgrade just because it has +spi.
I deeply miss classes having clear roles. But I guess that's 'bring the player, not the class'. It just doesn't work when the classes aren't actually balanced.