Jul 31st 2010 4:11PM I REALLY want one of those hippogryphs ^_^
Jul 30th 2010 8:23PM Time for my daily entry.
PLEASE pick me!!! :D
Jul 29th 2010 1:39PM Man, I would *love* to finally have a cool mount :D
Jul 28th 2010 1:36AM Can I haz awesome mount? :D
Jul 27th 2010 7:04PM I want a cool mount, for once >_
Dec 13th 2009 2:28AM No offense, but it sounds more like the article is saying "Keep your mouth shut, quit the game if you don't like it". Not so harshly, of course, but just being blunt.
Which is probably a valid enough point. My issue, however, is in some of the core philosophies that have changed during WoW. When I started playing, we had 9 Classes. Now, we have 4: Tank, Melee, Ranged, and Healer. The buttons and rotation may differ, but the end result rarely differs because of a certain Class. It's good that the game be "Balanced", but at what cost? Isn't WoW, first and foremost, a Fantasy game? Or has it "sold its soul" so that it may be considered an eSport?
A minor, but infuriating example is the Class Sets. When I started the game, Class Sets were more for appearance than anything else, and Set Bonuses were just that; bonuses. Perks, if you will. But now, Class Sets are mandatory for raiding because of the Set-Bonuses, whilst not even being iconic depictions of their Class.
Even though the Forum is definitely a poor example of the Community's voice, as a whole, I think Blizzard has done players wrong as well. Not with ill-intent or anything, but they've betrayed some of the things that really just made WoW *fun*, and at least in my case, it was the simple face that each Class felt truly difference.
Nov 25th 2009 3:47PM I wants a Tiny mount >_
Nov 10th 2009 12:19AM I'm just gonna say, outside of the Christie Golden work, "The Last Guardian", and "Of Blood and Honor", the Warcraft books/comics have been absolute garbage. They aren't making characters do that they'll be interesting; they're making them so that they can fill a role that's "needed" for the game-developers. "Hmm, I think we need to get the Horde and Alliance fighting again; let's give the Alliance an anti-Thrall, and just take Thrall outta the picture with another Grom-wannabe".
Even in the Arthas book, it reeked of sudden "changes in agenda". For instance, Arthas was basically a good guy, except for the times "it was best" for him to be a bad guy. The whole character was written to have a redemption arch, then in the final pages "Actually, scratch that, let's just make him evil. That way, you don't have to feel sympathy when you kill him".
It's just a shame. The actual *Blizzard* writers have proven to make some compelling characters. It's just that they're too caught up in trying to make the game "mainstream", by making the story and gameplay aspects less complicated.