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  • Kanst
  • Member Since Jul 29th, 2008

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Officers' Quarters: Critical mass {WoW}

Jul 27th 2009 2:29PM Our guild does the exact same thing with ranks. We raid 5 days a week and have 3 ranks, these ranks play a lot of roles in the guild.

Raider are the people who make 80% or more raids
Members make between 60-80%
and Show up Moar make less then 60%

If a member drops below 40% for more then 2 weeks they are dropped to casual and have to re-apply

With these ranks comes incentives on loot, raiders gain a 10% edge on their priority, and show up moar get last priority along with apps. This way our members strive hard to make raider and most of our core attain it.

But IMO it all comes down to balancing. For example we went quick last week, we had just Yogg alive on our last raid night, so we pulled in our #3 tank. This tank is useful for fights where the other tanks arent around or for 3 tank fights, but he hadn't gotten to tank Yogg yet, so we brough him in and dealt with some learning pains. But we had all night. Those are the kind of things you have to do if you wanna keep 40 raiders happy, its all about time in instance. If there time on standby starts getting a lot higher then their time in instance they wont be happy. I know from experience I was one of the undergeared people in my previous guild and spent many nights sitting outside sunwell for 4 hours just hoping they would call my name on vent.

Officers' Quarters: Critical mass {WoW}

Jul 27th 2009 2:24PM I am an officer in a mildly-hardcore 25 man raiding guild. I have a little advice for anyone facing this problem. IMHO the worst thing ever is a cancelled raid due to attendance, id rather have 100 people whining about not getting in then cancelling the raid, however once you dont have to worry about cancelled raids there is definitely an ideal number of raiders.

Our guild runs right around 40 raiding toons, that is 40 people geared enough to come into ulduar, most nights we have around 35 of them online. The key to balancing is identifying farm and progression. The group we take in on thursday for hard modes and the group we take in on tuesday for the siege are not that similar.

Razorscale, Ignis, FL hard mode, Kolo, Auriaya are all fairly easy fights. It is very very infrequent that our guild wipes on these. As such we bring in all the bench for them. The officers know the bottom tier of members and these guys may not get to see hard mode thorim every week but we make sure we get em in for 4 bosses or so. Sure it takes a little longer to do the subs but people end up happier.

Ask A Beta Tester: Questions I wish we'd been asked {WoW}

Nov 3rd 2008 11:47AM I dont get it, how can anyone NOT like tauren cat form. In my opinion it looks way cooler then the NE version

Breakfast Topic: The simplification of the game {WoW}

Sep 29th 2008 9:19AM I agree completely. WoW is fun because its a challenge, if it was easy it would lose the fun for me

Ask a Beta Tester: Attunements, achievements, more low level quests {WoW}

Sep 18th 2008 1:10PM People may not want to do old dailies at 80, but I was considering doing all 25 dailies on the 12th and then handing in when the expac is installed for a nice little xp headstart

Ask a Beta Tester: Attunements, achievements, more low level quests {WoW}

Sep 18th 2008 11:45AM I have a question and please dont say take your time and enjoy the content.

I want to get to 80 as fast as humanly possible when the xpac comes out, do you have any advice? Can I carry over quests? should I shoot for instances or quest?

Totem Talk: Restoration in the Wrath Beta {WoW}

Aug 15th 2008 9:14AM I have healed in Sunwell and this is where I downrank the most. In t5 level stuff (Im a pally) I can just spam max rank flash all day and keep a tank up, but in Sunwell the damage is way too much, however the tank doesnt always need the 5-8k max rank holy light. I am constantly switching between 3 different ranks of HL and max rank FoL to give myself constant healing output while being able to tailor my heals to the tanks needs.

I think the biggest issues is loss of continuity. Right now my flash heals for like 1700 and my HL heals for like 5k, that is a large range in there. So if the tank is taking needs more then 1133 HPS, but less then 2.5k HPS I am stuck overhealing on each heal.

Forum post of the day: Vicarious' legend {WoW}

Aug 7th 2008 11:47AM This was my main thought when reading this. The guild is FARMING SUNWELL. They dont reall need gear upgrades, sure every little bit of dps helps make the kills cleaner and quicker but honestly at that point legendary weapons are just status symbols. Sure the hunter would have made better use of it but I cant argue with giving it to the dedicated raider. If they were progressing it is one thing but they are basically at the point of farming SWP for shits and giggles until expansion, and by lvl 78 or so that will just be a weapon you take out in IF to show off.

Breakfast Topic: Doncha hate it when... {WoW}

Aug 5th 2008 10:41AM My personal worst is when doing dailies and I dont realize I took a raid invite. Its a real pain when you finish a bombing run on Quel Danas and realize that you didnt get credit since your in a raid group

Azeroth's new plague, Potion Sickness {WoW}

Jul 29th 2008 9:35AM I think what you will see is more of a need for utility classes. Shamans totems now affect the whole raid, ret pallies have judgement of the wise, shadow priests return mana. Raids will now be required to have all these things in place to raid optimally. They will start having to sacrifice a little dps for raid utility