Aug 12th 2008 2:36AM Those scrolls are only usable by inscribers I do believe since curently (though may change) says "requires Inscription (25)" but yes it will be like giving all inscribers the Astral recall spell that Shamans get at 30.
Aug 1st 2008 1:34AM "I don't know where you found that video, but it's clearly misleading in the extreme. If the DK were that amazing, my group of 5 DKs wouldn't have had a near wipe two nights ago in the first ten minutes of Stratholme."
Well you also have to remember most of the vids people are watching are either speical quest vids where you get awsome buffs just to learn your class and not true gameplay or are 70+ DKs farming lvl 61s... I have seen both the vids that make DKs look way powerfull and the ones that make them look like any other class at that level... I do most the "OP" DK vids are one of 3 things, certine quest that gives nice buff to learn skills, farming grey or near grey mobs, or PRIVATE servers that are unoffical and where if they wanted to they could make all mobs worth 100,000,000 xp and 200G due to it being a unoffical (illegal at that) server.
Jul 31st 2008 5:21AM "It'd be stupid if a class wearing plate had "more DPS than any other class." Please, Blizzard, make the DK just another class so we don't have thousands of them running around spanking their runeblades"
Um go tell that to all the DPS warriors running out about right now that can easily out DPS a rogue.
But I agree it should be as "equally" powered as every other class due to the fact that even your hunter or mage or druid is a hero, a hero class is just that of one that doesn't have to prove his worth by lvling up from 1-54 first, quit simply by lvl 45 all classes are heros.
Jul 31st 2008 5:15AM "Thing is if runeforging is better than wotlk enchants, you will see enchanters crying fowl, etc. "... no because a DK will only beable to use it on his/her own weapon, every other player in the game will still need enchants... I seriously hope that Runeforging is at or above par with weapon enchants for their level and maybe make it like poisions where you need to do it x amount of times to have the skill to learn the next level....
But quit simply I don't see anything yet that even comes close to competing with the Sunwell enchants for weapons and so is still very inferior, sure it may cost alot less for a DK if it isn't their 80 epic that they are keeping but quit simply if it doesn't atleast stand up to par with enchants (maybe make it so you have to run the same instance enchanters need for their epic enchant recipe for your "epic" runeforge) then it will be obsoliete and unused execpt on those weapons people know they aint keeping long anyways.
Point being I am sceptic about it taking the same slots as enchants on weapons unless they figure something out to where it is on par with weapon enchants including epic enchants (such as propesd option of needing to run instance for epic forging so that enchanters couldn't call foul that a DK gets epic enchant for next to nothing) But even if the "epic" forges just came for free it wouldn't be bad either since its not like we can forge anyones weapon besides our DK while as it looks like enchanters will now be able to "twink" their alts with new enchanting scrolls.
Jul 31st 2008 4:55AM "B) Should a level 57 really be able to solo an elite without losing more than 3-5% of health w/o kiting it? I killed that same exact abomination yesterday on my Warlock, but I kited the hell out of him to do it."
Umm... yeah my mage when it was 57 raped a lvl 59 elite in EPL, when I was running into a building I argoed him, put up my frost shield and frost bolted him to death, at the time I didn't know he was elite (wasn't paying attention) and was like "wow he actualy broke my Ice barrier before CD was up weird... oh wait that was an elite? ah thats why oh well"
Those elites aint that tough, its just most lvl 55-57s have like lvl 30 green gear if they havn't been instancing and the gear really makes the difference when fighting elites.
Jul 30th 2008 1:56AM "It's also not clear if they overwrite oils, sharpening and weight stones, or permanent enchants, or if they're a completely new 3rd category. There's still a lot more to explore about these abilities, and hopefully we get a chance to take them for a real test drive soon enough."
Though probably counts as a perment enchant since rogue poisons count as a temporary one (IE no posion + sharpening stone) I would really love it if it is its own third "slot" of Perment/temporary/"rune"... In fact I think it should get its own slot since none of those besides maybe the DKs replacement to the Crusader enchant (which was jsut a 19 twink enchant anyways) non of the Runes are even close to competing with current high level enchants and so would make runeforging useless expect as a temporary "perment" enchant untill you could find a enchanter to do a better enchant/
Jul 30th 2008 1:49AM "It's interesting that the two tanking enchants require a 2-handed weapon." well if you can't use shields what else are you going to use to tank? duel wielding? though might be better argo holder (not sure since havn't tested) tanking with 1 huge sword looks more correct then tanking with 2 tiny daggers... though not a shield still more "protection" then 1handers and makes sense that the defensive ones are on what would be more definsive in reality...
As for the "hearth CD" note at the top, only if you want quick acces back to where your questing, but you do have a teleport spell to get to ebon hold, and if your really worried about your hearth CD once you leave ebon hold just run to UC if horde (or fly to IF if alli) and buy a mage port to shat to use the portals there to save your hearth...
But either way its like the good ol days of druids being able to set your hearth in one area but having access to another so set hearth on eastern kingdoms will druid spell goes to ka.. (western one dont remember spelling), only difference is now most don't even bother doing that since most set there hearth to shat if they have a main that has a few G to buy a mage port to shat to set hearth...
But druid skill was still used to learn druid skills in moonglade before using hearth CD to go back to shat therfore saving a trip back to shat due to hearth being on CD from hearthing, then going to TB/Darn to learn then being stuck...
Either way hearth CD is very much worth switching out your old green weapon for a blue one that droped in the instance you just did... if you don't think spending 3 minutes using spell to get to DK home to do "Rune of the Fallen Crusade" hearthing and then not being able to hearth for an hr is worth it youve got way to tight of a time schedule to play anything.
Jul 30th 2008 1:31AM "It could be that the parchments are like Pre BC armor reinforcements for leatherworking: a cheap, easy way to lvl up. The higher lvl enchants might need higher lvl parchments and so on. You know, nothing that is crazy expensive, but something to make a some quick silver off of."
Probably a low lvl one for Pre BC enchants, a "lvl 35" paper for BC enchants, and a "lvl 60" paper for post BC enchants (IE a paper for each "minimum enchant level", again divided between armor or weapon so I guess 6 total types of paper)
Jul 30th 2008 1:14AM "What about mats for the enchants? The enchanter won't have to have them with him in order to cast the enchant, right? The mats will be required as reagents for the scroll... am I getting this right?"
... wouldn't that be breaking enchanting in its intirerty, being able to raise enchanting without using any mats and then selling mats to those who don't enchant that need it from the scroll... no I do believe that it would require same mats as the enchant just instead of enchanting the gear you enchant the paper in which absorbs it and can be sold to be applied to whom evers gear.