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  • Zanthexter
  • Member Since Jul 30th, 2008

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Recent Comments:

Patch 4.1: Blizzard unveils dungeon finder Call to Arms {WoW}

Apr 7th 2011 2:12AM Here's how to fix things:

1) Limit LFG back to your server - So reputation matters again. Running dungeons with strangers used to be a great way to make friends and find a good guild to join. Now it's just a way to be randomly abused by people from other servers you will never see again.

2) Add 2 slots to (new) dungeons, or 3, or whatever, and make them DPS slots. In other words, instead of trying to force the players to balance class choices around dungeon design, design the dungeon class requirements around player choices.

And yes, I did suggest both things in the official forums. That was about as much fun as running a pug. Whether or not the ideas are foolish, the way people responded...not fun.

I almost think RealID was the lesser evil.

Arcane Brilliance: Which mage spec should you be raiding with? {WoW}

Feb 20th 2011 10:20AM The simulators give you the result of perfect execution, and only for your individual DPS, now how your actions affect the group as a whole.

What matters is real world use by average real world people in actual real world groups facing real world situations. In other words, the results you get with less than perfect execution. The articles point is that the practical differences between specs as actualy played are small enough or situational enough that you should feel free to play what suits you. That is also Blizzards specifically stated goal.

For someone aspiring to be a top performer in an uber guild, then they really have to pick the spec the sims say is best. And do whatever is required to achieve perfection in it. For the rest of us, we are free to pick what we enjoy without feeling we are letting our team down.

Tuesday Morning Post: Daniel mostly talks about patch 4.0.6 and maybe a little bit of RIFT {WoW}

Feb 8th 2011 4:04PM So when will be launching?

Breakfast Topic: What made you decide to get an authenticator? {WoW}

Feb 8th 2011 3:48PM The only thing that ever kept Mac computers "safe" was low market share.

Now that they're gaining decent market share, and that with mostly wealthier users, their getting targeted more often.

Security is not a Mac vs PC thing, it's a user thing. However secure or not the OS is, users can open it to infection with a few clicks, or decide to not protect it at all. Mac users are particularly vulnerable because they believe Macs have some sort of inherent immunity (they don't) and act on that perception.

Breakfast Topic: What made you decide to get an authenticator? {WoW}

Feb 8th 2011 3:30PM It was the drumbeat of WoWInsder articles on being secure that eventually prompted me to order the key chain authenticator in August '09. in fact, it was this one right here:

Thank you WoWInsider for those articles. I really appreciate the heads up.

In defense of gear simulations {WoW}

Feb 6th 2011 11:53AM I wish Blizzard would designate some servers as specifically for "Elitist Jerks" players. If there can be RP and PVP servers to support those play styles, then as extreme as the "EJ" way of playing can be, EJ players deserve their own designated homes. (While they're at it, how's about some Chuck Norris servers too!)

Whether to SIM or not, or even to heavily research things outside the game or not, isn't a practical "choice". There's no question bringing in outside knowledge works and gives the player a really substantial edge. Steroids do the same for physical sports, with identical arguments for and against. (Breakfast Topic: Roid-rage vs Nerd-rage, which is worse?)

If you are a Sim kinda gal/guy, please be understanding of folks that aren't, and maybe even consider whether you really ought to be playing the same "WoW" that they are. "Elitist Jerks" was chosen as a deliberate reminder that playing to win and playing to have fun are often not the same thing and forgetting that can make you look like a real prick.

Use your deep knowledge to seem a wise oracle, but accept that other players may have other priorities than winning. Refusing to sim, or watch YouTube videos, or take your advice and respec fire doesn't necessarily mean that they are lazy or that they are letting the raid down. It could just be that they play for different reasons than you do.

The "World of Closetcraft" lady at Blizzcon being one heck of a great example :)

Nethaera's guide to getting the most from the forums {WoW}

Feb 5th 2011 4:12PM I recently went in to the forums for the first time. I was appalled to find them even worse than a bad PUG.

As much as I loathe RealID, I can see where they were coming from when applying it to the Forums, but I also think it would have failed, as it attempts to only address half the problem.

The Forums and PUGs have the same two problems: Lack of accountability, and lack of rewards that encourage contributing to the group. Civility isn't going to happen until it's in peoples interest to behave that way.

How to achieve that, I really don't know. What I do know is that both problems harm the game.

Officers' Quarters: Guild wars {WoW}

Jan 24th 2011 8:04PM One of the things I like about the addon WoWInstantMessenger is that it saves chat logs.

I've never had to refer back to them, but when you are dealing with people on a regular basis that you know usually know little to nothing about... it just seems like a good idea to document what you can.

The Lawbringer: The lessons of globalization and gold farming {WoW}

Jan 23rd 2011 10:49PM The spam is annoying, but it's what all the farmed gold does to the game economy, and through that to the game as a whole, that bugs the heck out of me.

Because there are gold farmers, the value of mats gets driven down.
Because there are gold farmers, there's a lot of gold in the economy, so the cost of items that are rare/limited goes up. (Pets, drops, Maelstrom crystals, etc.)

So, the result is that for most players are stuck with choosing between evils: spending huge amounts of time grinding mats, doing without, or buying gold (Cheating).

For a lot of folks, it makes more sense to spend an hours worth of real world earnings, than 20 hours worth of in game earnings. In a real sense, the gold farmers actually create the demand for their wares.

The Queue: Boats {WoW}

Jan 23rd 2011 9:36PM EVERYONE knows that the real reason they knocked it back to 5 levels was that their software/database only supports 2 digit level numbers, and going past 99 would require a massive re-write of code and data import. Worse, everything was written in Kobold, and there's a shortage of programmers with that skill set.

They fear setting off a WoW2K apocalypse! Dragons and Mulocks living together! Nooooooooooooo ooo oooo oo o o. . .!

(No, I don't actually think that's the reason. Blizzard seems much to savvy to have made such a mistake, much less to not have fixed it already.)