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  • Tim B
  • Member Since Jul 30th, 2008

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WoW20 Comments

Recent Comments:

The Colosseum: Ogc the Warlock {WoW}

Jun 1st 2009 11:46AM ?? that's about 5% - any theorycrafters who say you need much more than that for pvp?

Disappointment with the patch 3.1 game world {WoW}

May 9th 2009 6:19AM To Tyler - I had that for a while and it turned out to be a problem with the Questhelper addon, and uninstalling that fixed it. Just a heads up.

In-game fixes for Monday May 4th {WoW}

May 5th 2009 11:05AM 'Lets take sunwell for example. If the designers take months and maybe years to make it they would like it to be shown for lots of people.

They might've had plans for that raid before launch of BC. Plans, ideas, concept art, musical scores. Huge amount of work and sweat done for the instance to look good. Lots of playtesting, minmaxing, ideas of damage output. Math and all that. Lots of ideas about tactics etc. Voice-acting and all that.
And then what? 5% of players saw it '

Well I kind of agree with that, but my solution would have been for them not to introduce WOTLK so soon. My understanding is that they hurried it a bit, maybe because they wanted to compete with other MMORPGs which were releasing around that time.

In-game fixes for Monday May 4th {WoW}

May 5th 2009 8:00AM What is 'easymode'? When does Blizzard ever use that term in the game? When my guild killed the bosses we killed in 25 man Ulduar, were we told, 'congratulations, you just killed this boss on easy mode'? On the contrary, I think we were doing something called 'heroic' mode. If you look up 'heroic' in the dictionary, it seems to denote some kind of special achievement, requiring hard work and skill.

In-game fixes for Monday May 4th {WoW}

May 5th 2009 7:10AM 'And what is the alternative? Noone with a brain develops for 5% of their customers.. it's stupid and won't make you money. You develop your product for as wide a range as you can then try and throw a bone to the outside edges if you can. So, blizzards options are:

1. Make raids accessible for everyone.'

Uhhh ... raids are accessible for everyone ... Ulduar 10 is. They could have left the 25 man version harder, and requiring people to figure out tactics like the cat thing I mentioned above, but seems they're nerfing it too.

In-game fixes for Monday May 4th {WoW}

May 5th 2009 7:08AM 'Healing through the damage the cats do from Auriaya is particularly evil on 25 man. They each hit our t 7.5 geared offtank for 13k a swing - 4 cats.'



Um ... you do know you should be splitting the cats up on the pull, right? They get a damage buff from being close to one another? Why are four cats all attacking one of your tanks?

Ulduar "tuning tweaks" {WoW}

May 5th 2009 5:22AM 'It's one thing to be hard. It's another thing to wipe because one person makes a single mistake on any fight, which is generally how a lot of Ulduar is going right now. Not even on hard modes, if you're doing 10-man and your tank misses a taunt, wipe it up you're done. If your healer misses a dispel, you're done, wipe it up. Not cool.'

That's how a lot of things in life are, aren't they? If Arsenal are 2-0 up tonight and then Ronaldo misses a penalty, then Man U are done*. Might be harsh but I guess it's also an incentive to improve your performance.

*American readers forgive the British football reference.

Ulduar nerfs and Blizzard's new raid philosophy {WoW}

May 3rd 2009 4:32PM Maybe he was going for the achievement, Hadronox Denied?

Ulduar nerfs and Blizzard's new raid philosophy {WoW}

May 3rd 2009 7:50AM 'I just want to be able to experience the end game stuff without having to devote every night of my existence to this game.'

Ok, so do Ulduar 10. Problem solved.

Ulduar nerfed, more nerfs on the way {WoW}

May 3rd 2009 7:28AM 'AND because nobody seems to have figured this out yet:
Blizzard has always wanted most of their player base to see everything.'

They would have seen everything ... They could have done Ulduar 10.