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  • Skojar
  • Member Since Jul 31st, 2008

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Recent Comments:

Ghostcrawler on AoE tanking: "The paladin probably too good" {WoW}

Jan 25th 2010 2:19PM A longshot, my wish is for a reduced cooldown on thunderclap. That would make my life as a warrior tank so much easier, even a second or two.

WoW 5th Anniversary Giveaway: 3 Tiny mount loot codes {WoW}

Nov 25th 2009 9:10AM These look pretty neat.

WoW Insider Show Episode 114: Live on location {WoW}

Nov 3rd 2009 10:59AM While listening I had an epiphany: Why not change it so that enchanters could disenchant through the trade window (in the same way they can disenchant)? If you include a confirmation on the receiving side, then any non-enchanter can take her soulbound items to an enchanter buddy or a barker in Org and get them sharded.

Then you don't need the DE button in cross-server pugs, and you can eliminate all the problems.

Dual specs and loot priority {WoW}

Aug 24th 2009 3:29PM Or you can go the other way and realized that neither of your dual specs is necessarily more important than the other, and roll accordingly:

If you plan on using an item as an upgrade, roll Need.
If you want an item to sell or DE or whatever, roll Greed.
If you think you might potentially find some use for an item, but you're not sure, roll Greed.
If you have no interest, Pass.

Any DEing arrangements or funky 'one Need Roll' rules or 'current spec only' or whatever should be a special aggreement; an amendment to the simply default above. The idea that every PUG should spend time before hand working out what set of arbitrary system should be used seems to make it much harder than it needs to be.

Dual specs and loot priority {WoW}

Aug 24th 2009 3:10PM I really don't see how this is a serious debate. I have a warlock, tank/dps warrior and heals/dps preist. I'm in an instance to get gear and have fun. The ROLE I'm playing in a team is determined by what's needed, but my loot preference is not. It is silly to base anything on the role you're currently filling because there's no reason to assume that one of your dual specs is more important than the other.

I routinely run in groups in which three of the five characters in a heroic can either tank or dps. If that group is after a tanking trinket, and there's a rule that you should only roll on items that fit your current role, then the only fair solution is for them all to run in tank spec. Because that isn't very sensible, two of them switch to dps to form a functional group. Why should they be punished for being team players? Now suppose we're going after a dps trinket. None of us wants to tank but one of us gives in, provides an essential role in the party, and in return he's told that the reward for his sacrifice is being denied a chance at the loot. That doesn't seem to pretty unreasonable.

These days, I would think the term 'off-spec' should only mean the specs you would have to travel to Orgrimmar and talk to a trainer to switch to. For Paladins that can either heal or tank, that means your only off-spec is Ret.

WoW Rookie: Sharding etiquette {WoW}

Aug 19th 2009 1:36PM This is much less of an issue now that even BoP items can be traded within the group.

I would say:

Need if you will acually use it,
Greed otherwise.

If you want the shard, and there's a Enchanter in your group, ask them to DE your wins for you during down time or after the run.

Much more convenient.

Val'anyr explained {WoW}

May 11th 2009 2:58PM One important question remains: does the shield stack with Divine Aegis?

I heal with shamen, druids and paladins, and I'm a discipline priest. I think I'll argue that it should go to the druid. When the blessing procs he can crank out a lot of heals on a lot of people. The tanks are already getting the most attention from the paladins and me, and I already apply lots of mitigation. This will be doubly true if a paladin applying this to the tanks would mean that my bubbles were overkill (i.e. if they don't stack).

I suppose maybe a paladin could take over more of the load of tank healing with this, and force me to respec, but our problem doesn't ever seem to be tanks getting killed. Our problem is always dps, which aren't constantly monitored like a tank, or raidwide damage. Having the AOE/HOT people apply mitigation would seem to be the biggest potential benefit.

Officers' Quarters: Ball and chain {WoW}

Apr 27th 2009 3:16PM The Failbot strategy seems like it would cause more harm than good. In my guild doing what you suggest would be the thing to start drama, while talking things out privately would solve the problem quickly and aminacbly.

I guess you're assuming that Anonymous has already spoken privately to the husband about possible solutions. It may be that the wife isn't really that interested but is just playing for the quality time. It may be that she's trying her best but just not getting it. It could be that she wants to be carried through to get free gear. Which of these is the source of the problem will dictate the best solution. If you ask the husband what can be done, the problem may solve itself. Ask him what he thinks and work out some possible solutions together.

If you start with the idea that keeping him in your raid and cutting her is the best and only solution, of course you're looking for trouble. There are other solutions.

The problem with the Fialbot thing is that if you're announcing to the raid and you've got the 'cutoff' set to exclude only her, then that's just as bad as calling her out in Vent, maybe worse.

My first thought was to think about the other raids the guild runs. In my small guild, we have what amounts to A, B, and C teams that run pretty consistent, made up of mains and alts based on play preference, gear, and raid composition. Look at alts and raid teams, and ASK THE HUSBAND what he suggests.

Breakfast Topic: How's Noblegarden going so far? {WoW}

Apr 27th 2009 10:01AM I think it would have been better to slow the spawn rate at the current sites, and then have eggs spawn throughout the world (perhaps in herb locations to make it easier to program).

Once I 'memorized' all the spawns in Falconwing Square I tried running in a circle and camping. The take was a little better camping, and a lot less work. Neither option was very interesting.

Fortunately the title demands were such that I managed to finish up in one sitting, so I wont being going back and others will have no competition from me.

Breakfast Topic: New 5-man dungeon plotlines {WoW}

Mar 30th 2009 10:34AM What about Sholazar? It needs a 5man, and you could utilize the Maker's Perch or Maker's overlook for entrances.

Do any of the Ulduar stuff in 3.1 utilize the Engine of the Makers? That would make a great entrace for a dungeon.