Apr 4th 2012 3:03PM One fantasy trope that's always true is that there's always more Elves. High, Gray, Wood, Night, Moon, Sun, Dark, Blood, Sea...
Hey, Sea Elves. Naga that have rejected the Old God transfiguration and partially mutated back to elvish form. Leg issue solved, plus they get to be green. The Horde gets those, the Alliance gets Half-Elves, because, hey, why not?
Apr 3rd 2012 2:03PM As much as I'd like fourth trees for certain classes (the most obvious being Warlock, Hunter and particularly Shaman tanks), what occurred to me today was that over the lifespan of the game, four expansions and counting, they've released five new races and two new classes. One hasn't even hit yet, but everyone remembers the balance issues plaguing Death Knights for the first...um, three years? of their existence, and the Monk may well end up in a similar spot for a while, with endless tweaking and nerf/buff cycles.
Given the tremendous amount of effort they have to put into a new race, with character models, unique starting experiences and quests, racials, animations, and so on and on and on, this tacitly points out the insane difficulty in adding new classes with completely unique playstyles and abilities and balancing them with existing classes without too much difficulty. Giving a fourth tree to a few classes--and none would be as dead simple and obvious as Shaman tanks--is like adding 1/3 of a new class, with all the attendant balance issues.
Don't get me wrong, I'd love to see it. I think that seeing completely new classes, while rare, is going to be more commonly seen than adding features onto the existing ones.
Now, if only Blizzard had a game that they were working on from a clean sheet, where they could address these issues...
Apr 3rd 2012 1:55PM Hm, I hadn't thought of this, but RF will greatly ease gearing into the new tier of regular/heroic raiding, since the gear you'll get from there will supplement the heroic/VP replacement gearing, but at a slightly higher ilevel. Just like Naxx (for instance) was challenging with 187/200 gear, easy with 213/226 gear, and laughable even in Ulduar gear, it should make the raid tiers to follow a slightly easier progression.
Mar 29th 2012 4:46PM Blood Elves do make up 31% of the Horde, so even on a pure headcount basis, it's fair to assume they'd owe more.
So what if it's not canon?
Mar 29th 2012 2:29PM They have added some logic in to mix up the classes and armor types in groups to an extent, so it's not tank-priest healer-mage-lock-mage (for instance), so a surplus of hunters (and maybe shaman too) would probably adversely affect queue time.
Mar 28th 2012 2:12PM When 4.0 hit and you could use flying mounts in the old world, but not fly with them, I often amused myself by casting Slow Fall and jumping off tall things.
Mar 28th 2012 1:26PM I already said Snow Crash, but I'll say it again: Snow Crash. Other amazing Stephenson books are Cryptonomicon, The Baroque Cycle, Anathem and Reamde (the last one partially takes place in a WoW-like game and has a lot of amusing digressions on the nature of the fantasy genre and world-building). I didn't care as much for The Diamond Age personally, but perhaps I need to reread it.
Also, Catch-22. One of the best satirical works of all time.
But again, Snow Crash. There's this point in the book where it completely pivots and you realize it completely isn't about what you thought it was about. It's like falling into a pit that opened at your feet.
Mar 28th 2012 1:16PM Snow Crash, Snow Crash, Snow Crash. Should be required reading for everyone.
Mar 27th 2012 2:20PM I level almost exclusively by questing, and worrying about dead zones at levels below 20 (or even 30) seems overblown. Go out and complete three quests, level, and re-queue.
If you want to talk real dead zones, how about levels 51-58 pre-Cata? Your choices were EPL...or EPL. We won't speak of Silithus.
Mar 23rd 2012 4:28PM I've sent four, you only get one a day as far as I can tell. The error message "You are not able to do this right now" or whatever isn't terribly helpful.