Apr 28th 2010 9:42PM I know I'm probably going to be downrated to hell for this but: I like gearscore. It's not accurate, but it is the best we have. I completely 100% understand that it can be manipulated, can be inaccurate, and does nothing to account for player skill. But it gives me a ballpark guess of what their rough gear level is. I don't run into many players who stack the highest item level items with complete disregard of their spec.
Don't get me wrong! I glance through everybody and make sure there aren't any major inconsistencies (druid healer stacking attack power?), and it's impossible to tell their skill before a raid begins, but the GS mod IS information. It's just not the whole picture. Skill plays a big part, but so does gear. You can say that you can't get any worthwhile information on a player from gear but who is going to go into ICC 25 man with a main tank with a 3400 gs? Of course not, they may be the most awesome tank to ever walk the face of the earth but those blows to their face are going to be hard to heal through.
Don't scream burn the mod here, it's useful as long as it's not given too much credence. The kid with the 3 point piece of bark will not make a very good pirate. I'm sorry. And if you are letting him in just because he will let you play megaman later? Then step down from the raid leading please. Pulling in your brand new 80 friend to an ICC because they are your friend, is a bad idea as well!
Jan 21st 2010 5:25PM You know, I must admit, I am sort of sad to see the plate thong thing go away. I know, its not realistic. Nor are dragons or magic. I've always personally assumed that the power of the piece of armor isn't that its 250 times harder metal than what you get at level 1, but instead that its strongly enchanted. And no reason why such enchantment would require a base metal covering in the first place.
That said, I like seeing it occasionally. My ex also had the same sentiment. Many of my female friends share it. I don't want ALL the armor like that by any means, but its a bit like half the weapons in the game which make no sense at all from a completely structural standpoint. Ever look at the Skull clad cleaver or edge of ruin? Its a massively distorted spine with axes strapped on with red cloth. There is no way that thing should be able to handle a strike, much less be as epic of a weapon as it is. There is a bad assness to weapons that look monstrous, there is also a bad assness to walking up to a dragon in revealing armor and telling it to go home and leave its loot before it gets hurt.
Jan 6th 2010 4:30PM The greatest irony here is that I just finished leveling a priest. Because as a shaman I was wondering what the hell happened to my buffs. I played ele mostly. My numbers were solid, almost always in the top 4 or 5 in 10 mans with roughly equal item level gear. Standard variation based on fights, but as a rule of thumb I always put out a good 10-15% less than pures at least. Sometimes less. Usually other hybrids could also out dps me in equal or greater gear. Note it isn't a between the keyboard and chair problem. I know my class, optimized rotation is down to muscle reflex, gear is flawless for what I can get, etc. But I rolled my shaman, not to put out godly numbers, but to accept being on the bottom half of the dps charts in favor of buffing everybody else up. I don't do that anymore. In a 10 man, half my totems are overwritten. Put in another shaman, and there are fights where I only drop totem of wrath. From day 1 we are told our totems are our key class component. They provide versatility, they take up 90% of our toolbox. How many melee strikes does a shaman not spec'ed enhance have? 0. Auto attack. Thats it. We have fewer spells than any other hybrid. But, this was cool. We had totems and we had bloodlust. We may not put out the highest numbers, but the top 5% of your dps was because of me. Well, not anymore. Now the only reason I get raid invites is because of how good I do personally, and I realize how easy it would be for my raid to say "Yea...we're taking this new guy. He puts out better numbers and has better utility. Our healer will take care of totems."
That bothers me. Give bloodlust to a non combat pet, but I'm not going to go back to my shaman until Blizz decides if we are the widely loved buff kings, or not. If we buff, give us buffs that aren't guaranteed to be overwritten in a 25 man. If not, just take away totems, give us actual abilities and spells, a couple standard buffs. I don't want to have to fight my class to feel useful.
On a related note, I love disc and shadow.
Nov 23rd 2009 11:08AM here's to hoping
Nov 22nd 2009 10:33PM It should be noted, he could also be a disc priest.
Sep 12th 2009 12:06PM In my wow career I have lost control of my account on two occasions. Both times were my fault. Not for my computer being faulty, but for trusting other people.
I have heard of only 3 situations where somebody was actually hacked. As in somebody angering somebody else and then subsequently was targeted. I've been playing since six months after launch. Almost ever person who is "hacked" wasn't hacked. The user screwed up.
As for free authenticators for the world. Lets do the math shall we? Lets assume 3 million accounts in the US, conservatively. At $6.50 USD per account that's $19,500,000.00 USD just for the US accounts and not factoring in shipping. By the way, just because you get free shipping doesn't mean blizz doesn't have to pay. So, shipping. I think roughly 5 dollars a piece is decent. Lets add this on. $15,000,000.00 USD. So, for the cheapest quarter of Blizzards player base they are paying out $34,500,000.00 estimated conservatively. Now, that leaves 8 million accounts in other parts of the world. If we assume average shipping being 20 dollars we have the total for authenticators and shipping in other places being $212,000,000.00 USD. So, all told this would cost in the area of 250 MILLION dollars. Thats a quarter of a billion.
Now Activision announced that in the April to June quarter, Blizzard made roughly 195 million in profits. So, that would require Blizzard to give up about 4-6 months of all of the profit from the entire game, just to prevent people from violating the ToS and/or loosing their accounts.
Its a silly idea.
Jul 18th 2009 11:19AM Actually the high elves were sided with the alliance previous to their betrayal in warcraft 3. Afterwards many of the high elves-understandably-became angered at the humans in particular for abandoning them in their time of need, after the elves had helped them time and time again in the past. In fact, the only reason there are human mages and warlocks is because of the previous alliance with the high elves. Most (roughly 90%) of the high elf population then rebranded itself blood elves and separated from the alliance, eventually joining the horde. The high elves basically blamed the humans for half of silvermoon being destroyed, and the massive dead scar stretching all the way to their city. This was all played out even before WoW.
The goblins on the other hand have no alliances at all, and in fact learned that any alliance is bad buisiness. Being that the holy gold coin is the goal for the entire goblin race, siding with either faction is just against them. They sided with the horde in warcraft 2, but found that it was financially a terrible move and switched back to neutrality so they could play both sides and turned massive profits. Why would they now decide they cared about the plight of the horde? They never have before.
Jul 18th 2009 11:11AM See, my problem isn't so much that they should join the horde, its that they shouldn't join the alliance. The horde is entirely comprised of races the alliance deems inhuman. With the exception of the Tauren of course who the alliance has no pre-set quarrel with, but still opt to side with Thrall. The original worgen, despite being created via the scythe of elune, did go insane. Cursed or otherwise, they were still turned into monsters via magic. They started attacking human settlements, creating yet more. This is a scenario we have already scene in the scourge. The scourge were humans, turned into monsters and attacking their former families-just as the worgen are doing now. When a group of scourge regained sentience and control, they were rebuffed by the alliance and basically told to go f themselves. These previous family members were now monsters and too repulsive to be allied with. Why would they do anything different with the worgen? That's my primary qualm with the idea. The horde on the other hang has a long history of taking in just about any race that wishes allies. Yes, the worgen fit better with the alliance than the horde based off the history, but the same could be said for the forsaken. Both were humans who became monsters via the tampering of alliance races (humans in regards to the forsaken via the cult of the damned, and elves in regards to the worgen) and (possibly for the worgen) regained control in some manner, but were still not welcomed.
In all honesty though, I just simply don't want horde and alliance to be equal and opposite. The alliance are the "noble" races. Cities, long histories in dusty old books, orders and massive factions-except gnomes who still have that feel but just don't care much about history particularly. The horde are the "subhuman" races. Orcs who are the newcomers, the primal trolls and tauren, the monstrous forsaken and the bloodthirsty blood elves. Giving the horde goblins is a bit of a cop out. The goblins are neutrals, they deal with the horde more because the horde deals with them, but they always stay where there is a profit to be made. Giving the alliance worgen just feels wrong for the faction. The worgen are monstrous creations of magic being abused on innocent humans to create bloodthirsty mindless fiends.
Jul 4th 2009 2:28PM I'll do it!