Jul 25th 2007 1:24AM I feel silly asking this, especially since I've been playing for 2+ years, but... What's the difference between a 10% increase in mana and a 10% increase in int? Since Intellect = mana, why the difference in terms? Or is it just that, a difference in terms?
Jul 17th 2007 1:33PM @18
It struck me as a shaman weapon. (Shammy's have nature damage too.) In all honesty, I don't remember if Druids can use shields. I know Shamans can most definitely use shields. (It's a 1H weapon, which suggests you'd want something in your off-hand.)
Jul 10th 2007 1:43PM Anyone that uses wands has most likely had trouble too. I've gotten a mob down to 25% or so health, fired off the wand and realized after 2 or 3 seconds that my fire damage wand is useless against that fire elemental (or nature/frost/etc). It makes it incredibly difficult to solo, especially when you use wands to avoid going OOM (or even worse, are already OOM!). They should make a trinket or special enchant (possibly with different levels) that allows some damage against *insert school of magic here* mobs. Just a thought that would probably save a lot of frustration (and a lot of squishies' lives).
Jul 9th 2007 12:39PM I'm exactly 50% pure (which also means I'm 50% impure, heh...heh...heh).
Jul 6th 2007 2:11PM A *Tauren* Druid Herbalist. Tuarens have a racial bonus of +15 to Herbalism, plus Druids can stealth into higher level areas and pick up higher level herbs to sell on the AH. I sell 10-15 stacks of various herbs every few weeks and make 60-100g for 20 minutes of effort.
Jul 6th 2007 1:48AM It amuses me greatly that people seldom remember that the second part of the expression "Jack of All Trades" is "Master of none".
Jul 1st 2007 12:23AM I'm level 50 right now, 22/19/0 spec. It hasn't been tremendously difficult to level her up. I started slow, since it was my first Priest, but once I found a 'set' of spells, it got much, much faster. As a general rule, barring special circumstances (casters for instance, in which case I spam Mana Burn like there's no tomorrow), I use the same series of spells for most fights:
-> PW:S (3/3 in Imp PW:S)
-> Holy fire (5/5 in Divine Fury for .5 sec reduction in cast time)
-> Smite 5/5 in Divine Fury for .5 sec reduction in cast time)
-> Mind Blast
-> Smite (if necessary)
-> Wand until dead (5/5 in Wand Specialization)
I have 5/5 in Holy specialization, which increases the crit chance of my holy spells by an additional 5% (totaling a bit over 10% ATM). I have 3/3 in Imp Inner Fire (30% increased armor from the spell), which is always up. Sometimes I throw a Devouring Plague for an elite or something much higher level than me, and I've been know to fear
when I need a heal, but for 80% of situations, this suits me very well.
Jun 30th 2006 3:51PM Heh, I'm the alt queen. I have a 60 UD Mage and a 41 Tuaren Shammy as my 'mains'(I orginally started that char as a bank for all my AQ turn in rewards). As far as alts go, I have: a 39 Rogue that I inhereted and leveled up to 300 alch (all on AH bought herbs!); a level 1 warlock I use for tailoring supplies, a level 1 rogue i use to store seasonal items before I can sell them, a level 1 (seeing a pattern here?) hunter I use to store scrolls from the AQ turn in rewards. I recently deleted two other level one chars - one I used only for leather storage and one I used only to store random Items until I could sell them. I have full use of my SO's account, which is where the above chars are. On my *other* account (actually mine) I have a 22 druid that I created so I could play when my SO plays his 21 warrior. I created 2 alts on that account - both level ones use for enchanting suppplies and things to be sold.