Oct 4th 2010 8:19AM One of my favorites was with the old Seal of Blood for ret paladins with it's backlash damage. After killing Instructor Razuvious, I judged one of his adds who had the increased damage taken debuff for somewhere around 300K. The backlash one-shot me.
May 14th 2010 3:44PM While I appreciate your concern, it's very very very difficult to design a system in which one method of doing something is not better than all other solutions. Given the min/max scene of the medium to hardcore raiding guilds, the build/glyph/gearing combination that returns the highest DPS/HPS/EHP is going to win out consistently. If you can figure out a design strategy that offers multiple solutions that play differently while having the same effectiveness, you should forward Blizzard your resume.
Jan 7th 2010 4:28PM Sunwell was great. I fell in love with the KJ fight watching the SK Gaming kill video, and actually doing that fight was intense. Afterwards, the whole raid group was shaking (really!) and watching that awesome bit of lore was just a great feather in the cap to an incredible raid zone (minus the need for 800 shamans, warlocks, and shadow priests - thank god I was a warlock!).
Oct 9th 2009 3:10PM I'd bind it to Create Campfire (or whatever the spell is called). 4 extra spirit ftw!
Oct 5th 2009 4:40PM ProM is already one of the most powerful spells in the Priest arsenal (especially for Holy). There's almost no reason to keep it on CD. Mana is almost infinite (and it's a cheap spell), and in heavy constant AoE fights, it's consumed before the CD is up. Just keep casting it.
Sep 30th 2009 11:43AM On heroic, if you simply kite the Legion Flames to the wall, chances are you will range your healers and die. Similarly, Incinerate Flesh is not a complete joke on heroic, and multiple add spawns (ie 2 or more Mistresses) can really ruin your day. It's not a super difficult fight on heroic, but it is not a cakewalk either.
Sep 30th 2009 11:38AM Actually, all offensive dispells remove two stacks.
Feb 17th 2009 8:47AM 0/41/30 is popular because it's the closest thing to the brain-off SB spam we used to have. Too many rolled locks during the Demo Sac/SnF days that can't handle rolling dots with fillers.
Dec 22nd 2008 12:40PM Yeah, I've found 10 man Sapph to be way harder on group comp as well. We were doing it without a priest or druid the other week, and until we dropped our second tank for a shadow priest, our healers (shaman / paladin) just couldn't keep up. These are not scrubs too, they healed all of Sunwell.
25 man is much more forgiving, as the group comp is a lot easier to work with when you have that many slots.