Dec 21st 2011 5:39PM Insert comment
Nov 22nd 2011 10:45AM I suppose I don't see how fixed mana pools will solve anything. It'll still come down to the fact that you will only need a specific amount of spirit to regen a specific amount of mana. Not that I'm completely disliking the idea, I just have a hard time believing that it won't eventually become another wrath-era Flash Heal-fest. I can see how it will be simpler to decide whether more spirit or more int will be a better upgrade (screw you, currently complicated regen maths), but as far as I can conceive the idea, it just seems more or less like it will be neither a nerf nor a buff, and just end up being a change in systems. A change that I think could support.
Dec 8th 2010 7:24AM Do want
Dec 8th 2010 7:08AM May I need please?
Dec 7th 2010 3:17PM >_> /roll1000
Jan 2nd 2010 8:29PM =] Can haz?
Sep 28th 2009 1:44PM Mind Flay - so cheap it's practically free and does good damage. Use it every now and then
Oct 10th 2008 12:18PM Have priests been given a final look over? For example, Holy priests have to have an inordinate amount of crit in the beta in order to have Holy Concentration and Improved Holy Concentration to even equal what it is on live. It also revolves around use of a double RNG (i.e. a percent chance proc on a crit). This is a proven problem, but also more or less an outright nerf.
Also, have fun at Blizzcon! Wish I was there!
Sep 6th 2008 11:01AM =] Well, an increased chance to crit is also an increased chance to overheal, and the more overheal a holy priest has, the more s/he will be returned in mana.
Aug 31st 2008 11:56AM "without so much as a whimper, let alone a bang"