Oct 4th 2011 9:50AM I agree with the comments that Blizzard killed crafting. They kill each and every patch it seems. Unless you are into raids and whatnot, as a crafter, you will not have the latest and greatest recipes / designs / patterns / etc. Granter there are some items that remain in demand such as enchants but even those have to be the top tier enchant.
I have often thought that Blizzard could make crafting way more interesting just by the simple change of requiring recipes to use materials available from both new content and old content. Something like potions / flasks that need herbs both places. So instead of having to complete a completely new set of herbs / ores / fish or whatever, they only create a few to combine with items from the old worlds.
This keeps the crafters busy all over the place as well as the AH players that collect and sell at all tiers of leveling and end game.
Jul 21st 2011 10:30AM I agree and want to add that the griefing / ganking in places like the Molten Front or any other world setting is "world pvp" but.....the situation as I see it is that those rogues and others out there that take out a player in the middle of a quest oriented fight is just plain wrong. This results in the questing player having to start that quest over such as the Wisp daily. You don't just pick up where you were at when ganked. Same for escort quests, The author definitely explains the rogue point of view but he also has accomplished the task of fostering the growing "bully mentality" that you hear about in the real world all too much these days. I can understand pvp with same level or near level players is normal but then you have the players that massively out-gear or out-level the player they target and I call that out-of- bounds. When I see or experience that all I can say is that that ganker is doing nothing but being a jerk and is too scared of going against a player near the level they are at. What honor or self worth these players must have to attack players at half health or already in a npc fight. If you want World pvp, then do it with integrity and style by fighting players within a couple levels or so of your own level, then you can brag/talk trash/farm honor points all you want and (for me) I won't have any problem being ganked.
Jul 5th 2011 3:02PM You left out the portion of players that play WoW as an escape from the reality of being unemployed. I know it was a small gaff but might as well get everybody in there
Jun 24th 2011 8:43AM Paigeparamour, the addon Juggler is basically a macro the temporarily programs your mouse wheel for the task of tossing the torches rapidly. When you are in Dalaran and have your torches, you start that addon and then position your view so that you are looking down on your character, putting the cursor at your feet, then start spinning the mouse wheel. The addon has a bar on your screen that keeps count of the torches you have and how many you have caught. It makes the achievement very easy to complete.
Jun 23rd 2011 9:16PM I think it is a shame that the meta can ONLY be completed by level 84 and above characters. Since there is a limit on the Ahune fight and it is required for the meta, the rest of the players are left out until they can reach the required levels.
Jun 23rd 2011 9:11PM get the addon named Juggler
Nov 12th 2010 8:18AM Tier 11 reminds us of the old movie: Creature from the Black Lagoon.
Probably too far back for a lot of you.
Nov 13th 2008 9:20AM Gane time is game time. The compensation days are a nice way of making up. Thanks Blizz! The problem I have with these "down time compensation days" is that they do not apply to people that are running a character under Recruit-a- friend.
Your account gets credited with time but the limited amount of time you have for R-A-F bonuses is not extended. So I f I can't log in to play on RAF time but get 'compensated' for downtime I still lose that time for RAF purposes. To be fair, Blizzard should also extend the time that an account is linked to another account for RAF by the same amount of time. It is not like a person is being double compensated either.
Aug 6th 2008 10:20AM A change to bag space I would like to see revolves around professions and mats. We all have the profession specific type bags ( enchanting, herbal, soul shard). These bags keep the specific items together. The problem with these type bags is they replace general purpose slots in your inventory which reduces the space you have for other stuff. I would like to see these type bags perform more like the keychain bag. They could control use of these bags by requiring you to have the specific profession or skill that uses the items stored in it, some of which are already that way.
The use of this type of bag system would only require one GP slot be used and maybe an icon like the keychain has to open and close it.