Nov 18th 2009 8:12AM I think your Lore nerd needs to relax. This is prob not permanent nor even yearly. This is very likely a one time/once a year type of thing that should not be taken seriously. But with people whining about the scoruge invasion 2.0 I guess we are gonna have whiners about something on the opposite side of the spectrum. (Think about it. Scourge invasion was great for lore fans and those who support chaos. The Mowhawk Gernades is a major /ooc occasion that supports just none RP players. How is either/or should be allowed? If one can be done the other should too.)
That being said. As long as nothing 'Major' occures within Warcraft, (Ala Coca Cola being sold in game and having it's trademark seen) I don't see an issue with having a a egotistical Night Elf with a Mowhawk handing out gernades so citizens of Azeroth can have masks tossed on their heads via a gnomish/Goblin device to look like said egotistical Night Elf.
It's just fun. relax.
Nov 11th 2009 10:25AM 1. Worgen Rogue cause I never really leveled one up before.
2. Story is she was in the 'game' in my story since two years prior to start of WoW. She fell in love with a failed druid that became the first male Hunter of the Night Elf people. They had many battles together (including versus Diablo and a Daughter of Sargonnas their arch nemisis in my stories) she died twice and resurected causing the Night Elf lover to become a Blood Elf. (long story)
Currently she has one child with him, her deaths caused her to follow the path of a Death Knight currently she is about to take the lead thanks to the expansion. (she was previously only a story char since you could not play Worgen before now.)
He will become an alt and die during wrath and reanimated thanks to the Litch King but apon his death will become a forsaken. (Yes him becoming a blood elf and a forsaken is because I made him Hord ein BC and gonna do a race change eventually)
Oct 30th 2009 9:10AM Bottom line? I paid to go back to the Alliance. Out of the two, Vrynn is just less of an idiiot I mean I hate his guts when I first met him and still dislike him but good lord he's a pasifist compared to Garrosh!
If I want to play an evil char (I will play a Horde toon. I really feel sorry for those playing Horde cause Thrall was the best leader in game.
I see why Blizzard is doing it but I totally disapprove.
Oct 28th 2009 9:11AM I think nerf lay of hand to be non self cast only and call it a day. What other class has a full health option? It literally means people have to kill two paladins, not one. That is dumb as all be seriously.
Oct 20th 2009 7:08PM I hope that is for a head item. I would love to have a complete set of old blue instance 60 looking heirloom gear.
With that info and the fact soon we can send these items across faction? Oh yeah intice me Blizzard =)
Oct 20th 2009 11:33AM The severe issue has to do with been there and done that. Sorry but since the innovation of 3D MMos like EverQuest, nothing has really been brought to the table. The only real change is it's easier than ever to play. Warcraft, no matter how you slice it is ment for casuals. The raids in Vannilla WoW was compared and failed in light of EQ. The answer is play EQ. Today EQ to an extent joined WoW's mentality while still trying to be THE game for difficult encounters.
(FF MMO pretty much beats them hands down however.)
What todays MMO needs now that so much has been covered is real time 'button strikes' PvE/PvP mmos. Always before gear has been 'the' object of desire to improve your char. I think we need to get away from that and head to combat/roleplay 'options' Everyone should start off with few manuvers and as you level your 'attack/defence/RP' grow. let each additional skill mean something. Let each class mean something. Let multi class be an option. Kill the 'healer' aspect of it all. Let tanks heal themselves. let it be part of their 'skill' sets. Define chars more by choice of skills and not so much armor. Limit macroes for defence and combat so people can't 'auto' them. Auto timing things would mean the macro does the work and not the player. Something that plagues just about ever decent MMO today.
Course all we change is the carrot being skills and not armor. But then again if you don't know how to use your button mashing skills well you won't progress far. Least then it's more player dependant and not gear. Something I think anyone who desire their efforts to mean something; be it casual or hardcore, can understand and agree with.
Oct 13th 2009 9:50AM Honestly, I had no issues cause I created an email account specifically for this purpose. However, the email should have been an underlined marker for your battle.net accounts and NOT part of your primary password.
That was EXTREMELY stupid of Blizzard to do this and; to me at least, gives the impression they WANT people to hack the accounts.
I am quite sure I will not have to suffer the same ignorance when SWTOR comes out. I was thinking of switching to that game anyways and all they are doing is forcing cancelations that could be; after 4 years, all too easy to a repeatable game mechanic that offers really nothing new.
Seriously, the original game was great. Since then the expansions have offered nothing entirely new to the genra. I know, I know you can fly. Well I assume that was possible cause one could swim from the get go cause their using the same bloody dynamic code. We cannot fight while riding, which is modified walking or flying, which is modified swimming. Everything else is just fluff which even Blizzard reconizes since they are pretty much taking out most of the crude that BC introduced.
Just my opinion.
Jun 17th 2009 10:08PM Woot! went from casual to hardcore with faction specific armor being restricted to only those who can raid. Thanks Blizzard for screwing over the casuals once more... it's not like Raiders don't one up everything else in the game... now the one part that seemingly ment for casuals gets screwed as well.
May 27th 2009 8:43AM I agree! mostly.. legendary should NOT be heirlooms because as they scale they would scale as green level items meaning the next level you'd lose stats not to mention there is no developer in their right mind that would want a legendary weapon scale cause they would make other legendary weapons obsolete.
But yes I'd love to turn an old set of greens (dear ord did some of them look awesome) into heirlooms.
May 27th 2009 8:39AM I love the concept but why not have full sets of heirloom gear? Why not make them more easily obtainable? I know I sure as hell am NOT gonna level another toon from 1 to 80 and these items might make me rethink it.
Great idea? Short on results cause the people who need them the most (casuals) seemingly have the most difficult time getting them.