Nov 11th 2008 6:04PM comment
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Nov 6th 2008 5:07PM Comment :)
Nov 5th 2008 10:12AM Umm... not to bust anyone's chops here, but this article has the least depth of any of the class summaries for 3.0.3. There's no analysis of any kind involved in any of the changes. Is it because Christian is afk or has the rogue column again gone AWOL?
Oct 8th 2008 4:25PM So.... if I get this right, there is no longer the 2 second cooldown on any of the spells in shadow dance. So you could ambush someone 3x in a row, with a 90% crit rating which will slow movement speed by 30% each time. Even with resilience playing a factor you're still looking at 3k damage each crit on plate. That is absurd. And I am very much looking forward to it.
Oct 8th 2008 2:50PM Found a small video showing ambush/subt in pvp in the current build. http://www.youtube.com/watch?v=oiPqYOXXxcE For those interested it starts at about 2:55
Oct 8th 2008 2:43PM Ok, I can definitely see the issue with latency and positional requirements, especially right now on beta. I'm just trying to think outside of the box. At 80, rogues will have roughly 40% crit (I assume) with talented 90% chance to crit ambush someone. Being able to do that twice with shadow dance sounds appealing to me.
With all the talents that are adding to ambush viability, I'm just interested to see how it all comes together. Yes there is still the issue of sustained dps of course, but it's interesting none the less.