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  • Gravesilence
  • Member Since Aug 7th, 2008

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Recent Comments:

The surreal concept of neutrality in Warcraft {WoW}

Mar 21st 2012 12:57PM I think the problem is that for the last two or three expansions we have had enemies in the face of which the hatred of alliance for horde or horde for alliance seemed quaint. When you are faced with the massed armies of the burning crusade or the undead scourge, how could heroic members of either faction not turn and face the real enemy - and in BC and to a lesser extent Lich King we did that. Cataclysm sort of slid to one side on the grounds that there was a period of time between the defeat of the lich king and the attacks by Deathwing and his minions - time enough for war to break out, which continued even when Ragnoros and Deathwing started smashing things up.

That is why Pandaria is a good idea; there isn't a word threatening enemy there, or not one i've seen so far (possibly the sha, but who knows). We simply go to a new land, explore it, help out our new buddies (Pandarians and Jinyu/Hozen), take care of long running problems (mandits and those other guys) and then go home. There wouldn't seem to be any overarching neutral faction that would require us to team up (there are nuetral factions, but we are trying to ally with them, not follow their leadership), and more importantly, no world destroying threat that requires the horde and alliance to team up. So an increase in warfare between the two sides seems natural.

Does a video game have to force us to make good choices? {WoW}

Feb 20th 2012 3:42PM I think looking for raid is clearly the worst way to raid. If you choose to use it you are settling for the low end of the stick because it's the only way to get in, or you are suffering a bit because you want better group to help your actual raid group. I am in the same situation when I go into LFR.

I have more fun wiping with 10 or 25 friends in a regular raid, than I do successfully blowing through stuff in LFR. People are generally jerks, and given an opportunity to be jerks with no consequence, they will take that opportunity.

The Queue: Monster {WoW}

Dec 20th 2010 12:35PM I should make it clear, I had no trouble with people underperforming slightly or needing to be explained fights. So long as they weren't jerks about it, it's not that big a deal. What really pisses me off is;

1. Non-Tanks pulling because they don't feel like we are moving fast enough

2. Jerks who say "Pull the whole room, we'll be fine" when it's very clear we won't be fine.

3. Jerks who can't watch their threat, who dps while I am pulling them back (most of my recent pug tanking was as a Bear Tank, and you have to corner pull in some cases because bears don't have any way to move casters at range) and then are surprised when they pull off of me.

The Queue: Monster {WoW}

Dec 20th 2010 11:31AM Having tanked in the WoTLK quite a bit, I have no interest in tanking for random jerks in the LFG system. And make no mistake, the vast majority of DPS and a surprisingly high percentage of healers are jerks. And why wouldn't they be? Thanks to the random nature of it, and the improbability of seeing another tank, why would you make an effort not to be jerk.

Some of you reading this may be thinking "Hey, I'm not a jerk."

1. Odds are, you actually are a jerk and don't know it.

2. Even if you genuinely aren't a jerk, for every non-jerk there's like 20 jerks. And it's not worth 20 runs that leave me mad and frusterated for that one run that is satisfying.

I'll tank for guildies and the like, and only losing the LFG tool if we have a majority and we can kick out the jerks.

Win a thirty-day game card from WoW Insider {WoW}

Nov 23rd 2010 8:31AM Hooray for world of warcraft

Know Your Lore: The furbolg {WoW}

Jun 30th 2010 2:41PM I hope they continue their storyline in Hyjal - you know what else would be nice - to see one member of these other races - Furbolg, Ogre, Gnoll, Kobald, Centaur choosing to join the Argent Dawn - or some other organization like that (maybe there is an Ogre and I'm not thinking of it).

Cataclysm Press Event: War of the Ancients raid confirmed {WoW}

Jun 14th 2010 11:04AM I hope it's both a Raid and a 5-Man - it seems like the Caverns of Time works better at explaining lore in a 5 man setting. So do a Lore instance as a 5 man and then a raid to cover the bigger storyline. Kind of like how they did with ICC.

WoW.com Guest Post: Creating lore-based characters that aren't Mary Sues {WoW}

Apr 9th 2010 9:25AM For Undead, look at the plaguelands for some destroyed and deserted towns that your character might have lived in before the scourge came. What is it like walking through the ruins of Andorhal or the Scarlet Crusade controlled Hearthglen, knowing that in life you lived there?

Around Azeroth: The weather outside is frightful {WoW}

Dec 30th 2009 10:30AM I think they should have done something with this zone - maybe they are holding in abeyance in case they need a patch 3.4 (hopefully they won't) but still, it's annoying that such a lush and beautiful zone basically has like 4 quests in it.

Breakfast Topic: Looking forward to patch 3.3 and the next expansion {WoW}

Aug 7th 2009 8:11AM This isn't likely but it would be great to see a final evolution of the Argent Tournament area - where it has been battered or destroyed by the scourge. Probably not actually destroyed, but maybe like battered pretty good, as the Lich King is angry at the hubris of the Argent Dawn.

Also the return of Kel'Thezud, and the lich kings most fearsome soldiers - Undead Quillboar.