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  • Seth
  • Member Since Aug 7th, 2008

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Massively4 Comments

Recent Comments:

Massively Speaking Episode 172: Inbox purge {Massively}

Nov 7th 2011 8:57PM I wanted to post another downside to the voice chat conversation.

There are alot of people that play MMO's that are severely hard of hearing or even deaf. I was one of those, until I underwent two very expensive surgeries for implants.

It's great that I can understand pretty well on Vent now but I know there are alot of people that aren't as lucky. Keep that in mind.

Free for All: Turbine's pristine payment plan perfects pay-to-win {Massively}

Sep 15th 2010 4:28PM Agreed with the swift travel, that is the ONLY thing that bothers me about F2P. I love it other wise.

That said a permanent option or a MUCH cheaper temporary option would go a long way. I think it should cost around 25 points for temporary travel.. 250 is just lame.

Persistent issues and Final Fantasy XIV {Massively}

Aug 19th 2010 4:54PM I think most of the complaining is a little on-called for when you look at things from a comparison perspective.

FFXI had no quests to give experience until just recently, and more limited than Guildleves. This step up from FFXI's system. I personally, have no issues with just killing monsters for experience. Some call that a grind, but I find it more fun than running back to town every 10 minutes to get a quest I don't even read.

Mana regen was horrible in FFXI without the benefit of tabs or refresh. FFXIV is much much better, sure you have to worry about conserving and sometimes resting. But that is the point, it adds strategy.

UI and server lag in general: Honestly, how long do you think this would even be an issue? Every major MMO tends to resolve these rather quickly. I suspect after they remove the various "checks" in place (from interview) things will become much more responsive, probably the same as FFXI's UI. Wow had so much lag when it released that we got reimbursed 2 days because we couldn't play and then had "loot lag" for months and months. WAR was even worse (shudders at the 1 hour mailbox sessions).

As for the mouse, I'm a little at loss. FFXI mouse was about useless and the interview stated they don't have plans to use Hardware Cursor, so I guess that leaves using Numpad controls or a Gamepad. Which is what almost everyone did in FFXI anyhow. Regardless, if you are on a higher end system, it shouldn't be an issue.

In almost every aspect, FFXIV is a step up from FFXI. That game's population was and is quite healthy. Sure it's not going to be a "WoW-killer" that everyone is hoping, but quite honestly anyone that thinks that is a moron.

Rumor: Blizzard employees' real life names will not appear on the Real ID forums [Updated] {WoW}

Jul 7th 2010 4:11PM The funny thing is, that no one mentions. Most of the names are already in the credits of the game...

The Queue: Stupid fat moonkin {WoW}

May 14th 2010 4:52PM I'd also love to see them update travel form. That is one FAT cheetah. Just make it alot thinner and i'd be happy.

Then again, being a fat cheetah might explain why it only goes 40% faster.

Encrypted Text: Assassination in Wrath {WoW}

Aug 13th 2008 4:46PM There isn't a proper way. It is mainly based on style and what your opponent is wielding. A master of the 2 handed sword also uses the hilt and pommel as a weapon. Daggers are the same way, by folding them upside down you get much greater thust for piercing armor, surprise attacks. However, if your opponent is armed you are very much gimped. You hold them point forward to give yourself extra reach and hand protection. Holding them upside down, all your opponent would need to do is aim for your hands which are now unprotected..

But i digress.. back on topic.

Hunger for Blood is mainly PvP, but i can definitly see it's uses in a Raid environment. Almost every boss puts raid wide magic debuffs on people, imagine now you can take care of your self to clense "living bomb" rather than depend on a healer that generally doesn't pay attention to "petty" rogues. As for a triple stack, seems 15% "may" be worth it.. i'd have to theorycraft or use a meter to find out for sure.

Pets Scaling in Wrath: Hit percentage is in, resilience and xp bonuses are out {WoW}

Aug 7th 2008 6:52PM AoE damage seems to have been addressed. Under Tenacity pet lines: Avoidance: Reduces the damage your pet takes from aoe attacks by 75%.

Pets Scaling in Wrath: Hit percentage is in, resilience and xp bonuses are out {WoW}

Aug 7th 2008 6:46PM I somewhat disagree. Pets with support and a good healer are near impossible to kill. Some times you sit there chasing one around a pillar for minutes before finally downing it. Then running back up the bridge to find the lock/hunter already resummoned one and sat down to drink.

That being said, sure some classes can competitively down a pet very quickly. Take a Ret vs a fel hunter for example.

With the upcoming "talents for pets" changes, choose the defensive pet line (such as a turtle) and it will be near impossible to kill if the abilities are used correctly.

Blood of the Rhino +20% healing, Last Stand +30% max health, and Shell Shield -50% dam for 12s come to mind which would greatly thwart an enemies chance at a quick kill.