Dec 27th 2011 7:23PM /roll
Dec 18th 2011 11:28AM ^This
If it makes sense for a class to wear an armor type at some point (excluding the old days of druids in dresses of course), it makes sense to me that those armor types should be transmoggable.
I mean, in all honesty, if you spend some time looking at a lot of armor models, you'll find that there're quite a few that don't even look like their type. For example, there's mail that looks like plate all over the place.
Dec 16th 2011 5:10PM I think "Salty" Texicles is most deserving of this chair!
Nov 27th 2011 9:50PM This.
Tooltip says "... grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. ... grants the target one Druid ability based on their class and combat role."
Seen a lot of confusion about this in lots of places. A nice, careful read of the tooltip will allay LOTS of peoples' concerns.
Nov 26th 2011 11:26AM While the PnP influences to MMOs is undeniable in terms of storytelling and even just casual tips of the hat (I'm looking at you Lurker Abo... *ahem* Below), it's the PnP mechanical roots that fascinate me most in WoW.
I used to be a class officer in a casual raiding guild, and I found it immensely helpful to draw on people's experiences with PnP games to explain "rolls" on the combat table. Suddenly, newer players could grasp the importance of hit rating when they realized that the game is just tossing imaginary dice behind the "screen" every time you attack.
Nov 18th 2011 8:24PM I'm sad not to see a discussion of the mystic art of Holy Tanking from back in BC. One of my biggest regrets in my time playing WoW was not leveling a pally just so I could play around with such a wild (though apparently successful) strategy.
Nov 16th 2011 4:28PM I take a little issue with the taunt thing, insofar as it further blurs the lines between hunters and rogues. When I played a hunter in BC, it never really bothered me that the rogues could pull huge numbers, as long as I got things like Distracting Shot (taunt), Misdirect (threat redirection) and Feign Death (threat dump). Those weren't necessarily essential, but the mastery of our own threat was good flavor for the class.
When rogues got Tricks, sure, I grumbled, but assented that it was probably necessary if they were designing threat mechanics to require that sort of thing. What really stung was seeing two rogues just use Tricks on each other to share the damage boost and ignore threat redirection altogether, leaving the hunters to continue with the MDs with no advantage for them.
I know this is a wishlist, and I don't mean to complain, but I would rather see rogues back on top of DPS than see them stay where they are but gain more abilities from another class.
Nov 13th 2011 1:49PM I would love to see a more traditional hunter look some time, a la the rangers of Tolkien lore or the even the archers/rangers of WC lore. Something simple, but deadly. Muted earth tones, some oxidized chain and hardened leather, that sort of thing.
Nov 7th 2011 3:09PM Just to clarify my point a little, I'm not even trying to focus on the "talents appear to promote shifting more" thing. Honestly, I think that an implementation of that would likely be so difficult to make enjoyable that it isn't likely to go live.
The emphasis on my original comment was supposed to be the "they DID show a differentiation between class and spec abilities... so I'd have to assume that we'll keep more of our toolkit than we lose" part.
I think that it is unwise to place the proverbial sorting hat on each old talent or ability and assign it to the feral/guardian house. I'm sure that the basic buttons you need to mash to play guardian (maul, growl, mangle?, etc.) will be available as CLASS skills while leveling any druid, just like the basic heals and nukes.
IMO, the majority of things that are going to get the sorting hat are things like the current specialization bonii, and deep-tree abilities with specific spec funtionality. And even there, in the case of ferals/guardians, it's possible, if not likely, to see some shared things like Berserk (and maybe still mangle) along the way.
Nov 6th 2011 11:38PM While I'd love to see shred lose positional reqs, I'm giving even odds right on that vs. making claw our new mangle like paul said.
I'm also concerned with the larger issue with some of these assumptions, which is, given that talents appear to promote shifting more, can't we assume that picking a spec won't preclude you from at least most of the key abilities for all specs? I mean, they DID show a differentiation between class and spec abilities for paladins at Blizzcon, so I'd have to assume that we'll keep more of our toolkit than we lose.