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  • Texicles
  • Member Since Aug 8th, 2008

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Know Your Lore, Tinfoil Hat Edition: The genesis of Azeroth, page 2 {WoW}

Nov 6th 2011 11:14PM I think that Anne is the "brain fuckler*." That's the only way I can explain what just happened inside my noggin.

*The brain fuckler can be found @1:31 http://www.youtube.com/watch?v=DrBW72J80rg

PS: I mean absolutely no disrespect, that was perhaps the most awesome thing I've read on WowInsider

The Queue: Shyvana totally looks like Alexstrasza {WoW}

Nov 5th 2011 1:16PM Question: What kind of bear is best?

Ghostcrawler details potential solutions for gear inflation {WoW}

Nov 4th 2011 4:41PM @Krytture
While there's some merit to your suggestion, that model has been tried before. I've had guildies who played since vanilla talk about keeping some of their T3 all the way to 70. The sentiment I've seen from both the community and the devs was that that situation was kinda lame. It detracted most or all of the value from quest rewards in the new xpac.

I can't speak for everyone, but I personally get at least a little flutter of joy from getting a quest reward upgrade, even though I know it will be replaced soon. There's something satisfying about seeing what I'm going to get for collecting these bear asses and thinking about being even more powerful (by however slim a margin) when I go out to dig through poop at the next quest hub.

@ the inflation problem
I am in favor of the squish. I'm no "robot unicorn math dragon" but I have faith that some of those work for Blizz, and hope that, whatever the reverse scaling procedure, that old content would remain soloable, at least to some degree approaching what it is now.

Shifting Perspectives: A first look at Mists of Pandaria talents for feral druids {WoW}

Oct 31st 2011 5:49PM Assuming they keep this model, I really don't think that it's reasonable to expect 3 talent choices that are compelling for all 4 specs in both PVE and PVP. I would anticipate (and likely be content with) druids having 2 viable choices per tier for each spec. That would still satisfy the "optional" thing (assuming that both choices are in fact interesting).

The only way they could actually give all druid flavors all the possible choices at all talent tiers is to have Wall-o-text tooltips for everything, and while that seems ok for a handful of talents, I think it would feel a little clunky to have 18 talents with 4 different effects.

The Light and How to Swing It: Dissecting the melee healer myth {WoW}

Oct 30th 2011 6:09PM I completely agree with you, and have said for a long time now, that Holy Paladins should be some kind of melee healer, wading into battle, hammer and tome akimbo, ruinating baddies' faces and simultaneously fixing friends' booboos.

Unfortunately, for those of us who have always wanted paladins as true melee healers, 7 years of "tradition" stand in the way of that dream. At this point, the people who like playing holy for what it is significantly outnumber the people who wish things were different.

12 Days of Winter Veil Giveaway Day 12: SteelSeries prize pack {WoW}

Jan 2nd 2011 1:10PM THIS will surely cure a hangover. Make my dreams come true!

Addon Spotlight: Worgen Auto Transform {WoW}

Jan 2nd 2011 12:18AM I use a Logitech g13 and Razer lachesis. I also play all 4 druid specs. My solution is an addon called BindPad. It lets you have many more macros and buttons than the stock interface, and hides out of sight.

I also configure BT4 to act like normal action bars so that I can see ability CDs, procs, and have the ability to switch to keyboard if my g13 dies.

Raid Rx: Healing a level 80 dungeon vs. a level 85 dungeon {WoW}

Nov 26th 2010 10:32PM The fact that you have the self-awareness to admit that your frame of reference is limited to WotLK is a great step in the right direction.

For the BC-babies (like myself) and the old-heads around in vanilla, we know that there is significant potential for things to be harder than they have been for the last couple of years. However, I've seen plenty of healers who are convinced that their ability to heal high-end content in this expansion means that they are able to heal anything WoW can throw at them. These people are incorrect. Soon they will learn that spamming whatever conventional wisdom says to spam will spell OOM and doom, especially as conventional wisdom from the beta has already said, you won't be spamming anything... for long.

Not to detract from those skilled healers who are healing cutting edge content in Wrath, but unfortunately, they are not alone. Many among them are healers who know that, to win, they must spam this or that spell for all their worth. That will change, and for the better. Soon, the differentiation between skilled and unskilled healers will be more readily evident, and those that insist that they are awesome because of what they healed in Wrath will be outed. Those healers who have retained skills from the WoW days of yore, and those newer healers who are willing to learn beyond that which Wrath had to teach them will excel.

So much of this game is a willingness to learn and grow as a player. So much of that comes from knowing that there's always something you can learn and improve on. Therefore, I have confidence that you, Cerebrium, and others like you, new to the game as of Wrath, and approaching a new expansion with some trepidation, not a false sense of security, will avail, while others may fall by the wayside.

TL;DR: If you know you're not the best you can be better. If you think you are the best, you never will be. Da end.

Patch 4.0.3a: DPS meta gem requirements being reverted {WoW}

Nov 24th 2010 3:55PM I think Social has the right idea, and maybe (hopefully even) this hints at a future direction that they'll go.

Meta reqs are good, but only so far as the cost/benefit is desirable. As people have pointed out, giving up most of your gem slots to something other than your most desirable stat for a 3% crit chance increase makes the decision easy for many specs: don't do it. That is poor design, imo.

Blizz has been revamping the talent trees to avoid this exact situation. When one choice is such a significant benefit that only the ignorant (as well as the obstinant or outright dumb) would choose the alternative, then there really isn't a choice.

If they were to increase the value of a meta to the point that there were a theoretical disparity within the margin of error between having/gemming for the powerful meta and having a weaker meta/gemming your best stat, THEN players would have real choice. That would be good design, imo.