Jul 21st 2009 12:36PM I think you can see from the comments why MMOs are so popular. It's like if you imagine an MMO as A,B,C,D,E.
One person loves to do B,C, another loves A,E, another loves C,D,E. They can all gather in the same game, enjoy the elements that they like together, and have that sense of shared accomplishment. While none of them are constrained to participate the elements they don't like. The ability to attract different types of gamers gives MMOs critical mass. An abundance of people helps facilitate all of the various activities thriving MMOs need.
Jul 16th 2009 10:40PM While I agree with your assessment of the class, it is wholly accurate. I feel it all stands from the point of me compared to other classes. While the fact is, as a warrior tank, there isn't a single encounter which I cannot tank for. Is it more challenging than other tanks? Yes. But that's the fun of the game. Why does it matter whether your dps number is 1500 or 2000 or 2500? In a rare few encounters (uld hard modes) is that even relevant. What matters is completing the encounter, beating the boss or gaining the achievement.
It seems the player base gets fueled with rage when their class is not the best at numbers, even though they can still get the job done. With that in mind how can developers ever balance anything? With that mind set the only solution is to unify all classes, because it is physically impossible to wholly balance classes if people compare them to each other instead of to completing the task at hand.
Aug 18th 2008 4:34PM Yes! It will be an exciting day indeed, going to get no work done because i'll be surfing youtube and every fansite for all of the latest meat.
Aug 14th 2008 5:49PM Yes, developers should listen to comments, but no it should not be gospel. Spend 10 minutes on the WoW forums, or any game forum and you will hear 100 terrible suggestions and 1 absolute gem of wisdom.
Those gems of wisdom are crucial in a games long term success, but they have to be filtered out of the mess by intelligent and forward thinking developers.
There was a time in which players couldn't respec in WoW, people complained, it was changed. There was a time when people AFK'd in every BG, people complained, it was changed.
All complaints are not valid, but some are and very important.
Aug 12th 2008 3:47AM The versatility and efficiency of bit torrent makes perfect sense for distributing stuff like this. I don't feel it is too much to ask for a prospective gamer to spend the 5 minutes online to find a bit torrent client, which we should all have anyways.
Aug 10th 2008 4:31AM Realistic graphics are far more immersive, which is one of the greatest qualities of MMOs. Nuff said.
Aug 9th 2008 10:23PM As an avid MMO gamer, we are always looking for the next game, because frankly, no game has ever developed fast enough to keep gamers interested for an infinite amount of time.
It started with EQ and UO. After a while most gamers had played those games out so much that we just wanted something, anything at all to move on to. In this point of gaming desperation we will look for the smallest light in any tunnel to run towards. The only way we can free ourselves from the chains of our current MMO is by convincing ourselves of the failures of our current MMO.
WoW, has reached that time. Most MMO gamers have played it to the end, at this point there really is no point in opening WoW, because all of your hard work is nill once WotlK comes out. At least I am at the point where I am desperately searching for the next game, and in that desperation we rush to praise (and criticism) cause darnit we want something new and awesome =p, and freaking tired of running the same AV.