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  • Wyn
  • Member Since Aug 10th, 2008

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Recent Comments:

Know Your Lore: Living Relics of the Barrens {WoW}

Aug 21st 2008 8:29PM Regarding Aviana, there seems to be conflicting information on her death.

So far I haven't had the chance to read any of the books, but WoWwiki (the article you linked on Aviana) seems to suggest that she didn't actually die and was only wounded during the War of the Ancients. Then further on it mentions that she did in fact die. The page on G'Hanir also says that the tree died when Aviana was wounded "but not killed".

Is this an error on WoWwiki's part, or is it actually not entirely clear?

Win beta keys and Tyraels from Wowhead {WoW}

Aug 21st 2008 8:01PM I love that they're doing competitions for beta keys, but this one kinda sucks for some Oceanic people. If I did my math right, 10am pacific is 3am my time. I'm pretty desperate for a beta key, but not quite THAT desperate.

Ask a Beta Tester: Rogues, Druids, Malygos, and more! {WoW}

Aug 18th 2008 9:38PM The cooldown on CoH is supposedly no longer in the beta:

That's not saying it won't be back when Wrath is finally released, but for now it's gone.

Ask a Lore Nerd: Skeletons, slavery, and the shadows {WoW}

Aug 17th 2008 9:19PM I'm not sure how well, if at all, this is supported in lore, but another way to look at shadow priests (in the form of WoW player characters and not specific characters from lore) is that it's not necessarily "shadow".

A while ago there was a question for this column that asked why, if Night Elves are so anti-arcane, are Moonfire and Starfire considered arcane spells. The answer was essentially "game mechanics, it would be over-the-top to have another school of magic (moon damage?) just for a couple of spells".

Perhaps you could interpret "shadow" priests in this way. Like Alex pointed out, most of the shadow priests' offensive spells are mind or psyche related, but it's simply a game mechanic to consider them "shadow" damage and not, say, "mind" damage.

Latest Beta build kills spell downranking [UPDATED] {WoW}

Aug 14th 2008 1:40AM "Add the fact that they want potions to be 1 use per fight..."

Last I saw, this mechanic has actually been taken out again. That's not saying it won't be back, but it's gone for now.

Latest Beta build kills spell downranking [UPDATED] {WoW}

Aug 14th 2008 1:35AM I completely agree.

Downranking meant that players, particularly healers, had to actually think about what they were doing. It was part of the difference between being an exceptional healer and simply being a mediocre healer.

It seems with this change, we're being force to simply bind all our keys to alternate through our max rank healing spells and start rolling our faces on the keyboard.

Ask a Beta Tester: Gold, Atiesh, and Mr. Tirion Fordring {WoW}

Aug 12th 2008 3:31AM I apologise if this has been explained before, but how do Death Knight weapons work? Can Death Knights equip any weapon (within their allowed weapon proficiencies) and it becomes a runeweapon, or are there seperate, exclusive runeweapon drops/rewards for Death Knights?

All the World's a Stage: Sacrificing spells for the story {WoW}

Aug 10th 2008 11:30PM So I have to ask, does that mean she never uses her Shadowfiend?

All the World's a Stage: Sacrificing spells for the story {WoW}

Aug 10th 2008 11:28PM So I have to ask, does she ever use her Shadowfiend?

Lichborne: PvP, grinding, the Unholy tree, and you {WoW}

Aug 10th 2008 10:10AM Now that I think about it, I assume you mean due to a Paladin's cleanse removing both a disease and a magic effect (and poisons), which is valid. However, Paladins can get around this by using Purify, which removes only poisons and diseases.

So while I can see the point that Unstable Affliction provides some level of protection for Death Knight diseases, it's a fairly flimsy layer.